军团活动:蛮夷入侵定时任务及推送
This commit is contained in:
@@ -5,6 +5,7 @@ import { ON_ADD_CHANNEL_ROUTE, ON_GROUP_MSG_ROUTE, ON_LEAVE_CHANNEL_ROUTE, STATU
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import { PrivateMessageType } from '../../../db/PrivateMessage';
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import { addUserToChannel, getSimpleRoleInfo } from '../../../services/roleService';
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import { ChannelUser } from '../../../domain/ChannelUser';
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import { getWorldChannelSid } from '../../../services/chatService';
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export default function (app: Application) {
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return new ChatRemote(app);
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@@ -29,6 +30,7 @@ export class ChatRemote {
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}
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private channelService: ChannelService;
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private GUILD_ACTIVITY_END = 'onGuildActivityEnd';
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/**
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* 加入世界频道(分服).
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@@ -163,4 +165,16 @@ export class ChatRemote {
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public async sendPrivateMsg(msg: Partial<PrivateMessageType>) {
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}
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/**
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* @description 全服推送活动结束通知
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* @param serverId
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*/
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public async sendGuildActivityEnd(serverId: number) {
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let roomId = await getWorldChannelSid(serverId);
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let channel = this.channelService.getChannel(roomId, false);
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if (!channel) return;
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channel.pushMessage(this.GUILD_ACTIVITY_END, resResult(STATUS.SUCCESS, { }));
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}
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}
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@@ -5,6 +5,7 @@ import { GuildType } from '../../../db/Guild';
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import { RoleType } from '../../../db/Role';
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import { GuildRecType } from '../../../db/GuildRec';
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import { leaveGuildChannel, groupRoomId } from '../../../services/chatService';
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import { GuildGateRankParam } from '../../../domain/battleField/guildActivity';
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export default function (app: Application) {
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return new GuildRemote(app);
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@@ -161,7 +162,7 @@ export class GuildRemote {
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* 向军团推送排行榜名次
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* @param guildCode
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*/
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public pushRank(guildCode: string) {
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public pushRank(guildCode: string, msg: GuildGateRankParam) {
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this.pushMessage(guildCode, this.GUILD_ACT_RANK, msg);
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}
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}
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@@ -1,5 +1,5 @@
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import { Application, BackendSession, ChannelService } from "pinus";
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import { setMedianCe, getMedianCe, getGuildActivityStatus, getRecordScore, getGuildActivityObj } from "../../../services/guildActivityService";
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import { setMedianCe, getMedianCe, getGuildActivityStatus, getRecordScore, getGuildActivityObj, getGuildActivityRank } from "../../../services/guildActivityService";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
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import { GameModel } from "../../../db/Game";
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@@ -45,33 +45,13 @@ export class GateActivityHandler {
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, [], this.aid);
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let { challengeCnt } = myGuildActivityRec;
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// TODO 处理多余字段
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let {ranks: guildRank, myRank: myGuildRank} = await getUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode, 10);
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let {ranks: memberRank, myRank: myMemberRank} = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId);
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if(!myGuildRank) {
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let guild = await GuildModel.findByCode(guildCode, serverId, 'name');
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myGuildRank = {
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rank: 0,
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code: guildCode,
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name: guild.name,
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num: 0
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}
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}
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if(!myMemberRank) {
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myMemberRank = {
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rank: 0,
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roleId,
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roleName,
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num: 0
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}
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}
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let ranks = await getGuildActivityRank(guildCode, serverId, roleId, roleName);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
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guildRank, myGuildRank,
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memberRank, myMemberRank
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})
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...ranks
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});
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}
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// 开启挑战
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@@ -101,7 +81,7 @@ export class GateActivityHandler {
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let { code, challengeCnt } = myGuildActivityRec;
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// 更新公会参与的玩家
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getGuildActivityObj(this.aid).pushMembers(guildCode, roleId);
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getGuildActivityObj(this.aid).pushMembers(guildCode, serverId, roleId);
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// 返回当前军团总军功
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let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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30
game-server/app/servers/guild/remote/guildActivitRemote.ts
Normal file
30
game-server/app/servers/guild/remote/guildActivitRemote.ts
Normal file
@@ -0,0 +1,30 @@
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import { Application, ChannelService } from 'pinus';
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import { sendAllGuildRanks, sendGuildActEndMsg } from '../../../services/guildActivityService';
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export default function (app: Application) {
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return new GuildActivityRemote(app);
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}
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export class GuildActivityRemote {
