Files
ZYZ/shared/db/GuildTrain.ts
2021-02-06 11:56:18 +08:00

121 lines
5.3 KiB
TypeScript

import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { nowSeconds } from '../pubUtils/timeUtil';
class Reward {
@prop({ required: true })
id: number;
@prop({ required: true })
count: number;
}
class TrainBox {
@prop({ required: true })
roleId: string;
@prop({ required: true, type: Reward })
good: Reward;
@prop({ required: true })
index: number;
}
export class TrainInstance {
@prop({ required: true })
hid: number;
@prop({ required: true })
progress: number;
@prop({ required: true })
endTime: number;
@prop({ required: true, default: [], type: TrainBox, _id: false })
trainBoxs: TrainBox[];
}
class Rank {
@prop({ required: true })
roleId: string;
@prop({ required: true })
score: number;
}
@index({guildCode:1, trainId:1})
export default class GuildTrain extends BaseModel {
@prop({ required: true })
guildCode: string;
@prop({ required: true })
trainId: number;
@prop({ required: true })
isComplete: boolean;
@prop({ required: true, default: [], type: TrainInstance, _id: false })
trainInstances: TrainInstance[];
@prop({ required: true, default: [], type: Rank, _id: false })
ranks: Rank[];
@prop({ required: true, default: false})
locked: boolean;
public static async findGuildTrain(guildCode: string, select?: string, locked = false, lean = true) {
const guildTrains: GuildTrainType[] = await GuildTrainModel.find({ guildCode, locked }).select(select).lean(lean);
return guildTrains;
}
public static async findGuildTrainByTrainIds(guildCode: string, trainIds:Array<number>, locked = false, lean = true) {
const guildTrains: GuildTrainType[] = await GuildTrainModel.find({ trainId:{ $in:trainIds}, guildCode, locked }).lean(lean);
return guildTrains;
}
public static async findTrainByTrainIdNotLock(guildCode: string, trainId: number, select?: string, locked = false, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked }).select(select).lean(lean);
return guildTrain;
}
public static async updateGuildTrain(guildCode: string, trainId: number, update: GuildTrainTypeParam, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId}, { $set: update }, {new: true}).lean(lean);
return guildTrain;
}
public static async updateGuildTrainProgress(guildCode: string, trainId: number, hid:number, progress: number, ranks:Array<Rank>, isComplete: boolean,lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, 'trainInstances.hid':hid},
{ $set: {'trainInstances.$.progress': progress, ranks, isComplete,'trainInstances.$.endTime': nowSeconds() + 24*60*60} },{new: true}).lean(lean);
return guildTrain;
}
public static async openGuildTrain(guildCode: string, trainId: number, trainInstances: Array<TrainInstance>, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId },{ trainId, locked: false, ranks: [], trainInstances, isComplete: false, guildCode}, {new: true, upsert: true}).lean(lean);
return guildTrain;
}
public static async findTrainInstanceBoxByIndex(guildCode: string, roleId: string, trainId: number, hid: number, index: number, progress: number, time: number, locked = false, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked, 'trainInstances.hid': hid,
'trainInstances.trainBoxs.index':{$ne:index },'trainInstances.trainBoxs.roleId':{$ne:roleId }, 'trainInstances.progress': {$gte: progress}, 'trainInstances.endTime':{$gte: time}}).lean(lean);
return guildTrain;
}
public static async receiveBoxByIndex(guildCode: string, roleId: string, trainId: number, hid: number, index: number, good: Reward, locked = false, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, locked, 'trainInstances.hid': hid, },
{ $push:{ 'trainInstances.$.trainBoxs': {roleId, index, good} }}, {new: true}).lean(lean);
return guildTrain;
}
public static async resetGuildTrain(guildCode: string) {
const result = await GuildTrainModel.updateMany({guildCode}, {$set:{locked: false}});
return result;
}
public static async getGuildTrainBoxs(guildCode: string) {
const result: GuildTrainType[] = await GuildTrainModel.find({guildCode, 'trainInstances.endTime':{$gte: nowSeconds()}, locked: false});
return result;
}
public static async removeTrainRank(guildCode: string, roleId: string, trainId: number, locked = false, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, locked },
{ $pull:{ ranks: { roleId } }}, {new: true}).lean(lean);
return guildTrain;
}
}
export const GuildTrainModel = getModelForClass(GuildTrain);
export interface GuildTrainType extends Pick<DocumentType<GuildTrain>, keyof GuildTrain> { };
export type GuildTrainTypeParam = Partial<GuildTrainType>; // 将所有字段变成可选项