军团活动:蛮夷入侵定时任务及推送

This commit is contained in:
luying
2021-03-18 21:07:06 +08:00
parent 2cf3b0ffe0
commit 7e7be94688
11 changed files with 289 additions and 39 deletions

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@@ -5,6 +5,7 @@ import { ON_ADD_CHANNEL_ROUTE, ON_GROUP_MSG_ROUTE, ON_LEAVE_CHANNEL_ROUTE, STATU
import { PrivateMessageType } from '../../../db/PrivateMessage';
import { addUserToChannel, getSimpleRoleInfo } from '../../../services/roleService';
import { ChannelUser } from '../../../domain/ChannelUser';
import { getWorldChannelSid } from '../../../services/chatService';
export default function (app: Application) {
return new ChatRemote(app);
@@ -29,6 +30,7 @@ export class ChatRemote {
}
private channelService: ChannelService;
private GUILD_ACTIVITY_END = 'onGuildActivityEnd';
/**
* 加入世界频道(分服).
@@ -163,4 +165,16 @@ export class ChatRemote {
public async sendPrivateMsg(msg: Partial<PrivateMessageType>) {
}
/**
* @description 全服推送活动结束通知
* @param serverId
*/
public async sendGuildActivityEnd(serverId: number) {
let roomId = await getWorldChannelSid(serverId);
let channel = this.channelService.getChannel(roomId, false);
if (!channel) return;
channel.pushMessage(this.GUILD_ACTIVITY_END, resResult(STATUS.SUCCESS, { }));
}
}

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@@ -5,6 +5,7 @@ import { GuildType } from '../../../db/Guild';
import { RoleType } from '../../../db/Role';
import { GuildRecType } from '../../../db/GuildRec';
import { leaveGuildChannel, groupRoomId } from '../../../services/chatService';
import { GuildGateRankParam } from '../../../domain/battleField/guildActivity';
export default function (app: Application) {
return new GuildRemote(app);
@@ -161,7 +162,7 @@ export class GuildRemote {
* 向军团推送排行榜名次
* @param guildCode
*/
public pushRank(guildCode: string) {
public pushRank(guildCode: string, msg: GuildGateRankParam) {
this.pushMessage(guildCode, this.GUILD_ACT_RANK, msg);
}
}

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@@ -1,5 +1,5 @@
import { Application, BackendSession, ChannelService } from "pinus";
import { setMedianCe, getMedianCe, getGuildActivityStatus, getRecordScore, getGuildActivityObj } from "../../../services/guildActivityService";
import { setMedianCe, getMedianCe, getGuildActivityStatus, getRecordScore, getGuildActivityObj, getGuildActivityRank } from "../../../services/guildActivityService";
import { resResult } from "../../../pubUtils/util";
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
import { GameModel } from "../../../db/Game";
@@ -45,33 +45,13 @@ export class GateActivityHandler {
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, [], this.aid);
let { challengeCnt } = myGuildActivityRec;
// TODO 处理多余字段
let {ranks: guildRank, myRank: myGuildRank} = await getUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode, 10);
let {ranks: memberRank, myRank: myMemberRank} = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId);
if(!myGuildRank) {
let guild = await GuildModel.findByCode(guildCode, serverId, 'name');
myGuildRank = {
rank: 0,
code: guildCode,
name: guild.name,
num: 0
}
}
if(!myMemberRank) {
myMemberRank = {
rank: 0,
roleId,
roleName,
num: 0
}
}
let ranks = await getGuildActivityRank(guildCode, serverId, roleId, roleName);
return resResult(STATUS.SUCCESS, {
...statusResult,
challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
guildRank, myGuildRank,
memberRank, myMemberRank
})
...ranks
});
}
// 开启挑战
@@ -101,7 +81,7 @@ export class GateActivityHandler {
let { code, challengeCnt } = myGuildActivityRec;
// 更新公会参与的玩家
getGuildActivityObj(this.aid).pushMembers(guildCode, roleId);
getGuildActivityObj(this.aid).pushMembers(guildCode, serverId, roleId);
// 返回当前军团总军功
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);

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@@ -0,0 +1,30 @@
import { Application, ChannelService } from 'pinus';
import { sendAllGuildRanks, sendGuildActEndMsg } from '../../../services/guildActivityService';
export default function (app: Application) {
return new GuildActivityRemote(app);
}
export class GuildActivityRemote {
constructor(private app: Application) {
this.app = app;
this.channelService = app.get('channelService');
}
private channelService: ChannelService;
/**
* 从systimer服分发到guild各个服发送排行榜数据
*/
public async sendRankToGuilds() {
await sendAllGuildRanks();
}
/**
* 发送结束活动消息
*/
public async guildActivityEnd() {
await sendGuildActEndMsg();
}
}

