165 lines
8.0 KiB
TypeScript
165 lines
8.0 KiB
TypeScript
import { Application, BackendSession, HandlerService, } from 'pinus';
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import { genCode, resResult } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { getPlayerChongYangData, getPlayerChongYangDataShow } from '../../../services/activity/chongyangService';
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import { ActivityChongYangRecModel } from '../../../db/ActivityChongYangRec';
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import { RewardInter } from '../../../pubUtils/interface';
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import { stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { addItems, handleCost } from '../../../services/role/rewardService';
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import { getZeroPoint } from '../../../pubUtils/timeUtil';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new ChongYangHandler(app);
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}
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export class ChongYangHandler {
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constructor(private app: Application) {
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}
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async getData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerChongYangDataShow(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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async gameStart(msg: { activityId: number, dayIndex: number }, session: BackendSession) {
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const { activityId, dayIndex } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
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let scene = playerData.sceneMap.get(dayIndex);
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if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
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// 检测挑战次数
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if (scene.playCnt >= scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
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// 检测解锁
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if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
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const gameCode = genCode(10);
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await ActivityChongYangRecModel.gameRecord(serverId, activityId, playerData.roundIndex, roleId, {
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todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, dayIndex, isSkip: false
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});
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return resResult(STATUS.SUCCESS, { activityId, gameCode });
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}
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async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean, dayIndex: number }, session: BackendSession) {
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const { activityId, gameCode, isSuccess, dayIndex } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
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let scene = playerData.sceneMap.get(dayIndex);
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if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
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// 检测挑战次数
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if (scene.playCnt >= scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
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// 检测解锁
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if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
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let curRecord = playerData.gameRecords.find(cur => cur.gameCode == gameCode);
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if (!curRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
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if (curRecord.isSuccess) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_USE);
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let playerRecord = await ActivityChongYangRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), scene.rewards);
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if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
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playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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scene = playerData.sceneMap.get(dayIndex);
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let goods: RewardInter[] = [];
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if (isSuccess) {
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goods = await addItems(roleId, roleName, sid, stringToRewardParam(scene.rewards), ITEM_CHANGE_REASON.CHONGYANG_REWARD)
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}
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return resResult(STATUS.SUCCESS, {
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activityId,
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playCnt: scene.playCnt,
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maxPlayCnt: scene.maxPlayCnt,
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gameCode,
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goods
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});
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}
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async buyCnt(msg: { activityId: number, dayIndex: number, count: number }, session: BackendSession) {
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const { activityId, dayIndex, count } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
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let scene = playerData.sceneMap.get(dayIndex);
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if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
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// 检测购买次数
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if (scene.buyCnt + count > scene.dailyBuyCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_BUY_COUNT_OVER);
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// 检测解锁
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if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(scene.buyCost), ITEM_CHANGE_REASON.CHONGYANG_COST);
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if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// 保存数据
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let playerRecord = await ActivityChongYangRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, { dayIndex, buyCnt: count }, scene.isPushBuyRecord);
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if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
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playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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scene = playerData.sceneMap.get(dayIndex);
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return resResult(STATUS.SUCCESS, { activityId, dailyBuyCnt: scene.dailyBuyCnt, buyCnt: scene.buyCnt, });
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}
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async gameSweep(msg: { activityId: number, dayIndex: number, count: number }, session: BackendSession) {
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const { activityId, dayIndex, count } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = session.get('serverId');
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const sid: string = session.get('sid');
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let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
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let scene = playerData.sceneMap.get(dayIndex);
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if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
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// 检测挑战次数
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if (scene.playCnt + count > scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
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// 检测解锁
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if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
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// 检测通关
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let isHasPass = playerData.gameRecords.find(cur => cur.dayIndex == dayIndex && cur.isSuccess && !cur.isSkip && (getZeroPoint() * 1000 <= cur.time.getTime()));
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if (!isHasPass) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMESWEEP_LOCK);
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let rewards: RewardInter[] = [];
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for (let i = 0; i < count; i++) {
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await ActivityChongYangRecModel.gameRecord(serverId, activityId, playerData.roundIndex, roleId, {
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todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: scene.rewards, isSuccess: true, dayIndex, isSkip: true
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});
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rewards.push(...stringToRewardParam(scene.rewards));
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}
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let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.CHONGYANG_REWARD)
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playerData = await getPlayerChongYangData(activityId, serverId, roleId);
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scene = playerData.sceneMap.get(dayIndex);
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return resResult(STATUS.SUCCESS, {
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activityId,
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playCnt: scene.playCnt,
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maxPlayCnt: scene.maxPlayCnt,
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goods
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});
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}
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} |