Files
ZYZ/game-server/app/services/funcSwitchService.ts
2021-01-06 16:06:31 +08:00

36 lines
1.3 KiB
TypeScript

import { BackendSession, FrontendSession, pinus } from "pinus";
import { getGamedata } from "../pubUtils/gamedata";
import { RoleModel } from "../db/Role";
import { resResult } from "../pubUtils/util";
import { STATUS, FUNC_OPT_TYPE } from "../consts";
import { eventOnPlayerLvUp } from '../services/playerEventService';
// 开启功能
export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
const dataFuncs = session.get('funcs');
const sid = session.get('sid');
let addFuncs = new Array<number>();
switch (type) {
case FUNC_OPT_TYPE.LEVEL_UP:
await eventOnPlayerLvUp(roleId, param, addFuncs, dataFuncs);
break;
case FUNC_OPT_TYPE.BATTLE_END:
//开启奇遇
break;
}
if (addFuncs.length) {
pinus.app.get('channelService').pushMessageByUids('onFuncSwitchOn', resResult(STATUS.SUCCESS, {addFuncs}), [{
uid: roleId,
sid: sid
}]);
const recs = await RoleModel.pushFuncs(roleId, addFuncs);
session.set('funcs', recs.funcs||[]);
session.push('funcs', () => {});
return recs;
}
}
export async function chackFunOpenWhenLogin(role: any, dataFuncs:Array<number>) {
await eventOnPlayerLvUp(role.roleId, role.lv, [], dataFuncs);
}