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@@ -11,6 +11,7 @@ import { SystimerRemote } from './systimer/remote/systimerRemote';
import { GuildRemote } from './chat/remote/guildRemote';
import { GMRemote } from './gm/remote/gmRemote';
import { RoleRemote } from './role/remote/roleRemote';
import { GuildActivityRemote } from './guild/remote/guildActivitRemote';
declare global {
interface UserRpc {
chat: {
@@ -32,6 +33,9 @@ declare global {
},
role: {
roleRemote: RemoterClass<FrontendSession, RoleRemote>;
},
guild: {
guildActivityRemote: RemoterClass<FrontendSession, GuildActivityRemote>;
}
}
}

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@@ -63,6 +63,12 @@ export async function leaveGuildChannel(roleId: string, sid: string) {
await leaveChannel(roomId, roleId, sid);
}
export async function getWorldChannelSid(serverId: number) {
const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
const channelSid = await channelServer(roomId);
return channelSid;
}
export async function getGuildChannelSid(guildCode: string) {
const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
const channelSid = await channelServer(roomId);

View File

@@ -2,11 +2,17 @@ import { ServerlistModel } from "../db/Serverlist";
import { RoleModel } from "../db/Role";
import { reduceCe } from "../pubUtils/util";
import { GUILDACTIVITY } from "../pubUtils/dicParam";
import { gameData } from "../pubUtils/data";
import { gameData, getTodayGuildActivity } from "../pubUtils/data";
import { getCurHourPoint, getCutDay, nowSeconds } from "../pubUtils/timeUtil";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE } from "../consts";
import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY } from "../consts";
import { Record } from "../db/UserGuildActivityRec";
import { GateMembersRec, GateActivityObject } from "../domain/battleField/guildActivity";
import { DicGuildActivity } from "../pubUtils/dictionary/DicGuildActivity";
import { getUnionRank, getRank, getGuildKeyName } from "./redisService";
import { GuildModel } from "../db/Guild";
import { SimpleGuildRankParam, SimpleRoleRankParam } from "../domain/rank";
import { getGuildChannelSid, getWorldChannelSid } from "./chatChannelService";
import { pinus } from "pinus";
let gateActivityObj: GateActivityObject;
export function getGuildActivityObj(aid: number) {
@@ -60,7 +66,11 @@ export async function getMedianCe(serverId: number) {
export function getGuildActivityStatus(id: number) {
let dicGuildActivity = gameData.guildActivity.get(id);
if(!dicGuildActivity) return false;
return getGuildActivityByDic(dicGuildActivity);
}
export function getGuildActivityByDic(dicGuildActivity: DicGuildActivity) {
let startTime = getCurHourPoint(dicGuildActivity.startTime);
let countdownTime = getCurHourPoint(dicGuildActivity.countDown);
let { duringTime, openDay } = dicGuildActivity;
@@ -120,4 +130,72 @@ export function getRecordScore(aid: number, record: { round: number, dataId: num
return { score: sum, newRecords, memberRecord }
}
/**
* 获得军团活动排行榜
* @param guildCode
* @param serverId
* @param roleId
* @param roleName
*/
export async function getGuildActivityRank(guildCode: string, serverId: number, roleId?: string, roleName?: string) {
let guildRankResult = await getUnionRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
let guildRank = new Array<SimpleGuildRankParam>();
for(let { rank, code, name, num } of guildRankResult.ranks) {
let param = new SimpleGuildRankParam(rank, code, name, num);
guildRank.push(param);
}
let myGuildRank: SimpleGuildRankParam;
if(guildRankResult.myRank) {
let { rank, code, name, num } = guildRankResult.myRank;
myGuildRank = new SimpleGuildRankParam(rank, code, name, num);
} else {
let guild = await GuildModel.findByCode(guildCode, serverId, 'name');
myGuildRank = new SimpleGuildRankParam(0, guildCode, guild.name, 0);
}
let memberRankResult = await getRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId);
let memberRank = new Array<SimpleRoleRankParam>();
for(let { rank, roleId, roleName, num } of memberRankResult.ranks) {
let param = new SimpleRoleRankParam(rank, roleId, roleName, num);
memberRank.push(param)
}
let myMemberRank: SimpleRoleRankParam;
if(roleName) {
if(memberRankResult.myRank) {
let { rank, roleId, roleName, num } = memberRankResult.myRank;
myMemberRank = new SimpleRoleRankParam(rank, roleId, roleName, num);
} else {
myMemberRank = new SimpleRoleRankParam(0, roleId, roleName, 0);
}
}
return { guildRank, myGuildRank, memberRank, myMemberRank }
}
/**
* 对这个guild服内所有军团发排行榜信息
*/
export async function sendAllGuildRanks() {
let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
let guilds = obj.getGuilds();
for(let [ serverId, guildCodes ] of guilds) {
// TODO 不需要每个军团都排序一次
for(let guildCode of guildCodes) {
let ranks = await getGuildActivityRank(guildCode, serverId);
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushRank.toServer(chatSid, ranks);
}
}
}
export async function sendGuildActEndMsg() {
let obj = getGuildActivityObj(GUILD_ACTIVITY_TYPE.GATE_ACTIVITY);
let guilds = obj.getGuilds();
for(let [ serverId ] of guilds) {
let chatSid = await getWorldChannelSid(serverId);
pinus.app.rpc.chat.chatRemote.sendGuildActivityEnd.toServer(chatSid, serverId);
}
}

