初始pvp返回补充

This commit is contained in:
mamengke01
2021-01-08 11:20:29 +08:00
parent 054016ff8f
commit 88695dbad5
4 changed files with 15 additions and 8 deletions

View File

@@ -39,8 +39,7 @@ export class PvpHandler {
let {warId, seasonNum, seasonEndTime} = await SystemConfigModel.findSystemConfig();
let {heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores} = pvpDefense;
if (pvpDefense.seasonNum !== seasonNum) {
//TODO去结算
let {score, pLv, winStreakNum} = await setPvpDefResult(pvpDefense)
let { score, pLv, winStreakNum, heroScores, refOppCnt, challengeCnt, challengeRefTime } = await setPvpDefResult(pvpDefense, seasonNum);
}
let myRank = 999;//TODO去redis中获取
let data = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores}

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@@ -10,6 +10,7 @@ import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util';
import { oppPlayersInter } from '../pubUtils/interface';
import { gameData, getPLvByScore } from "../pubUtils/data";
import { PVP } from '../pubUtils/dicParam';
import { SystemConfigModel } from '../db/SystemConfig'
const _ = require('underscore');
@@ -29,7 +30,9 @@ export async function initPvpInfo(role: RoleType) {
}
//初始化对手人阵容
let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe: role.topFiveCe });
let {warId, seasonNum } = await SystemConfigModel.findSystemConfig();
let challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe: role.topFiveCe, seasonNum, warId, challengeCnt });
//加入排行榜 TODO
return result;
}

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@@ -38,14 +38,14 @@ export async function init() {
export async function setPvpSeasonResult(obj:{ name:string }) {
console.log('exce setPvpSeasonResult'+ obj.name);
let { seasonNum } = await setNextPvpTime();
let pvpDefenses = await PvpDefenseModel.getPvpDef(LIMIT_NUM);
for (let pvpDefense of pvpDefenses) {
await setPvpDefResult(pvpDefense);
await setPvpDefResult(pvpDefense, seasonNum);
}
await setNextPvpTime();
}
export async function setPvpDefResult(pvpDefense: PvpDefenseType) {
export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number) {
let pvpRankRewards = getPvpRankRewards();
let pvpHeroRewards = getPvpHeroRewards();
let goods = [];
@@ -61,7 +61,7 @@ export async function setPvpDefResult(pvpDefense: PvpDefenseType) {
score += heroScore.score;
}
let pLv = getPLvByScore(score);
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores: pvpDefense.heroScores});
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, {score:score, pLv, heroScores: pvpDefense.heroScores, winStreakNum:0, seasonNum, refOppCnt:0, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0});
//TODO 下发邮件
return pvpDefense;
}
@@ -84,6 +84,7 @@ async function setNextPvpTime() {
let systemConfig = await SystemConfigModel.updateSeason(seasonEndTime);
let settleTime = (seasonEndTime - SETTLE_DIFF)* PER_SECOND;
scheduleJob(settleTime, setPvpSeasonResult);
return systemConfig;
}
function getScore(arr, score) {

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@@ -14,6 +14,10 @@ interface pvpUpdateInter {
winStreakNum?: number;
defCe?:number;
heroes?: Array<Heroes>;
seasonNum?: number;
refOppCnt?:number;
challengeCnt?:number;
challengeRefTime?:number;
}
export class Heroes {
@@ -143,7 +147,7 @@ export default class PvpDefense extends BaseModel {
return result;
}
public static async createPvpDefense(params: { roleId: string, roleName: string, role: string, heroes: Array<Heroes>, oppPlayers: Array<OppPlayers>, defCe: number }, lean = true) {
public static async createPvpDefense(params: { roleId: string, roleName: string, role: string, heroes: Array<Heroes>, oppPlayers: Array<OppPlayers>, defCe: number, seasonNum: number, warId: number, challengeCnt: number }, lean = true) {
const doc = new PvpDefenseModel();
const update = Object.assign(doc.toJSON(), params);
const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, { upsert: true, new: true }).lean(lean);