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constructor(private app: Application) {
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this.app = app;
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this.channelService = app.get('channelService');
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}
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private channelService: ChannelService;
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/**
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* 从systimer服分发到guild各个服,发送排行榜数据
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*/
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public async sendRankToGuilds() {
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await sendAllGuildRanks();
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}
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/**
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* 发送结束活动消息
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*/
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public async guildActivityEnd() {
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await sendGuildActEndMsg();
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}
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}
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@@ -11,6 +11,7 @@ import { SystimerRemote } from './systimer/remote/systimerRemote';
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import { GuildRemote } from './chat/remote/guildRemote';
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import { GMRemote } from './gm/remote/gmRemote';
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import { RoleRemote } from './role/remote/roleRemote';
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import { GuildActivityRemote } from './guild/remote/guildActivitRemote';
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declare global {
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interface UserRpc {
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chat: {
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@@ -32,6 +33,9 @@ declare global {
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},
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role: {
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roleRemote: RemoterClass<FrontendSession, RoleRemote>;
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},
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guild: {
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guildActivityRemote: RemoterClass<FrontendSession, GuildActivityRemote>;
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}
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}
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}
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@@ -63,6 +63,12 @@ export async function leaveGuildChannel(roleId: string, sid: string) {
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await leaveChannel(roomId, roleId, sid);
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}
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export async function getWorldChannelSid(serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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export async function getGuildChannelSid(guildCode: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
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const channelSid = await channelServer(roomId);
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@@ -2,11 +2,17 @@ import { ServerlistModel } from "../db/Serverlist";
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import { RoleModel } from "../db/Role";
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import { reduceCe } from "../pubUtils/util";
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import { GUILDACTIVITY } from "../pubUtils/dicParam";
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import { gameData } from "../pubUtils/data";
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import { gameData, getTodayGuildActivity } from "../pubUtils/data";
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import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE } from "../consts";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY } from "../consts";
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import { Record } from "../db/UserGuildActivityRec";
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import { GateMembersRec, GateActivityObject } from "../domain/battleField/guildActivity";
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import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
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import { getUnionRank, getRank, getGuildKeyName } from "./redisService";
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import { GuildModel } from "../db/Guild";
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import { SimpleGuildRankParam, SimpleRoleRankParam } from "../domain/rank";
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import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService";
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import { pinus } from "pinus";
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let gateActivityObj: GateActivityObject;
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export function getGuildActivityObj(aid: number) {
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@@ -60,7 +66,11 @@ export async function getMedianCe(serverId: number) {
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export function getGuildActivityStatus(id: number) {
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let dicGuildActivity = gameData.guildActivity.get(id);
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if(!dicGuildActivity) return false;
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return getGuildActivityByDic(dicGuildActivity);
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}
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export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
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let startTime = getCurHourPoint(dicGuildActivity.startTime);
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let countdownTime = getCurHourPoint(dicGuildActivity.countDown);
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let { duringTime, openDay } = dicGuildActivity;
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@@ -120,4 +130,72 @@ export function getRecordScore(aid: number, record: { round: number, dataId: num
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return { score: sum, newRecords, memberRecord }
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}
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/**
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* 获得军团活动排行榜
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* @param guildCode
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* @param serverId
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* @param roleId
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* @param roleName
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*/
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export async function getGuildActivityRank(guildCode: string, serverId: number, roleId?: string, roleName?: string) {
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let guildRankResult = await getUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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let guildRank = new Array<SimpleGuildRankParam>();
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for(let { rank, code, name, num } of guildRankResult.ranks) {
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let param = new SimpleGuildRankParam(rank, code, name, num);
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guildRank.push(param);
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}
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let myGuildRank: SimpleGuildRankParam;
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if(guildRankResult.myRank) {
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let { rank, code, name, num } = guildRankResult.myRank;
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myGuildRank = new SimpleGuildRankParam(rank, code, name, num);
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} else {
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let guild = await GuildModel.findByCode(guildCode, serverId, 'name');
