Files
ZYZ/game-server/app/services/activity/giftPackageService.ts

205 lines
8.7 KiB
TypeScript

import { GIFT_PACKAGE_TYPE, ACTIVITY_RESOURCES_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../consts';
import { gameData } from '../../pubUtils/data';
import { addItems } from '../role/rewardService';
import { RewardParam } from '../../domain/activityField/rewardField';
import { CreateHeroParam } from '../../domain/roleField/hero';
import { DicGiftPackage } from '../../pubUtils/dictionary/DicGiftPackage';
import { ItemInter, RewardInter } from '../../pubUtils/interface';
import { decodeArrayListStr, resResult } from '../../pubUtils/util';
import { createHeroes } from '../role/createHero';
import { GuildModel } from '../../db/Guild';
import { pushGuildInfoUpdate } from '../guildService';
import { combineItems } from '../role/util';
import { recordGuildFund } from './timeLimitRankService';
/**
* 兑换礼包
* @param giftID 礼包id
* @param roleId 角色id
* @param roleName 角色名称
* @param giftCount 一共消耗多少个礼包
* @param sid
*/
export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, guildCode: string, giftID: number, selected: Array<number> = [], giftCount: number) {
console.log("bbbbbbbb", giftID, selected)
let result: { goods: {id: number, count: number, seqId?: number, isBag?: boolean}[], addHeros: any[]} = { goods: [], addHeros: [] }
let giftPackageData = gameData.giftPackage.get(giftID);
if (!giftPackageData) {
return resResult(STATUS.SUCCESS, result);
}
console.log('dddddddddddddd', giftID, JSON.stringify(giftPackageData))
let giftType = giftPackageData.type;//礼包类型
let reward = giftPackageData.reward;//奖励内容,数组
switch (giftType) {
case GIFT_PACKAGE_TYPE.ALL://全部
{
let allReward = [];
if (giftCount > 1) {
for (let obj of reward) {
allReward.push({ type: obj.type, id: obj.id, count: obj.count * giftCount })
}
} else {
allReward = reward;
}
result = await addReward(roleId, roleName, sid, serverId, allReward, ITEM_CHANGE_REASON.USE_GIFT_PACKAGE);
break;
}
case GIFT_PACKAGE_TYPE.SELECTED_X://手选
{
let count = giftPackageData.count;//选择个数
if (selected.length != count) {
break;
}
let selectedReward = getSelectedReward(giftPackageData, selected)
let allReward = [];
if (giftCount > 1) {
for (let obj of selectedReward) {
allReward.push({ type: obj.type, id: obj.id, count: obj.count * giftCount })
}
} else {
allReward = selectedReward;
}
result = await addReward(roleId, roleName, sid, serverId, allReward, ITEM_CHANGE_REASON.USE_GIFT_PACKAGE);
break;
}
case GIFT_PACKAGE_TYPE.RANDOM_X://随机
{
let count = giftPackageData.count;//随机个数
let allReward = [];
for (let i = 0; i < giftCount; i++) {
let selectedArray = randomSelectedData(giftPackageData.reward.length, count);
let selectedReward = getSelectedReward(giftPackageData, selectedArray)
allReward = allReward.concat(selectedReward);
}
result = await addReward(roleId, roleName, sid, serverId, allReward, ITEM_CHANGE_REASON.USE_GIFT_PACKAGE);
break;
}
case GIFT_PACKAGE_TYPE.GUILD_FUND: // 军团资金
{
console.log('ccccc',guildCode, giftPackageData.count)
if(!guildCode) return resResult(STATUS.ITEM_CANNOT_RECEIVE_NO_GUILD);
const guild = await GuildModel.updateInfo(guildCode, {}, { fund: giftPackageData.count });
await pushGuildInfoUpdate(guildCode, { fund: guild.fund });
recordGuildFund(serverId, guild, giftPackageData.count);
break;
}
default:
break;
}
return resResult(STATUS.SUCCESS, result);
}
//结算奖励的内容
export async function addReward(roleId: string, roleName: string, sid: string, serverId: number, reward: Array<RewardParam>, reason: number) {
