35 lines
1.4 KiB
TypeScript
35 lines
1.4 KiB
TypeScript
import { Application, BackendSession, FrontendSession } from "pinus";
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import { getGamedata } from "../pubUtils/gamedata";
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import Role, { RoleModel } from "../db/Role";
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import { FUNC_OPT_TYPE } from "../consts/consts";
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// 开启功能
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export async function switchOnFunc(roleId: string, type: number, param: number, app: Application, session: (BackendSession|FrontendSession)) {
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const serverId = session.get('serverId');
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const dataFuncs = session.get('funcs');
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const dicFuncSwitch = getGamedata('dic_func_switch');
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let funcs = new Array<{id: number, desc: string, script: string}>(), addFuncs = new Array<number>();
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for(let obj of dicFuncSwitch) {
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if(obj.conditionType == type && !dataFuncs.includes(obj.id) && obj.param == param) {
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funcs.push({id: obj.id, desc: obj.desc, script: obj.script});
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addFuncs.push(obj.id);
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}
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}
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let channelService = app.get('channelService');
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let channel = channelService.getChannel(`server-${serverId}`, false);
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if(!!channel && funcs.length > 0) {
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let tsid = channel.getMember(roleId)['sid'];
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channelService.pushMessageByUids('onFuncSwitchOn', {funcs}, [{
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uid: roleId,
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sid: tsid
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}]);
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}
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const recs = await RoleModel.pushFuncs(roleId, addFuncs);
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session.set('funcs', recs.funcs||[]);
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session.push('funcs', () => {});
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return recs
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} |