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ZYZ/game-server/app/services/activity/gachaService.ts
2022-05-20 14:28:00 +08:00

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import { GachaData, Floor, GachaResult, Hope, GachaListReturn } from "../../domain/activityField/gachaField";;
import { DicGacha } from "../../pubUtils/dictionary/DicGacha";
import { UserGachaType, UserGachaModel } from "../../db/UserGacha";
import { shouldRefresh, getRandEelm, getRandEelmWithWeight, getRandSingleIndex, getRandSingleEelm } from "../../pubUtils/util";
import { REFRESH_TIME, GACHA_TO_FLOOR, GACHA_FLOOR_TYPE, GACHA_CONTENT_TYPE, HERO_QUALITY_TYPE, GACHA_OCCUPY_HID, IT_TYPE, ITID, CONSUME_TYPE, SPECIAL_ATTR, TIME_OUTPUT_TYPE, GACHA_ID } from "../../consts";
import { getTimeFunD, getZeroPointD } from "../../pubUtils/timeUtil";
import { gameData, getDicGachaFloor, getGachaContentOfHeroQuality } from "../../pubUtils/data";
import { RoleModel } from "../../db/Role";
import { RewardInter } from "../../pubUtils/interface";
import { CreateHeroParam } from "../../domain/roleField/hero";
import { HeroType } from "../../db/Hero";
import { NewHeroGachaItem } from "../../domain/activityField/newHeroGachaField";
import { getActivityById } from "./activityService";
import { transPiece } from "../role/util";
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
/**
* 获取招募列表
* @param roleId
*/
export async function getGachaList(roleId: string) {
let userGachaList = await UserGachaModel.findAllByRole(roleId);
let list: GachaListReturn[] = [];
for (let [id, dicGacha] of gameData.gacha) {
if (id == GACHA_ID.TIMELIMIT) continue; // 不包括限时
let userGacha = userGachaList.find(cur => cur.gachaId == id);
if (userGacha)
userGacha = await refreshGacha(dicGacha, userGacha);
let param = new GachaListReturn(dicGacha, userGacha);
list.push(param);
}
return list;
}
/**
* 获取活动页签里的限时卡池
*
* @param roleId 玩家id
* @param aid 活动id
*/
export async function getLimitGacha(serverId: number, roleId: string, activityId: number) {
let activityData = await getActivityById(activityId);
if (!activityData) return false;
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let gachaData = new GachaData(activityData, createTime, serverTime);
let userGacha = await UserGachaModel.findByRole(roleId, gachaData.gachaId, activityId);
userGacha = await refreshGacha(gameData.gacha.get(gachaData.gachaId), userGacha);
gachaData.setUserGacha(userGacha);
return gachaData
}
/**
* 刷新免费次数
* @param dicGacha
* @param userGacha
*/
export async function refreshGacha(dicGacha: DicGacha, userGacha: UserGachaType) {
let { day, count } = dicGacha.free;
if (count <= 0) {
return userGacha;
}
let { roleId, gachaId, refFreeTime, refHopeTime, hope } = userGacha;
if (shouldRefresh(refFreeTime, new Date(), REFRESH_TIME, day)) {
let ref = <Date>getTimeFunD().getAfterDayByGap(refFreeTime, day);
userGacha = await UserGachaModel.refreshFreeCount(roleId, gachaId, 0, ref);
}
if (shouldRefresh(refHopeTime, new Date(), REFRESH_TIME)) {
hope = hope.map(cur => { return { ...cur, hasGet: false } });
let ref = getZeroPointD();
userGacha = await UserGachaModel.refreshHopeCount(roleId, gachaId, 0, hope, ref);
}
return userGacha
}
export async function getVisitedHeroList(roleId: string) {
let { visitedHero, refVisitedTime } = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL, 0);
if (shouldRefresh(refVisitedTime, new Date())) {
visitedHero = [];
}
return visitedHero;