let giftReward = rewardItemData(reward);
let goodArray = giftReward.goods;
let heroArray = giftReward.heroes;
//兑换物品
let goods = await addItems(roleId, roleName, sid, goodArray, reason)
let addHeros = [];
if (heroArray.length > 0) {
let heroResult = await createHeroes(roleId, roleName, sid, serverId, heroArray);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return { goods: combineItems(goods), addHeros }
}
//表中的奖励数据(包括礼包)转换成具体对应奖励物品的实例
export function rewardItemData(reward: Array<RewardParam>) {
let goods: Array<RewardInter> = [];
let heroes: Array<CreateHeroParam> = [];
for (let obj of reward) {
switch (obj.type) {
case ACTIVITY_RESOURCES_TYPE.HERO:
heroes.push({ hid: obj.id, count: obj.count })
break;
case ACTIVITY_RESOURCES_TYPE.GOODS:
goods.push({ id: obj.id, count: obj.count })
break;
case ACTIVITY_RESOURCES_TYPE.GIFTPACKAGE://配置成礼包会立刻兑换,配置成物品会把礼包放入背包中
let goodData = gameData.goods.get(obj.id);//礼包物品
let giftPackageData = gameData.giftPackage.get(goodData.gift);//礼包数据
let giftReward = rewardItemData(giftPackageData.reward)
goods = goods.concat(giftReward.goods)
heroes = heroes.concat(giftReward.heroes)
break;
default:
break;
}
}
return { goods, heroes }
}
export function getSelectedReward(giftData: DicGiftPackage, selected: Array<number>): Array<RewardParam> {
console.log('bbbbbbbbbbbbbbbbbbb', JSON.stringify(selected), JSON.stringify(giftData))
let selectedReward: Array<RewardParam> = [];
for (let i = 0; i < selected.length; i++) {
let index = selected[i];
if (giftData.reward.length > index) {
selectedReward.push(giftData.reward[index]);
}
}
return selectedReward;
}
function randomSelectedData(total: number, count: number) {
var selected: number[] = []; //temp存放生成的随机数组
var arr = Array.from({ length: total }, (v, k) => k);
for (let i = 0; i < count; i++) {
var num = Math.floor(Math.random() * arr.length); //生成随机数num
selected.push(arr[num]); //获取arr[num]并放入temp
arr.splice(num, 1);
}
return selected;
}
//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<RewardParam> 活动奖励
export function stringToRewardParam(rewardStr: string): Array<RewardParam> {
let result = new Array<{ type: number, id: number, count: number }>();
if (!rewardStr) return result;
let decodeArr = decodeArrayListStr(rewardStr);
for (let [type, id, count] of decodeArr) {
if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
continue;
}
result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
}
return result
}
//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<ItemInter> 资源消耗
export function stringToConsumeParam(rewardStr: string) {
let result = new Array<{ type: number, id: number, count: number }>();
if (!rewardStr) return result;
let decodeArr = decodeArrayListStr(rewardStr);
for (let [type, id, count] of decodeArr) {
if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
throw new Error('data table format wrong');
}
result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
}
return result
}
//数据格式转换'id&数量|id&数量|' ->> Array<RewardInter> 老资源格式
export function stringToRewardInter(rewardStr: string): Array<RewardInter> {
let result = new Array<{ id: number, count: number }>();
if (!rewardStr) return result;
let decodeArr = decodeArrayListStr(rewardStr);
for (let [type, id, count] of decodeArr) {
if (isNaN(parseInt(id)) || isNaN(parseInt(count))) {
throw new Error('data table format wrong');
}
result.push({ id: parseInt(id), count: parseInt(count) });
}
return result
}