Files
ZYZ/shared/db/Guild.ts
T

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TypeScript

import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
import Role, { RoleType } from './Role';
import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE, GUILD_SELECT, REDIS_KEY, SHOP_REFRESH_TYPE } from '../consts';
import { getZeroPoint, getZeroPointD, nowSeconds } from '../pubUtils/timeUtil';
import { gameData } from '../pubUtils/data';
import { SearchGuildParam } from '../domain/backEndField/search';
import { GVG } from '../pubUtils/dicParam';
export class Structure {
@prop({ required: true })
id: number;
@prop({ required: true })
lv: number;
}
@index({ code: 1 })
export default class Guild extends BaseModel {
@prop({ required: true })
code: string;
@prop({ required: true })
name: string;
@prop({ required: true })
icon: number;
@prop({ required: true, default: 1 })
lv: number;
@prop({ required: true, default: 1 })
lvUpdateTime: number;
@prop({ required: true, default: 1 })
memberCnt: number;
@prop({ required: true, default: false, select: false })
isMemberMax: boolean;
@prop({ required: true, default: 0 })
managerCnt: number;
@prop({ required: true, ref: () => Role, type: mongoose.Schema.Types.ObjectId })
leader: Ref<Role>;
@prop({ required: true, default: true })
isAuto: boolean;
@prop({ required: true, default: 0 })
ceLimit: number;
@prop({ required: true, default: '' })
notice: string;
@prop({ required: true, default: '' })
introduce: string;
@prop({ required: true, default: 0 })
fund: number;
@prop({ required: true, default: 0 })
todayFund: number; // 今天获得的资金,只增不减
@prop({ required: true, default: 0 })
refTodayFund: Date;
@prop({ required: true, default: 0 })
activeWeekly: number;
@prop({ required: true, default: nowSeconds() })
activeUpdateTime: number;
@prop({ required: true, default: 0 })
guildCe: number; // 总战力
@prop({ required: true, type: String, default: [], select: false })
members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力
@prop({ required: true, type: String, default: [], select: false })
invitedMembers: string[]; // 今天已邀请的玩家
@prop({ required: true, default: new Date(), select: false })
inviteTime: Date; // 今天已邀请的玩家
@prop({ required: true, type: Structure, default: getInitStructure(), _id: false })
structure: Structure[]
@prop({ required: true, default: GUILD_STATUS.RUNNING, enum: GUILD_STATUS })
status: number; // 军团状态
@prop({ required: true, default: 1, select: false })
serverId: number; // 分服
@prop({ required: true, default: 1 })
trainId: number; // 试炼id
@prop({ required: true, default: 1 })
trainLv: number; // 试炼等级
@prop({ required: true, default: () => { return getZeroPoint(SHOP_REFRESH_TYPE.WEEKLY) } })
resetTrainTime: number;//上次刷新挑战训练场次数的时间
@prop({ required: true, default: () => { return new Date()} })
resetTrainTimeDaily: Date;
@prop({ required: true, default: getZeroPointD })
refOpenBossTime: Date; // 开启boss本刷新时间
@prop({ required: true, default: 0 })
openBossCnt: number; // 开启boss本次数
@prop({ required: true })
sdkMark: boolean; // 37sdk标记有问题
@prop({ required: true, default: '' })
leagueCode: string; // 参与联军
public static async createGuild(params: { guildCode: string, name: string, icon: number, notice: string }, role: RoleType, serverId: number) {
const doc = new GuildModel();
const update = Object.assign(doc.toJSON(), params, { leader: role._id, members: [role.roleId], guildCe: role.ce, serverId, lvUpdateTime: nowSeconds() });
delete update._id;
const code = params.guildCode;
const result: GuildType = await GuildModel.findOneAndUpdate({ code }, update, { upsert: true, new: true })
.select({ _id: 0, __v: 0, createdAt: 0, updatedAt: 0 })
.populate('leader', { roleId: 1, roleName: 1, head: 1, frame: 1, spine: 1, lv: 1, quitTime: 1, ce: 1, title: 1, serverId: 1, _id: 0 }, 'Role')
.lean({ getters: true, virtuals: true });
return result;
}
public static async checkName(name: string, serverId: number) {
const result = await GuildModel.exists({ name, status: GUILD_STATUS.RUNNING, serverId });
return result;
}
