473 lines
20 KiB
TypeScript
473 lines
20 KiB
TypeScript
import { IT_TYPE, GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/consts';
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import { getGoodById, getBossHpByBlueprtId, getComBtlSetByQuality, getBlueprtComposeByQuality, getBluePrtByQuality } from '../../../pubUtils/gamedata';
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import { COM_TEAM_STATUS, COM_TEAM_ENABLE_LV } from '../../../consts/consts';
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import { ComBattleTeamModel } from '../../../db/ComBattleTeam';
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import Role, { RoleModel } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { Application, BackendSession, BlackListFunction } from 'pinus';
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import { resResult, getRandomByLen, calculateNum } from '../../../pubUtils/util';
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import { RoleStatus } from '../../../db/ComBattleTeam';
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import { ItemModel } from '../../../db/Item';
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import { handleReward } from '../../../services/rewardService';
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export default function(app: Application) {
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return new ComBattleHandler(app);
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}
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class ComTeam {
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// 队伍唯一编号
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teamCode: string;
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// 玩家列表
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roleIds: Array<string>
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// 队伍是否开放加入
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pub: boolean;
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// 对应藏宝图 Id
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blueprtId: number;
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// 战斗状态 0:未开始,1:已开始,2:胜利,3:失败
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status: number;
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// 玩家状态
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roleStatus: Array<RoleStatus>;
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// 队长 roleId
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capId: string;
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// 战力限制
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ceLimit: number;
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// boss 血量
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bossHp: number;
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// 品质
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quality: number;
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}
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export class ComBattleHandler {
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constructor(private app: Application) {
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}
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private teamMap: Map<string, ComTeam> = new Map();
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async createTeam(msg: {blueprtId: number, heroes: [ number ], pub: boolean, ceLimit: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let teamCode = session.get('teamCode');
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const { blueprtId, heroes, pub, ceLimit } = msg;
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console.log('createTeam msg: ', msg);
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// 检查藏宝图Id是否合法
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let goodData = getGoodById(blueprtId);
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if (!goodData || goodData.itid !== IT_TYPE.BLUEPRT) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID);
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// 检查藏宝图是否足够
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let { lv, headHid, topFiveCe, sHid } = await RoleModel.findByRoleId(roleId);
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if (lv < COM_TEAM_ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
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let blueprt = await ItemModel.findbyRoleAndGidAndCount(roleId, blueprtId, 1);
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if (!blueprt) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_FOUND);
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// 检查是否有已创建未结束的寻宝,预先占用一张藏宝图
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let teams = await ComBattleTeamModel.getTeamByCapAndStatus(roleId, COM_TEAM_STATUS.FIGHTING);
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if (teams && blueprt.count <= teams.length) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH);
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// TODO: 检查武将是否拥有
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// 创建队伍数据结构
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let comTeam = new ComTeam();
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comTeam.blueprtId = blueprtId;
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comTeam.quality = goodData.quality;
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comTeam.capId = roleId;
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comTeam.pub = pub;
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comTeam.teamCode = teamCode;
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comTeam.roleIds = [roleId];
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comTeam.status = COM_TEAM_STATUS.DEFAULT;
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comTeam.ceLimit = ceLimit;
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comTeam.bossHp = getBossHpByBlueprtId(blueprtId) || 10000;
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let roleStatus = new RoleStatus();
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roleStatus.heroes = heroes;
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roleStatus.isCap = true;
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roleStatus.headHid = headHid || 19;
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roleStatus.topFiveCe = topFiveCe;
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roleStatus.roleId = roleId;
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roleStatus.isReady = true;
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roleStatus.totalDmg = 0;
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roleStatus.roleName = roleName;
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roleStatus.lv = lv;
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roleStatus.sHid = sHid || 19;
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comTeam.roleStatus = [roleStatus];
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this.teamMap.set(teamCode, comTeam);
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const team = await ComBattleTeamModel.createTeam(comTeam);
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if (!team) return resResult(STATUS.COM_BATTLE_CREATE_ERR);
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, true);
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let users = channel.getMembers();
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if (users.indexOf(roleId) === -1) {
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channel.add(roleId, sid);
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}
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return resResult(STATUS.SUCCESS, { teamCode, roleStatus });
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}
