Files
ZYZ/game-server/app/services/timeTaskService.ts
2021-01-08 11:21:25 +08:00

96 lines
3.8 KiB
TypeScript

/**
* 体力系统
*/
import { scheduleJob } from 'node-schedule';
import { SystemConfigModel } from '../db/SystemConfig';
import PvpDefenseType,{ PvpDefenseModel } from '../db/PvpDefense';
import { PVP } from '../pubUtils/dicParam';
import { nowSeconds, getTodayZeroPoint } from '../pubUtils/timeUtil';
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getPLvByScore } from '../pubUtils/data';
import { getRandomArr } from '../pubUtils/util';
const _ = require('underscore');
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const SETTLE_DIFF = 29 * 60;
const LIMIT_NUM = 1000;
export async function init() {
let seasonEndTime = 0;
let systemConfig = await SystemConfigModel.findSystemConfig();
if (!systemConfig) {
let warIds = getPvpGkWarIds();
let warId = warIds[0];//TODO随机地图
seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
systemConfig = await SystemConfigModel.createSystemConfig( seasonEndTime, warId );
} else {
seasonEndTime = systemConfig.seasonEndTime;
if (systemConfig.seasonEndTime - SETTLE_DIFF <= nowSeconds()) {
await setPvpSeasonResult({name: 'simpleJobExample' + systemConfig.seasonNum});
seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
systemConfig.seasonNum++;
await SystemConfigModel.updateSystemConfig({ seasonEndTime, seasonNum: systemConfig.seasonNum});
}
}
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
scheduleJob(settleTime, setPvpSeasonResult)
scheduleJob("0 0 0 * * 1", resetPvpWarId)
}
export async function setPvpSeasonResult(obj:{ name:string }) {
console.log('exce setPvpSeasonResult'+ obj.name);
let { seasonNum } = await setNextPvpTime();
let pvpDefenses = await PvpDefenseModel.getPvpDef(LIMIT_NUM);
for (let pvpDefense of pvpDefenses) {
await setPvpDefResult(pvpDefense, seasonNum);
}
}
export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number) {
let pvpRankRewards = getPvpRankRewards();
let pvpHeroRewards = getPvpHeroRewards();
let goods = [];
let rankLv = 0;//TODO 排行榜
let pvpRankReward = getScore(pvpRankRewards, rankLv);
goods = goods.concat(pvpRankReward.reward);
let score = 0
for (let i = 0; i < pvpDefense.heroScores.length; i++) {
let heroScore = pvpDefense.heroScores[i];
let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);
goods = goods.concat(pvpHeroReward.reward);
heroScore.score = pvpHeroReward.heroscore;
score += heroScore.score;
}
let pLv = getPLvByScore(score);
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores: pvpDefense.heroScores, winStreakNum:0, seasonNum, refOppCnt:0, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0});
//TODO 下发邮件
return pvpDefense;
}
export async function resetPvpWarId() {
console.log('resetPvpWarId');
let systemConfig = await SystemConfigModel.findSystemConfig();
let warIds = getPvpGkWarIds();
let index = _.indexOf(warIds, systemConfig.warId);
if (index != -1) {
warIds.splice(index, 1);
}
let res = getRandomArr(warIds, 1);
let warId = res[0];//TODO随机地图
await SystemConfigModel.updateSystemConfig({ warId });
}
async function setNextPvpTime() {
let seasonEndTime = PVP.PVP_SEASON_DAYS * PER_DAY + getTodayZeroPoint();
let systemConfig = await SystemConfigModel.updateSeason(seasonEndTime);
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
scheduleJob(settleTime, setPvpSeasonResult);
return systemConfig;
}
function getScore(arr, score) {
for (let item of arr) {
if (item.max >= score && score < item.min) {
return item;
}
}
}