Files
ZYZ/shared/db/Role.ts
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TypeScript

import { HANG_UP_CONSTS } from './../consts/consts';
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
import User from './User';
import { shouldRefresh } from '../pubUtils/util';
/**
* 角色字段接口
*/
@index({ roleId: 1 })
// @index({ userInfo.uid: 1, serverId: 1 })
export default class Role extends BaseModel {
@prop({ required: true })
userInfo: User;
@prop({ required: true })
seqId: number;
@prop({ required: true })
roleId: string; // 角色 id,生成编码
@prop({ required: true })
roleName: string; // 角色名
@prop({ required: true })
serverType: string; // 服务器类型
@prop({ required: true })
serverId: number; // 区服 id
@prop({ required: true, default: false })
blocked: boolean; // 是否屏蔽
@prop({ required: true })
code: string; // 邀请码
@prop({ required: true, default: 0 })
exp: number; // 经验值
@prop({ required: true, default: 1 })
lv: number; // 主公等级
@prop({ required: true, default: 0 })
ce: number; // 总战力
@prop({ required: true, default: 100 })
tili: number; // 体力值
@prop({ required: true, default: 0 })
vLv: number; // VIP 等级
@prop({ required: true, default: 100 })
gold: number; // 总金币
@prop({ required: true, default: 0 })
paidGold: number; // 支付所得金币
@prop({ required: true, default: 100 })
giftGold: number; // 赠送所得金币
@prop({ required: true, default: 0 })
totalPay: number; // 总支付金额
@prop({ required: true, default: 0 })
totalBuy: number; // 总金币购买
@prop({ required: true, default: 0 })
totalCost: number; // 金币总花费
@prop({ required: true, default: [] })
payRecord: [{ // 支付记录
id: string; // 购买项 product id
cnt: number; // 购买次数
}];
@prop({ required: true, default: [] })
consumeGoods: [{ // 消耗品
id: number; // id
cnt: number; // 数量
}];
@prop({ required: true, default: [] })
souls: [{ // 将魂
id: number; // 武将 id
cnt: number; // 数量
}];
@prop({ required: true, default: [] })
pieces: [{ // 装备碎片
id: number; // 装备 id
cnt: number; // 数量
}];
@prop({ required: true, default: [] })
jewels: [{ // 珠宝
id: number; // 待定,也可能是 type + lv
cnt: number; // 数量
}];
@prop({ required: true, default: [] })
warStar: [{ // 关卡星级
id: number; // 关卡 id
star: number; // 星级
}];
@prop({ required: true, default: 1 })
loginCnt: number; // 登录次数
@prop({ required: true })
createTime: Date; // 创建时间
@prop({ required: true })
loginTime: Date; // 更新 / 登录时间
@prop({ required: true, default: 1 })
towerLv: number; // 天梯当前层数
@prop({ required: true })
eventStatus: number; // 奇遇开启状态, 0-未开启 1-开启了第一场事件 2-完全开启
// @prop({ required: false })
// hangUpTime: Date; // 当前挂机开始时间
@prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT})
hangUpSpdUpCnt: number; // 挂机加速次数
@prop({ required: true, default: new Date()})
lastSpdUpTime: Date; // 最后一次挂机加速时间
@prop({ required: true })
expeditionPoint: number; // 远征点数
public static async findByUid(uid: number, serverId: number, lean = true) {
const role = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
return role;
}
public static async findByRoleId(roleId: string, lean = true) {
const role = await RoleModel.findOne({ roleId }).lean(lean);
return role;
}
public static async createRole(uid: number, serverId: number, roleInfo: {roleId: string; roleName: string; seqId: number; code: string}, lean = true) {
const user = await User.findUserByUid(uid);
if (!user) return null;
const doc = new RoleModel();
const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId });
const role = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean);
return role;
}
public static async findRoleByField(field: string, value?: Array<number|string>, lean = true) {
let searchObj = {};
if(field != 'all') {
searchObj[field] = {
$in: value
};
}
//.select('uid tel username')
const user = await RoleModel.find(searchObj).lean(lean);
return user;
}
public static async setEventStatus(roleId: string, eventStatus: number, lean = true) {
await RoleModel.findOneAndUpdate({ roleId }, { eventStatus }, {new: true}).lean(lean);
}
public static async towerLvUp(roleId: string, lean = true) {
let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}}, {new: true}).lean(lean);
return role;
}
public static async hangUpSpdUp(roleId: string, cnt: number, curTime: Date, lean = true) {
if (cnt < 0) return null;
const result = await RoleModel.findOneAndUpdate({roleId}, {$inc: {hangUpSpdUpCnt: -cnt}, lastSpdUpTime: curTime}, {new: true}).lean(lean);
const lastSpdUpTime = result?result.lastSpdUpTime: curTime;
let role = null;
if (shouldRefresh(lastSpdUpTime, curTime, HANG_UP_CONSTS.REFRESH_TIME, 1) && cnt <= HANG_UP_CONSTS.MAX_SPD_UP_CNT) {
role = await RoleModel.findOneAndUpdate({roleId}, {hangUpSpdUpCnt: HANG_UP_CONSTS.MAX_SPD_UP_CNT - cnt, lastSpdUpTime: curTime}, {new: true}).lean(lean);
} else {
role = await RoleModel.findOneAndUpdate({roleId, hangUpSpdUpCnt: {$gte: cnt}}, {$inc: {hangUpSpdUpCnt: -cnt}, lastSpdUpTime: curTime}, {new: true}).lean(lean);
}
return role;
}
public static async increaseExpeditionPoint(roleId: string, point: number, lean = true) {
let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: { expeditionPoint: point }}, {new: true}).lean(lean);
return role;
}
}
export const RoleModel = getModelForClass(Role);