}
class PlayerGachaRecord {
public lv: number; // 玩家等级
public hope: Hope[] = []; // 玩家记录的心愿单达成情况
public floor: Floor[] = [];
public pickHero: number = 0;
constructor(userGacha: UserGachaType, item: NewHeroGachaItem) {
if(userGacha) {
this.floor = userGacha.floor;
this.hope = userGacha.hope;
this.pickHero = userGacha.pickHero;
}
if(item) {
this.floor.push({ id: GACHA_FLOOR_TYPE.ASSIGN, count: item.count, hasGetFloor: item.hasGetFloor });
}
}
public getFloorCountByFloorType(floorType: GACHA_FLOOR_TYPE) {
let userFloor = this.floor.find(cur => cur.id == floorType);
if(userFloor) {
return { floorCount: userFloor.count, hasGetFloor: userFloor.hasGetFloor }
} else {
return { floorCount: 0, hasGetFloor: false }
}
}
public setFloorCount(floorType: GACHA_FLOOR_TYPE, count: number, hasGetFloor: boolean) {
let index = this.floor.findIndex(cur => cur.id == floorType);
if(index == -1) {
this.floor.push({ id: floorType, count, hasGetFloor })
} else {
this.floor[index].count = count;
this.floor[index].hasGetFloor = hasGetFloor;
}
}
public getHopeHero(randHopePosition: number) {
let userHope = this.hope.find(cur => cur.id == randHopePosition);
if(!userHope || userHope.hasGet) return 0;
return userHope.hid||0;
}
public setUserHope(hid: number) {
if(hid <= 0) return;
let userHope = this.hope.find(cur => cur.hid == hid);
if(userHope && !userHope.hasGet) userHope.hasGet = true;
}
public getUserGachaParam() {
return { hope: this.hope, floor: this.floor }
}
}
class GachaResults {
count: number = 0;
list: GachaResult[] = [];
addResult(contentId: number, id?: number) {
this.count++;
this.list.push(new GachaResult(contentId, id));
}
public shouldPurpleFloor(floorCount: number) {
return this.count % floorCount == 0 && !this.hasPurple();
}
public hasPurple() {
return this.list.findIndex(gachaResult => this.checkContentIsHero(gachaResult.contentId, HERO_QUALITY_TYPE.PURPLE)) != -1;
}
private checkContentIsHero(contentId: number, quality: HERO_QUALITY_TYPE) {
let {type, param} = gameData.gachaContent.get(contentId);
return type == GACHA_CONTENT_TYPE.HERO && param[0] >= quality;
}
public getRandItemNotPurple() {
let indexes = this.filterIndex(item => {
return !this.checkContentIsHero(item.contentId, HERO_QUALITY_TYPE.PURPLE);
});
let index = getRandSingleEelm(indexes);
return this.list[index];
}
private filterIndex(callback: (item: GachaResult) => boolean) {
let result: number[] = [];
for(let i = 0; i < this.list.length; i++) {
if(callback(this.list[i])) {
result.push(i);
}
}
return result;
}
}
/**
* 抽卡方法
*/
export class GachaPull {
private gachaType: GACHA_ID; // 抽卡类型
// 字典
private dicFloor: Map<GACHA_FLOOR_TYPE, number> = new Map(); // 保底次数
private percent: { id: number, weight: number, goodId?: number }[] = [];
private bigReward: { id: number, weight: number, goodId?: number }; // 保底的一项percent中的一项
// 玩家数据
private player: PlayerGachaRecord;
// 结果
private result = new GachaResults();
constructor(gachaType: GACHA_ID, ) {
this.gachaType = gachaType;
}
// 一般抽卡setter
public setByUserGacha(dicGacha: DicGacha, userGacha: UserGachaType, isGuide: boolean) {
// 字典方面
this.percent = dicGacha.percent;
if (dicGacha.floorReward > 0) {
this.bigReward = this.percent[dicGacha.floorReward - 1];
}
if(!isGuide) this.setDicFloor();
// 玩家数据
this.player = new PlayerGachaRecord(userGacha, null);
}
private setDicFloor() {
let dicFloor = GACHA_TO_FLOOR.get(this.gachaType)||[];
for(let id of dicFloor) {
this.dicFloor.set(id, getDicGachaFloor(id));