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@@ -4,11 +4,11 @@ import { SystemConfigModel } from '../db/SystemConfig';
import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
import { PVP } from '../pubUtils/dicParam';
import { nowSeconds, getTodayZeroPoint, getAge } from '../pubUtils/timeUtil';
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank } from '../pubUtils/data';
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity } from '../pubUtils/data';
import { deepCopy, getRandomArr, resResult, shouldRefresh } from '../pubUtils/util';
import { getLvByScore } from './pvpService';
import { getMyRank, setRank, resetPvpRanks, getAllOnlineRoles } from './redisService';
import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE } from '../consts';
import { MAIL_TYPE, REDIS_KEY, ADULT_AGE, GUEST_MAX_TIME, ADDICTION_PREVENTION_CODE, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE } from '../consts';
import { RankParam } from '../domain/rank';
import { RoleModel } from '../db/Role';
import { MailModel, MailType } from '../db/Mail';
@@ -20,15 +20,18 @@ import { STATUS } from '../consts/statusCode';
import { getMailContent, sendMail } from './mailService';
import { reportOnline } from '../pubUtils/httpUtil';
import User, { UserModel } from '../db/User';
import { getGuildActivityByDic, getGuildActivityRank } from './guildActivityService';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const SETTLE_DIFF = 29 * 60;
const pageNum = 500;
const PER_MINUTE = 1 * 60;
var seasonJobId;
var warJobId;
var seasonEndTimeJobId;
let guildWeeklyJobId;
var seasonJobId: Job;
var warJobId: Job;
var seasonEndTimeJobId: Job;
let guildWeeklyJobId: Job;
let guildActSecondsJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
let guildActEndJobId: Job; // 军团活动开启后每10(or 1)秒循环的定时任务,到结束活动清除
/**
* 服务器启动即开启定时任务结算时常是23-24点实际结算的时间点是2331分钟
*/
@@ -61,7 +64,10 @@ export async function init() {
// 周功勋结算任务
guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule)
// 每5分钟汇报在线玩家在线情况
scheduleJob('reportOnline', '0 0/5 * * * *', reportOnlineSchedule);
guildActivitySchedule();
}
function setPvpSeasonSchdule() {
@@ -319,4 +325,68 @@ export async function reportOneOnline(roleId: string, userCode: string, sid: str
} ), [{uid: roleId, sid: sid}]);
}
}
}
/**
* 军团活动每晚8点开启
*/
async function guildActivitySchedule() {
// 军团晚间活动每天8点开始
scheduleJob('guildActivityStart', '0 0 20 * * ?', guildActivityStart);
let dicGuildActivity = getTodayGuildActivity();
let statusResult = getGuildActivityByDic(dicGuildActivity);
if(!statusResult) return;
if(statusResult.status == GUILD_ACTIVITY_STATUS.START) {
if(!guildActSecondsJobId) {
let seconds = 10; // 每10秒下发一次
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
seconds = 1;
}
guildActSecondsJobId = scheduleJob('guildActivitySeconds', seconds, guildActivitySeconds);
}
if(!guildActEndJobId) {
guildActEndJobId = scheduleJob('guildActivityEnd', statusResult.time, guildActivityEnd);
}
}
}
// 开始军团活动
export async function guildActivityStart() {
let dicGuildActivity = getTodayGuildActivity();
if(!dicGuildActivity) return;
let seconds = 10; // 每10秒下发一次
if(dicGuildActivity.id == GUILD_ACTIVITY_TYPE.RACE_ACTIVITY) {
seconds = 1;
}
guildActSecondsJobId = scheduleJob('guildActivitySeconds', seconds, guildActivitySeconds);
// 结束时间
guildActEndJobId = scheduleJob('guildActivityEnd', dicGuildActivity.duringTime, guildActivityEnd);
}
// 结束军团活动
export async function guildActivityEnd() {
let servers = pinus.app.getServersByType('guild');
console.log(servers);
for(let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.guildActivityEnd.toServer(id);
}
if(guildActSecondsJobId) guildActSecondsJobId.cancel();
if(guildActEndJobId) guildActEndJobId.cancel();
}
// 每10秒下发一次的任务
export async function guildActivitySeconds() {
let servers = pinus.app.getServersByType('guild');
console.log(servers);
for(let { id } of servers) {
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.toServer(id);
}
}