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myGuildRank = new SimpleGuildRankParam(0, guildCode, guild.name, 0);
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}
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let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId);
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let memberRank = new Array<SimpleRoleRankParam>();
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for(let { rank, roleId, roleName, num } of memberRankResult.ranks) {
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let param = new SimpleRoleRankParam(rank, roleId, roleName, num);
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memberRank.push(param)
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}
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let myMemberRank: SimpleRoleRankParam;
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if(roleName) {
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if(memberRankResult.myRank) {
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let { rank, roleId, roleName, num } = memberRankResult.myRank;
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myMemberRank = new SimpleRoleRankParam(rank, roleId, roleName, num);
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} else {
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myMemberRank = new SimpleRoleRankParam(0, roleId, roleName, 0);
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}
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}
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return { guildRank, myGuildRank, memberRank, myMemberRank }
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}
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/**
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* 对这个guild服内所有军团发排行榜信息
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*/
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export async function sendAllGuildRanks() {
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let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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let guilds = obj.getGuilds();
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for(let [ serverId, guildCodes ] of guilds) {
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// TODO 不需要每个军团都排序一次
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for(let guildCode of guildCodes) {
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let ranks = await getGuildActivityRank(guildCode, serverId);
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let chatSid = await getGuildChannelSid(guildCode);
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pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, ranks);
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}
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}
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}
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export async function sendGuildActEndMsg() {
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let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
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let guilds = obj.getGuilds();
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for(let [ serverId ] of guilds) {
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let chatSid = await getWorldChannelSid(serverId);
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pinus.app.rpc.chat.chatRemote.sendGuildActivityEnd.toServer(chatSid, serverId);
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}
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}
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@@ -4,11 +4,11 @@ import { SystemConfigModel } from '../db/SystemConfig';
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import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
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import { PVP } from '../pubUtils/dicParam';
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import { nowSeconds, getTodayZeroPoint, getAge } from '../pubUtils/timeUtil';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank } from '../pubUtils/data';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity } from '../pubUtils/data';
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import { deepCopy, getRandomArr, resResult, shouldRefresh } from '../pubUtils/util';
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import { getLvByScore } from './pvpService';
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import { getMyRank, setRank, resetPvpRanks, getAllOnlineRoles } from './redisService';
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import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE } from '../consts';
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import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE } from '../consts';
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import { RankParam } from '../domain/rank';
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import { RoleModel } from '../db/Role';
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import { MailModel, MailType } from '../db/Mail';
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@@ -20,15 +20,18 @@ import { STATUS } from '../consts/statusCode';
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import { getMailContent, sendMail } from './mailService';
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import { reportOnline } from '../pubUtils/httpUtil';
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import User, { UserModel } from '../db/User';
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import { getGuildActivityByDic, getGuildActivityRank } from './guildActivityService';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const SETTLE_DIFF = 29 * 60;
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const pageNum = 500;
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const PER_MINUTE = 1 * 60;
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var seasonJobId;
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var warJobId;
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var seasonEndTimeJobId;
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let guildWeeklyJobId;
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var seasonJobId: Job;
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var warJobId: Job;
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var seasonEndTimeJobId: Job;
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let guildWeeklyJobId: Job;
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let guildActSecondsJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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let guildActEndJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
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/**
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* 服务器启动即开启定时任务,结算时常是23-24点,实际结算的时间点是23:31分钟
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*/
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@@ -61,7 +64,10 @@ export async function init() {
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// 周功勋结算任务
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guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
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scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule)
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// 每5分钟汇报在线玩家在线情况
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scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule);
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guildActivitySchedule();
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}
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function setPvpSeasonSchdule() {
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@@ -319,4 +325,68 @@ export async function reportOneOnline(roleId: string, userCode: string, sid: str
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} ), [{uid: roleId, sid: sid}]);
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}
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}
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}
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/**
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* 军团活动,每晚8点开启
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*/
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async function guildActivitySchedule() {
