Files
ZYZ/game-server/app/servers/activity/handler/chongyangHandler.ts
2023-09-18 19:49:54 +08:00

165 lines
8.0 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { genCode, resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { getPlayerChongYangData, getPlayerChongYangDataShow } from '../../../services/activity/chongyangService';
import { ActivityChongYangRecModel } from '../../../db/ActivityChongYangRec';
import { RewardInter } from '../../../pubUtils/interface';
import { stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { addItems, handleCost } from '../../../services/role/rewardService';
import { getZeroPoint } from '../../../pubUtils/timeUtil';
export default function (app: Application) {
new HandlerService(app, {});
return new ChongYangHandler(app);
}
export class ChongYangHandler {
constructor(private app: Application) {
}
async getData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerChongYangDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
async gameStart(msg: { activityId: number, dayIndex: number }, session: BackendSession) {
const { activityId, dayIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
let scene = playerData.sceneMap.get(dayIndex);
if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
// 检测挑战次数
if (scene.playCnt >= scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
// 检测解锁
if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
const gameCode = genCode(10);
await ActivityChongYangRecModel.gameRecord(serverId, activityId, playerData.roundIndex, roleId, {
todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, dayIndex, isSkip: false
});
return resResult(STATUS.SUCCESS, { activityId, gameCode });
}
async gameEnd(msg: { activityId: number, gameCode: string, isSuccess: boolean, dayIndex: number }, session: BackendSession) {
const { activityId, gameCode, isSuccess, dayIndex } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
let scene = playerData.sceneMap.get(dayIndex);
if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
// 检测挑战次数
if (scene.playCnt >= scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
// 检测解锁
if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
let curRecord = playerData.gameRecords.find(cur => cur.gameCode == gameCode);
if (!curRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
if (curRecord.isSuccess) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_USE);
let playerRecord = await ActivityChongYangRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), scene.rewards);
if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
playerData = await getPlayerChongYangData(activityId, serverId, roleId);
scene = playerData.sceneMap.get(dayIndex);
let goods: RewardInter[] = [];
if (isSuccess) {
goods = await addItems(roleId, roleName, sid, stringToRewardParam(scene.rewards), ITEM_CHANGE_REASON.CHONGYANG_REWARD)
}
return resResult(STATUS.SUCCESS, {
activityId,
playCnt: scene.playCnt,
maxPlayCnt: scene.maxPlayCnt,
gameCode,
goods
});
}
async buyCnt(msg: { activityId: number, dayIndex: number, count: number }, session: BackendSession) {
const { activityId, dayIndex, count } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
let scene = playerData.sceneMap.get(dayIndex);
if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
// 检测购买次数
if (scene.buyCnt + count > scene.dailyBuyCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_BUY_COUNT_OVER);
// 检测解锁
if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(scene.buyCost), ITEM_CHANGE_REASON.CHONGYANG_COST);
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// 保存数据
let playerRecord = await ActivityChongYangRecModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, { dayIndex, buyCnt: count }, scene.isPushBuyRecord);
if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
playerData = await getPlayerChongYangData(activityId, serverId, roleId);
scene = playerData.sceneMap.get(dayIndex);
return resResult(STATUS.SUCCESS, { activityId, dailyBuyCnt: scene.dailyBuyCnt, buyCnt: scene.buyCnt, });
}
async gameSweep(msg: { activityId: number, dayIndex: number, count: number }, session: BackendSession) {
const { activityId, dayIndex, count } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
let scene = playerData.sceneMap.get(dayIndex);
if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
// 检测挑战次数
if (scene.playCnt + count > scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
// 检测解锁
if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
// 检测通关
let isHasPass = playerData.gameRecords.find(cur => cur.dayIndex == dayIndex && cur.isSuccess && !cur.isSkip && (getZeroPoint() * 1000 <= cur.time.getTime()));
if (!isHasPass) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMESWEEP_LOCK);
let rewards: RewardInter[] = [];
for (let i = 0; i < count; i++) {
await ActivityChongYangRecModel.gameRecord(serverId, activityId, playerData.roundIndex, roleId, {
todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: scene.rewards, isSuccess: true, dayIndex, isSkip: true
});
rewards.push(...stringToRewardParam(scene.rewards));
}
let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.CHONGYANG_REWARD)
playerData = await getPlayerChongYangData(activityId, serverId, roleId);
scene = playerData.sceneMap.get(dayIndex);
return resResult(STATUS.SUCCESS, {
activityId,
playCnt: scene.playCnt,
maxPlayCnt: scene.maxPlayCnt,
goods
});
}
}