91 lines
2.9 KiB
TypeScript
91 lines
2.9 KiB
TypeScript
import { Application, ChannelService, HandlerService, } from 'pinus';
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import { sendAllGuildRanks, sendGuildActEndMsg, calWoodenHorseAndSend, sendRaceStartMsg, setDicGuildActivity, setDicAuctionTime } from '../../../services/guildActivityService';
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import { gameData } from '../../../pubUtils/data';
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import { setWeek } from '../../../pubUtils/timeUtil';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new GuildActivityRemote(app);
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}
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export class GuildActivityRemote {
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constructor(private app: Application) {
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this.app = app;
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this.channelService = app.get('channelService');
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}
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private channelService: ChannelService;
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/**
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* 从systimer服分发到guild各个服,发送排行榜数据
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*/
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public async sendRankToGuilds(aid: number) {
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await sendAllGuildRanks(aid);
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}
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/**
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* 发送结束活动消息
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*/
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public async guildActivityEnd(aid: number) {
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await sendGuildActEndMsg(aid);
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}
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/**
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* 计算粮草先行木马状态并发送
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*/
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public async calWoodenHorseAndSend(serverId: number) {
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await calWoodenHorseAndSend(serverId);
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}
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/**
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* 发送粮草先行活动开始通知
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*/
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async raceActivityStart(serverId: number) {
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await sendRaceStartMsg(serverId);
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}
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/**
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* !! 注意,这条函数会改变内存中的字典表,影响甚大,请考虑清楚后使用
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*/
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async updateGuildActivityData(aid: number, isStart: boolean) {
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let guildActivity = gameData.guildActivity;
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let cur = guildActivity.get(aid);
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if (isStart) {
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let now = new Date();
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cur.startMinute = now.getMinutes();
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cur.startTime = now.getHours();
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cur.startSeconds = now.getSeconds();
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} else {
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let now = new Date(Date.now() - cur.duringTime * 1000);
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cur.startMinute = now.getMinutes();
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cur.startTime = now.getHours();
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cur.startSeconds = now.getSeconds();
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}
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}
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/**
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* 改变字典表中的军团活动开始时间&持续时间
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* @param {number} aid 活动
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* @param {number} startSeconds 从现在开始几秒后开启活动
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* @param {number} endSeconds 从开始之后几秒后结束活动
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*/
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async setDicGuildActivity(now: number, aid: number, startSeconds: number, endSeconds: number) {
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return setDicGuildActivity(now, aid, startSeconds, endSeconds);
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}
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/**
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* 改变字典表中的拍卖行时间
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*/
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async setDicAuctionTime(startTime: number, endActivity: number, startGuild: number, endGuild: number, startWorld: number, endWorld: number) {
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setDicAuctionTime(startTime, endActivity, startGuild, endGuild, startWorld, endWorld);
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}
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/**
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* !! 注意,这条函数会改变内存时间,影响甚大,请考虑清楚后使用
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*/
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async setDay(week: number) {
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setWeek(week);
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}
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} |