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async joinTeam(msg: {teamCode: string, isFrd: boolean}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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console.log('teamMap:' + JSON.stringify(this.teamMap));
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let { teamCode, isFrd } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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if (!teamStatus || teamStatus.status !== 0 || teamStatus.roleIds.length === 3) return resResult(STATUS.COM_BATTLE_MEMBER_LIMIT);
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if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER);
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let { lv, headHid, topFiveCe, sHid } = await Role.findByRoleId(roleId);
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let { quality } = getGoodById(teamStatus.blueprtId);
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let { assistanceLevel, assistanceTime } = getComBtlSetByQuality(quality);
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if (lv < COM_TEAM_ENABLE_LV) {
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return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
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} else if (lv < assistanceLevel) {
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return resResult(STATUS.COM_BATTLE_ASSIST_LV_NOT_ENOUGH);
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} else if (topFiveCe < teamStatus.ceLimit) {
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return resResult(STATUS.COM_BATTLE_CE_LIMIT);
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}
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let teams = await ComBattleTeamModel.getTeamByRoleAndTime(roleId, teamStatus.quality, new Date(new Date().setHours(0, 0, 0, 0)));
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if (teams.length >= assistanceTime) resResult(STATUS.COM_BATTLE_ASSIST_NOT_ENOUGH);
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let roleStatus = new RoleStatus();
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roleStatus.heroes = [];
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roleStatus.isCap = false;
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roleStatus.headHid = headHid || 19; // 默认给赵云
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roleStatus.topFiveCe = topFiveCe || 0;
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roleStatus.roleId = roleId;
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roleStatus.roleName = roleName;
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roleStatus.isFrd = isFrd;
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roleStatus.isReady = false;
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roleStatus.totalDmg = 0;
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roleStatus.lv = lv;
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roleStatus.sHid = sHid || 19;
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const team = await ComBattleTeamModel.addRole(teamCode, roleStatus);
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if (!team) {
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return resResult(STATUS.COM_BATTLE_CREATE_ERR);
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}
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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let users = channel.getMembers();
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if (users.indexOf(roleId) === -1) {
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channel.add(roleId, sid);
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}
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channel.pushMessage('onTeamJoin', {teamCode, roleInfo: roleStatus});
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teamStatus.roleIds.push(roleId);
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teamStatus.roleStatus.push(roleStatus);
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return resResult(STATUS.SUCCESS, { teamInfo: {
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teamCode, roleStatus: teamStatus.roleStatus, capId: teamStatus.capId, ceLimit: teamStatus.ceLimit
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}});
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}
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async getTeams(msg: { blueprtIds: Array<number> }, session: BackendSession) {
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let roleId = session.get('roleId');
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let { lv } = await Role.findByRoleId(roleId);
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if (lv < COM_TEAM_ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
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const teams = await ComBattleTeamModel.getTeamByBlueprt(msg.blueprtIds, COM_TEAM_STATUS.DEFAULT, true);
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if (!teams) return resResult(STATUS.COM_BATTLE_NO_VALID_TEAM);
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return resResult(STATUS.SUCCESS, { teamInfos: teams});
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}
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async getAssistCnt(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let teams = await ComBattleTeamModel.getTeamByRoleAndTime(roleId, null, new Date(new Date().setHours(0, 0, 0, 0)));
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let cnt = [0, 0, 0, 0, 0];
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teams.forEach(team => {
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if (team && team.quality) {
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cnt[team.quality - 1] += 1;
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}
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});
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return resResult(STATUS.SUCCESS, {cnt});
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}
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async teammateReady(msg: {teamCode: string, heroes: Array<number>}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode, heroes } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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let team = await ComBattleTeamModel.updateHeroes(teamCode, roleId, heroes);
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if (!team) return resResult(STATUS.COM_BATTLE_UPDATE_HEROES_ERR);
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teamStatus.roleStatus.forEach(st => {
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if (st && st.roleId === roleId) {
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st.heroes = heroes;
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st.isReady = true;
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}
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});
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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channel.pushMessage('onTeammateReady', {teamCode, roleId, heroes});
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return resResult(STATUS.SUCCESS);
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}
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async rmTeammate(msg: {teamCode: string, roleIdToRm: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode, roleIdToRm } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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if (roleId === teamStatus.capId && roleId === roleIdToRm) return resResult(STATUS.COM_BATTLE_RM_SELF);
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if (roleId !== teamStatus.capId && roleId !== roleIdToRm) return resResult(STATUS.COM_BATTLE_CAN_NOT_RM);
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let team = await ComBattleTeamModel.removeRole(teamCode, roleIdToRm);