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// 军团晚间活动,每天8点开始
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scheduleJob('guildActivityStart', '0 0 20 * * ?', guildActivityStart);
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let dicGuildActivity = getTodayGuildActivity();
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let statusResult = getGuildActivityByDic(dicGuildActivity);
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if(!statusResult) return;
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if(statusResult.status == GUILD_ACTIVITY_STATUS.START) {
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if(!guildActSecondsJobId) {
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let seconds = 10; // 每10秒下发一次
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if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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seconds = 1;
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}
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', seconds, guildActivitySeconds);
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}
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if(!guildActEndJobId) {
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guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, guildActivityEnd);
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}
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}
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}
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// 开始军团活动
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export async function guildActivityStart() {
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let dicGuildActivity = getTodayGuildActivity();
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if(!dicGuildActivity) return;
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let seconds = 10; // 每10秒下发一次
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if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
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seconds = 1;
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}
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guildActSecondsJobId = scheduleJob('guildActivitySeconds', seconds, guildActivitySeconds);
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// 结束时间
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guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, guildActivityEnd);
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}
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// 结束军团活动
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export async function guildActivityEnd() {
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let servers = pinus.app.getServersByType('guild');
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console.log(servers);
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for(let { id } of servers) {
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await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id);
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}
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if(guildActSecondsJobId) guildActSecondsJobId.cancel();
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if(guildActEndJobId) guildActEndJobId.cancel();
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}
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// 每10秒下发一次的任务
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export async function guildActivitySeconds() {
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let servers = pinus.app.getServersByType('guild');
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console.log(servers);
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for(let { id } of servers) {
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await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id);
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}
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}
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@@ -1,4 +1,5 @@
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import { GUILDACTIVITY } from "../../pubUtils/dicParam";
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import { SimpleGuildRankParam, SimpleRoleRankParam } from '../rank'
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export class GateMembersRec {
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roleId: string;
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@@ -9,10 +10,13 @@ export class GateMembersRec {
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}
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}
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// 军团活动蛮夷入侵城门血量等数据存储
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export class GateActivityObject {
|
||||
private gateHp: Map<string, number> = new Map(); // 城门血条,每个军团有一条血条
|
||||
private members: Map<string, Array<string>> = new Map(); // 每个军团参与的成员
|
||||
private membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷
|
||||
private guilds: Map<number, string[]> = new Map(); // 参加的所有军团
|
||||
|
||||
public getObj(guildCode: string) {
|
||||
return {
|
||||
@@ -35,13 +39,24 @@ export class GateActivityObject {
|
||||
return gateHp
|
||||
}
|
||||
|
||||
public pushMembers(guildCode: string, roleId: string) {
|
||||
public getGuilds() {
|
||||
return this.guilds;
|
||||
}
|
||||
|
||||
public pushMembers(guildCode: string, serverId: number, roleId: string) {
|
||||
|
||||
if(this.members.has(guildCode)) {
|
||||
this.members.get(guildCode).push(roleId);
|
||||
} else {
|
||||
this.members.set(guildCode, [roleId]);
|
||||
}
|
||||
if(this.guilds.has(serverId)) {
|
||||
this.guilds.set(serverId, []);
|
||||
} else {
|
||||
let arr = this.guilds.get(serverId)||[];
|
||||
if(!arr.includes(guildCode)) arr.push(guildCode);
|
||||
this.guilds.set(serverId, arr);
|
||||
}
|
||||
}
|
||||
|
||||
public getMemberRecord(code: string, roleId: string) {
|
||||
@@ -55,4 +70,11 @@ export class GateActivityObject {
|
||||
public delMemberRecord(code: string) {
|
||||
this.membersRecord.delete(code);
|
||||
}
|
||||
}
|
||||
|
||||
export interface GuildGateRankParam {
|
||||
guildRank: SimpleGuildRankParam[],
|
||||
myGuildRank: SimpleGuildRankParam,
|
||||
memberRank: SimpleRoleRankParam[],
|
||||
myMemberRank?: SimpleRoleRankParam
|
||||
}
|
||||
@@ -62,4 +62,32 @@ export class GuildLeader {
|
||||
this.frame = leader.frame;
|
||||
this.spine = leader.spine;
|
||||
}
|
||||
}
|
||||
|
||||
export class SimpleGuildRankParam {
|
||||
rank: number;
|
||||
code: string;
|
||||
name: string;
|
||||
num: number;
|
||||
|
||||
constructor(rank: number, code: string, name: string, num: number) {
|
||||
this.rank = rank;
|
||||
this.code = code;
|
||||
this.name = name;
|
||||
this.num = num;
|
||||
}
|
||||
}
|
||||
|
||||
export class SimpleRoleRankParam {
|
||||
rank: number;
|
||||
roleId: string;
|
||||
roleName: string;
|
||||
num: number;
|
||||
|
||||
constructor(rank: number, roleId: string, roleName: string, num: number) {
|
||||
this.rank = rank;
|
||||
this.roleId = roleId;
|
||||
this.roleName = roleName;
|
||||
this.num = num;
|
||||
}
|
||||
}
|
||||
@@ -58,8 +58,9 @@ import { dicArmyDonate } from '../pubUtils/dictionary/DicArmyDonateBoxReward';
|
||||
import { dicRoleFriend, DicRoleFriend } from "./dictionary/DicRoleFriend";
|
||||
import { dicRoleFriendLv } from "./dictionary/DicRoleFriendLv";
|
||||
import { Attribute } from "../domain/roleField/attribute";
|
||||
import { dicGuildActivity } from './dictionary/DicGuildActivity';
|
||||
import { dicGuildActivity, DicGuildActivity } from './dictionary/DicGuildActivity';
|
||||
import { dicGateActivityPoint } from './dictionary/DicGateActivityPoint';
|
||||
import { getCutDay } from "./timeUtil";
|
||||
|
||||
export const gameData = {
|
||||
blurprtCompose: dicBlueprtCompose,
|
||||
@@ -438,4 +439,20 @@ export function getDicFriendByLv(lv: number) {
|
||||
}
|
||||
|
||||
return dicFriend;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @description 获取今天开启的活动的配置
|
||||
*/
|
||||
export function getTodayGuildActivity() {
|
||||
let today = getCutDay();
|
||||
let dic: DicGuildActivity;
|
||||
for(let [_id, dicGuildActivity] of gameData.guildActivity) {
|
||||
if(dicGuildActivity.openDay.includes(today)) {
|
||||
dic = dicGuildActivity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return dic;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user