Files
ZYZ/game-server/app/services/redLockService.ts
2021-01-26 16:55:04 +08:00

71 lines
2.3 KiB
TypeScript

import { localrun } from "pinus/lib/master/starter";
import { setLock, releaseLock, getLock } from './redlockCacheService';
var Redlock = require('redlock');
var _redlockCache;
export function initRedlock (redisClient) {
_redlockCache = new RedlockService(redisClient);
}
export class RedlockService {
_redisClient: any;
ttl: number;
redlock: any;
constructor(redisClient) {
this._redisClient = redisClient;
this._redisClient.on("error", function (err) {
console.error("Redis:Error:" + err);
});
this.ttl = 1000;
this.redlock = new Redlock(
[this._redisClient],
{
// the expected clock drift; for more details
// see http://redis.io/topics/distlock
driftFactor: 0.01, // time in ms
// the max number of times Redlock will attempt
// to lock a resource before erroring
retryCount: 10,
// the time in ms between attempts
retryDelay: 200, // time in ms
// the max time in ms randomly added to retries
// to improve performance under high contention
// see https://www.awsarchitectureblog.com/2015/03/backoff.html
retryJitter: 200 // time in ms
}
);
this.redlock.on('clientError', function(err) {
console.error('A redis error has occurred:', err);
});
}
}
export async function lockData(serverId: number, dataName: string, id: string ) {
let key = 'serverId_'+serverId+'_'+dataName+'_'+id;
let lockKey = 'locks:' + key;
console.log(' lockKey = '+ lockKey);
return await lock(lockKey);
}
function lock(lockKey: string) {
return _redlockCache.redlock.lock(lockKey, _redlockCache.ttl).then(function(lock) {
setLock(lockKey, lock);
return {err: null, releaseCallback: releaseCallback.bind(null, lockKey)};
}).catch(function(err) {
console.error(err);
return { err };
});
}
export async function releaseCallback(lockKey: string) {
releaseLock(lockKey);
}
export async function isLocked(serverId: number, dataName: string, id: string) {
let key = 'serverId_'+serverId+'_'+dataName+'_'+id;
let lockKey = 'locks:' + key;
return getLock(lockKey);
}