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if (!team) return resResult(STATUS.COM_BATTLE_RM_TEAMMATE_ERR);
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let roleIdx = teamStatus.roleIds.indexOf(roleIdToRm);
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teamStatus.roleIds.splice(roleIdx, 1);
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teamStatus.roleStatus.some((elem, idx) => {
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if (elem.roleId === roleIdToRm) {
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teamStatus.roleStatus.splice(idx, 1);
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}
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});
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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let users = channel.getMembers();
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if (users.indexOf(roleIdToRm) !== -1) {
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channel.removeMember(roleIdToRm);
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}
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channel.pushMessage('onLeaveTeam', {teamCode, roleId: roleIdToRm});
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return resResult(STATUS.SUCCESS);
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}
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async dismiss(msg: {teamCode: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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if (roleId !== teamStatus.capId) return resResult(STATUS.COM_BATTLE_CAP_ONLY);
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let team = await ComBattleTeamModel.removeTeam(teamCode);
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if (!team) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR);
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let rmSt = this.teamMap.delete(teamCode);
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if (!rmSt) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR);
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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channel.pushMessage('onTeamDismiss', {teamCode});
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channel.destroy();
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return resResult(STATUS.SUCCESS);
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}
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async startBattle(msg: {teamCode: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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if (teamStatus.capId !== roleId) return resResult(STATUS.COM_BATTLE_CAP_ONLY);
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if (teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_ALREADY_START);
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for (let roleSt of teamStatus.roleStatus) {
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if (!roleSt.isReady) {
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return resResult(STATUS.COM_BATTLE_TEAM_NO_READY);
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}
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}
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teamStatus.status = COM_TEAM_STATUS.FIGHTING;
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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channel.pushMessage('onComBtlStart', {teamCode, roleStatus: teamStatus.roleStatus});
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return resResult(STATUS.SUCCESS);
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}
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async action(msg: {teamCode: string, heroes: Array<{hid: number, hurtHp: number}>, killed: Array<number>}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode, heroes, killed } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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if (teamStatus.status !== COM_TEAM_STATUS.FIGHTING) return resResult(STATUS.COM_BATTLE_NOT_START);
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let totalHurtHp = 0;
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if (heroes && heroes.length) {
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heroes.forEach(hero => {
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if (hero.hurtHp > 0) {
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totalHurtHp += hero.hurtHp;
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}
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});
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}
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let curRoleSt = null;
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teamStatus.roleStatus.forEach(roleSt => {
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if (roleSt.roleId === roleId) {
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if (killed && killed.length) {
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killed.forEach(killedHid => {
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if (roleSt.killed.indexOf(killedHid) === -1) {
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roleSt.killed.push(killedHid);
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}
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});
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}
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roleSt.totalDmg += totalHurtHp;
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curRoleSt = roleSt;
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teamStatus.bossHp -= totalHurtHp;
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}
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});
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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channel.pushMessage('onTeammateAct', {teamCode, bossHp: teamStatus.bossHp, roleStatus: {roleId, totalDmg: curRoleSt.totalDmg, killed}});
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return resResult(STATUS.SUCCESS);
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}
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async battleEnd(msg: {teamCode: string, isSuccess: boolean}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { teamCode, isSuccess } = msg;
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let teamStatus = this.teamMap.get(teamCode);
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if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
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let channelService = this.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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if (isSuccess && teamStatus.bossHp <= 0) {
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let team = await ComBattleTeamModel.updateResult(teamCode, roleId, isSuccess);
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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// TODO: 根据策划结论考虑是否在推送中添加掉落
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// TODO: 用户总伤害等的持久化
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channel.pushMessage('onTeamComplete', {teamCode, result: isSuccess});
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} else if (!isSuccess) {
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let team = await ComBattleTeamModel.updateResult(teamCode, roleId, isSuccess);
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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if (team.status === COM_TEAM_STATUS.LOOSE) {
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channel.pushMessage('onTeamComplete', {teamCode, result: isSuccess});
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} else {