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@@ -1,4 +1,5 @@
import { GUILDACTIVITY } from "../../pubUtils/dicParam";
import { SimpleGuildRankParam, SimpleRoleRankParam } from '../rank'
export class GateMembersRec {
roleId: string;
@@ -9,10 +10,13 @@ export class GateMembersRec {
}
}
// 军团活动蛮夷入侵城门血量等数据存储
export class GateActivityObject {
private gateHp: Map<string, number> = new Map(); // 城门血条,每个军团有一条血条
private members: Map<string, Array<string>> = new Map(); // 每个军团参与的成员
private membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷
private guilds: Map<number, string[]> = new Map(); // 参加的所有军团
public getObj(guildCode: string) {
return {
@@ -35,13 +39,24 @@ export class GateActivityObject {
return gateHp
}
public pushMembers(guildCode: string, roleId: string) {
public getGuilds() {
return this.guilds;
}
public pushMembers(guildCode: string, serverId: number, roleId: string) {
if(this.members.has(guildCode)) {
this.members.get(guildCode).push(roleId);
} else {
this.members.set(guildCode, [roleId]);
}
if(this.guilds.has(serverId)) {
this.guilds.set(serverId, []);
} else {
let arr = this.guilds.get(serverId)||[];
if(!arr.includes(guildCode)) arr.push(guildCode);
this.guilds.set(serverId, arr);
}
}
public getMemberRecord(code: string, roleId: string) {
@@ -55,4 +70,11 @@ export class GateActivityObject {
public delMemberRecord(code: string) {
this.membersRecord.delete(code);
}
}
export interface GuildGateRankParam {
guildRank: SimpleGuildRankParam[],
myGuildRank: SimpleGuildRankParam,
memberRank: SimpleRoleRankParam[],
myMemberRank?: SimpleRoleRankParam
}

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@@ -62,4 +62,32 @@ export class GuildLeader {
this.frame = leader.frame;
this.spine = leader.spine;
}
}
export class SimpleGuildRankParam {
rank: number;
code: string;
name: string;
num: number;
constructor(rank: number, code: string, name: string, num: number) {
this.rank = rank;
this.code = code;
this.name = name;
this.num = num;
}
}
export class SimpleRoleRankParam {
rank: number;
roleId: string;
roleName: string;
num: number;
constructor(rank: number, roleId: string, roleName: string, num: number) {
this.rank = rank;
this.roleId = roleId;
this.roleName = roleName;
this.num = num;
}
}

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@@ -58,8 +58,9 @@ import { dicArmyDonate } from '../pubUtils/dictionary/DicArmyDonateBoxReward';
import { dicRoleFriend, DicRoleFriend } from "./dictionary/DicRoleFriend";
import { dicRoleFriendLv } from "./dictionary/DicRoleFriendLv";
import { Attribute } from "../domain/roleField/attribute";
import { dicGuildActivity } from './dictionary/DicGuildActivity';
import { dicGuildActivity, DicGuildActivity } from './dictionary/DicGuildActivity';
import { dicGateActivityPoint } from './dictionary/DicGateActivityPoint';
import { getCutDay } from "./timeUtil";
export const gameData = {
blurprtCompose: dicBlueprtCompose,
@@ -438,4 +439,20 @@ export function getDicFriendByLv(lv: number) {
}
return dicFriend;
}
}
/**
* @description 获取今天开启的活动的配置
*/
export function getTodayGuildActivity() {
let today = getCutDay();
let dic: DicGuildActivity;
for(let [_id, dicGuildActivity] of gameData.guildActivity) {
if(dicGuildActivity.openDay.includes(today)) {
dic = dicGuildActivity;
break;
}
}
return dic;
}