}
}
// 新武将活动setter
public setByActivity(item: NewHeroGachaItem) {
this.percent = item.percent;
if (item.floorReward >= 0) {
this.bigReward = item.percent[item.floorReward]
}
this.dicFloor.set(GACHA_FLOOR_TYPE.ASSIGN, item.floorCount);
this.player = new PlayerGachaRecord(null, item);
}
public pull(count: number, userHeroes: HeroType[]) {
this.pullContent(count);
this.processFloors();
this.processDetail();
this.processHope();
let { heroInfo, items, resultList } = this.getFinalResult(userHeroes)
return { resultList, heroInfo, items };
}
// 根据基础的percent抽基地
private pullContent(count: number) {
for (let i = 0; i < count; i++) {
// 按照一般概率抽出
let { dic } = getRandEelmWithWeight(this.percent);
if(dic) this.result.addResult(dic.id, dic.goodId);
}
}
// 保底
private processFloors() {
for(let [id, floorCount] of this.dicFloor) {
switch(id) {
case GACHA_FLOOR_TYPE.PURPLE:
this.setPurpleFloor(floorCount);
break;
case GACHA_FLOOR_TYPE.GOLD:
this.setGoldFloor(floorCount);
break;
case GACHA_FLOOR_TYPE.ASSIGN:
this.setAssignFloor(floorCount);
break;
}
}
}
// 紫将保底10连抽必出一个紫将
private setPurpleFloor(floorCount: number) {
if(this.result.shouldPurpleFloor(floorCount)) {
let item = this.result.getRandItemNotPurple();
item.setContentId(getGachaContentOfHeroQuality(HERO_QUALITY_TYPE.PURPLE));
}
}
// 元宝招募保底,金将保底,按次数给保底,抽到就重新计算次数,单抽也算
public setGoldFloor(dicFloorCount: number) {
let floorType = GACHA_FLOOR_TYPE.GOLD;
let { floorCount: historyCount } = this.player.getFloorCountByFloorType(floorType);
for(let gachaResult of this.result.list) {
let isTarget = this.bigReward.id == gachaResult.contentId;
if(++historyCount >= dicFloorCount || isTarget) {
gachaResult.setContentId(this.bigReward.id, this.bigReward.goodId);
historyCount = 0;
}
}
this.player.setFloorCount(floorType, historyCount, false);
}
// 求贤若渴和活动抽卡金色保底伪随机n次内给且只给一个单抽也算
public setAssignFloor(dicFloorCount: number) {
let floorType = GACHA_FLOOR_TYPE.ASSIGN;
let { floorCount: historyCount, hasGetFloor } = this.player.getFloorCountByFloorType(floorType);
for(let gachaResult of this.result.list) {
let isTarget = this.bigReward.id == gachaResult.contentId;
if(++historyCount >= dicFloorCount || isTarget) {
if(hasGetFloor) { // 已经获得过一次保底了, 不给,换个给
gachaResult.setContentId(getGachaContentOfHeroQuality(HERO_QUALITY_TYPE.PURPLE));
} else {
gachaResult.setContentId(this.bigReward.id, this.bigReward.goodId);
hasGetFloor = true;
}
}
if(historyCount >= dicFloorCount) {
hasGetFloor = false;
historyCount = 0;
}
}
this.player.setFloorCount(floorType, historyCount, hasGetFloor);
}
// 具体的卡池
private processDetail() {
for(let gachaResult of this.result.list) {
let detail = new ContentDetail(gachaResult.contentId, gachaResult.pickHero||this.player.pickHero);
let id = detail.getResult();
gachaResult.setHidOrGid(id, detail.count);
}
}
// 心愿单
private processHope() {
if(this.gachaType != GACHA_ID.NORMAL) return;
for(let gachaResult of this.result.list) {
if(gachaResult.contentId != getGachaContentOfHeroQuality(HERO_QUALITY_TYPE.GOLD)) continue; // 只有橙将
let { dic: { id: randHopePosition } } = getRandEelmWithWeight(gameData.gachaHope);
if(randHopePosition > 0) { // 按玩家设置的心愿单塞
let hopeHero = this.player.getHopeHero(randHopePosition)
if(hopeHero > 0) gachaResult.setHidOrGid(hopeHero);
}
this.player.setUserHope(gachaResult.hid); // 设置心愿单中了没有
}
}
// 创建信息
public getFinalResult(userHeroes: HeroType[]) {
return this.transferToFinalResult(this.result.list, userHeroes);