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channel.pushMessage('onTeammateAct', {teamCode, bossHp: teamStatus.bossHp, roleStatus: {roleId, battleStatus: 2}});
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}
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}
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return resResult(STATUS.SUCCESS, { bossHp: teamStatus.bossHp });
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}
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async getTeamRec(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let teams = await ComBattleTeamModel.getTeamByRoleAndTime(roleId, null, new Date(new Date().setHours(0, 0, 0, 0) - 2 * 24 * 60 * 60 * 1000));
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if (!teams) return resResult(STATUS.COM_BATTLE_NO_RECENT_REC);
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return resResult(STATUS.SUCCESS, {teamInfos: teams});
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}
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// async startBattle(msg: {}, session: BackendSession) {
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// let roleId = session.get('roleId');
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// let roleName = session.get('roleName');
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// let sid = session.get('sid');
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// let teamCode = session.get('teamCode');
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// console.log('role in startBattle: ', roleId, roleName, teamCode);
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// let channelService = this.app.get('channelService');
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// let channel = channelService.getChannel(teamCode, true);
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// let users = channel.getMembers();
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// if (users.indexOf(roleId) === -1) {
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// channel.add(roleId, sid);
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// }
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// users = channel.getMembers();
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// channel.pushMessage('onAdd', {users});
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// let tsid = channel.getMember(roleId)['sid'];
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// channelService.pushMessageByUids('bossHp', {data: 'datadata'}, [{
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// uid: roleId,
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// sid: tsid
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// }]);
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// return resResult(STATUS.SUCCESS, { users, teamCode });
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// }
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// /**
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// * Send messages to users
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// *
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// * @param {Object} msg message from client
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// * @param {Object} session
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// *
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// */
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// async enterBattle(msg: {battleId: string , target: string}, session: BackendSession) {
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// let roleId = session.get('roleId');
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// let roleName = session.get('roleName');
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// let sid = session.get('sid');
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// console.log('role in enterBattle: ', roleId, roleName, msg, this.app.rpc);
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// let channelService = this.app.get('channelService');
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// let channel = channelService.getChannel(msg.battleId, false);
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// let users = channel.getMembers();
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// if (users.indexOf(roleId) === -1) {
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// channel.add(roleId, sid);
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// } else {
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// return resResult(STATUS.COM_BATTLE_DUP_ENTER);
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// }
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// channel.pushMessage('onAddBattle', {users});
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// return resResult(STATUS.SUCCESS, { users });
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// }
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// async hurtHp(msg: {battleId: string, bossHurt: number, actorHurt: [{ actorId: number, actorHurt: number}]}, session: BackendSession) {
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// let roleId = session.get('roleId');
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// let roleName = session.get('roleName');
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// console.log('role in enterBattle: ', roleId, roleName, msg);
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// let channelService = this.app.get('channelService');
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// let channel = channelService.getChannel(msg.battleId, false);
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// this.bossHp -= msg.bossHurt;
|
||
// if (this.bossHp < 0) {
|
||
// this.bossHp = 0;
|
||
// channel.pushMessage('bossHp', {data: 'boss 挂啦!!!!!'}, undefined);
|
||
// }
|
||
// channel.pushMessage('bossHp', {bossHp: this.bossHp}, undefined);
|
||
|
||
// return resResult(STATUS.SUCCESS, { bossHp: this.bossHp});
|
||
// }
|
||
|
||
|
||
|
||
async composeBlueprt(msg: {original: Array<{id: number, count: number}>}, session: BackendSession) {
|
||
const roleId = session.get('roleId');
|
||
const roleName = session.get('roleName');
|
||
const { original } = msg;
|
||
|
||
// 原材料检查
|
||
let originalQuality: number, originalSum: number = 0;
|
||
for(let {id, count} of original) {
|
||
const goodInfo = getGoodById(id);
|
||
if(!originalQuality) originalQuality = goodInfo.quality;
|
||
if(originalQuality != goodInfo.quality) {
|
||
return resResult(STATUS.COM_BLUEPRT_QUALITY_ERROR);
|
||
}
|
||
|
||
if(goodInfo.itid == IT_TYPE.BLUEPRT) {
|
||
originalSum += count;
|
||
}
|
||
}
|
||
|
||
const dicCompose = getBlueprtComposeByQuality(originalQuality);
|
||
if(!dicCompose) {
|
||
return resResult(STATUS.COM_BLUEPRT_QUALITY_CANNOT_COMPOSE);
|
||
}
|
||
if(originalSum != dicCompose.blueprtNum) {
|
||
return resResult(STATUS.COM_BLUEPRT_COUNT_ERROR);
|
||
}
|
||
// 检查元宝
|
||
const role = await RoleModel.findByRoleId(roleId);
|
||
const costGold = calculateNum(GOLD_COST_RATIO.BLUEPRT_COMPOSE_COST, {num: originalQuality}, 1000);
|
||
if(!role || role.gold < costGold) {
|
||
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
|
||
}
|
||
// 添加寻宝币
|
||
original.push({
|
||
id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.TREASURE_POINT),
|
||
count: dicCompose.coinNum
|
||
});
|
||
// 消耗藏宝图和寻宝币
|
||
const rec = await ItemModel.decreaseItems(roleId, original);
|
||
if(!rec) {
|
||
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
|
||
}
|
||
// 消耗元宝
|
||
await RoleModel.costGold(roleId, costGold);
|
||
|
||
const targetList = getBluePrtByQuality(dicCompose.targetQuality);
|
||
const target = getRandomByLen(targetList);
|
||
const reward = [{gid: target, count: 1}];
|
||
const goods = await handleReward(roleId, roleName, reward);
|
||
|
||
|
||
return resResult(STATUS.SUCCESS, { ...goods, costGold });
|
||
}
|
||
}
|