}
public pullBySimpleResult(simpleResult: {contentId: number, hid: number }[], userHeroes: HeroType[]) {
let results = simpleResult.map(obj => {
let gachaResult = new GachaResult(obj.contentId);
gachaResult.setHidOrGid(obj.hid);
return gachaResult;
});
return this.transferToFinalResult(results, userHeroes);
}
private transferToFinalResult(results: GachaResult[], userHeroes: HeroType[]) {
let hids = userHeroes.map(cur => cur.hid);
let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [];
for (let result of results) {
if (result.hid > 0) {
let hasHero = hids.indexOf(result.hid) != -1;
if (hasHero) { // 已有转换为碎片
let { pieceId, count } = transPiece(result.hid);
result.transferToPiece(pieceId, count);
items.push({ id: pieceId, count });
} else {
heroInfo.push({ hid: result.hid, count: 1 })//默认1个英雄
hids.push(result.hid);
}
} else {
items.push({ id: result.id, count: result.count });
}
}
return { items, heroInfo, resultList: results }
}
// 获得需要储存的数据
// 一般抽卡getter
public getUserGachaParam() {
return this.player.getUserGachaParam()
}
// 活动getter
public getActivityParam() {
let { hasGetFloor, floorCount } = this.player.getFloorCountByFloorType(GACHA_FLOOR_TYPE.ASSIGN);
return { hasGetFloor, floorCount };
}
}
class ContentDetail {
contentId: number;
type: number;
count: number;
param: number[];
pickHero: number;
constructor(contentId: number, pickHero: number) {
this.contentId = contentId;
let dicGachaContet = gameData.gachaContent.get(contentId);
this.type = dicGachaContet.type;
this.count = dicGachaContet.count;
this.param = dicGachaContet.param;
this.pickHero = pickHero;
}
public getResult() {
let { type } = gameData.gachaContent.get(this.contentId);
switch(type) {
case GACHA_CONTENT_TYPE.HERO:
return this.randomHeroByQuality(this.param[0]);
case GACHA_CONTENT_TYPE.HERO_PIECE:
return this.randomHeroPieceByQuality(this.param[0]);
case GACHA_CONTENT_TYPE.STONE:
return this.randomStoneByLv(this.param[0]);
case GACHA_CONTENT_TYPE.ITEMS:
return getRandSingleEelm(this.param);
default:
return 0
}
}
private randomHeroByQuality(quality: number) {
if(quality == 0) return this.pickHero;
let heroes = getAllHeroByQuality(quality);
return getRandSingleEelm(heroes);
}
private randomHeroPieceByQuality(quality: number) {
let pieces = getAllItemByQuality(IT_TYPE.HERO_PIECE, quality);
return getRandSingleEelm(pieces);
}
private randomStoneByLv(lv: number) {
let stones = getAllStoneByLv(lv);
return getRandSingleEelm(stones);
}
}
/**
* 根据品质获得武将池
* @param quality 品质
*/
export function getAllHeroByQuality(quality: number) {
let allHero: number[] = [];
let allQuality: number[] = [];
for (let { actorId } of gameData.recruit) {
let dicHero = gameData.hero.get(actorId);
if (dicHero.quality == quality) {
allHero.push(actorId);
}
if (allQuality.indexOf(dicHero.quality) == -1) allQuality.push(dicHero.quality);
}
allQuality.sort((a, b) => a - b);
if (allQuality.length == 0) return [];
if (allHero.length == 0) {
allHero = getAllHeroByQuality(allQuality[0]);
}
return allHero;
}
export function getAllItemByQuality(itid: number, quality: number) {
let allPiece: number[] = [];
for (let [id, dicGoods] of gameData.goods) {
if (dicGoods.itid == itid) {
if (quality == 0 || dicGoods.quality == quality) {
allPiece.push(id);
}
}
}
return allPiece;
}
export function getAllStoneByLv(lv: number) {
let items: number[] = [];
for(let [id, dicStone] of gameData.stone) {
if(dicStone.lv == lv) items.push(id);
}
return items;
}