public static async getGuildList(page: number, showPeopleMax: boolean, name: string, serverId: number) {
const condition = { status: GUILD_STATUS.RUNNING, serverId };
if(!showPeopleMax) {
condition['isMemberMax'] = false;
}
if(!!name) {
condition['name'] = { $regex: new RegExp(name, 'i') }
}
const guildList: GuildType[] = await GuildModel.find(condition)
.sort({ lv: -1, guildCe: -1 })
.limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE)
.select('code icon name lv memberCnt leader ceLimit isAuto')
.populate('leader', { roleName: 1, _id: 0 }, 'Role')
.lean({ getters: true, virtuals: true });
return guildList;
}
public static async getRank(type: string, serverId: number, page: number = 1) {
let sort = {}, condition = {};
switch(type) {
case REDIS_KEY.GUILD_LV_RANK:
sort = { lv: -1, activeWeekly: -1, lvUpdateTime: 1 }; break;
case REDIS_KEY.GUILD_ACTIVE_RANK:
sort = { activeWeekly: -1, activeUpdateTime: 1 }; condition = { activeWeekly: { $gt: 0 } }; break;
}
const guildList: GuildType[] = await GuildModel.find({ status: GUILD_STATUS.RUNNING, serverId, ...condition }, {_id: 0})
.sort(sort)
.limit(100).skip((page - 1) * 100)
.select(GUILD_SELECT.RANK)
.populate('leader', {roleId: 1, roleName: 1, title: 1, frame: 1, head: 1, spine: 1, frames: 1, heads: 1, spines: 1, lv: 1, _id: 0}, 'Role')
.lean({ virtuals: true });
return guildList;
}
public static async findAllGuild(select?: string) {
const guildList: GuildType[] = await GuildModel.find({ status: GUILD_STATUS.RUNNING }).select(select).lean();
return guildList;
}
public static async findByCode(code: string, serverId?: number, select?: string) {
let condition: any = { code, status: GUILD_STATUS.RUNNING };
if(serverId) condition.serverId = serverId;
const result: GuildType = await GuildModel.findOne(condition)
.select(select)
.populate('leader', {roleId: 1, roleName: 1, frame: 1, head: 1, spine: 1, frames: 1, heads: 1, spines: 1, lv: 1, quitTime: 1, ce: 1, title: 1}, 'Role')
.lean({ getters: true, virtuals: true });
return result;
}
public static async addMember(code: string, roleId: string, maxMemberCnt: number, serverId: number, ce: number) {
let result: GuildType = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1, guildCe: ce }, $push: { members: roleId } }, { new: true }).lean({getters: true});
if(result && result.memberCnt >= maxMemberCnt) {
result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean({getters: true});
}
return result;
}
public static async notAddMember(code: string, roleId: string, ce: number) {
let result: GuildType = await GuildModel.findOneAndUpdate({ code }, { $inc: { memberCnt: -1, guildCe: -ce }, $pull: { members: roleId }, $set: { isMemberMax: false } }, { new: true }).lean({getters: true});
return result;
}
public static async dismiss(code: string, serverId: number) {
const result: GuildType = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId }, { status: GUILD_STATUS.DISMISSED }, { new: true })
.populate('leader', {roleId: 1, _id: 0}, 'Role')
.select('+members').lean();
return result;
}
public static async quit(code: string, roleId: string, serverId: number, ce: number, isManage: boolean) {
const result: GuildType = await GuildModel.findOneAndUpdate({ code, serverId }, { $inc: { memberCnt: -1, guildCe: -ce, managerCnt: isManage?-1:0}, $pull: { members: roleId }, isMemberMax: false }, { new: true }).lean({ getters: true });
return result;
}
public static async updateInfo(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number, activeDaily?: number, activeWeekly?: number }, select?: string) {
let param = { $set: update };
if(incParam) param['$inc'] = incParam;
const result: GuildType = await GuildModel.findOneAndUpdate({ code }, param, { new: true }).select(select).lean();
return result;
}
public static async updateInfoWithLeader(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number, activeDaily?: number, activeWeekly?: number }, select?: string) {
const result: GuildType = await GuildModel.findOneAndUpdate({ code }, { $set: update, $inc: incParam }, { new: true })
.populate('leader', {roleId: 1, roleName: 1, frame: 1, head: 1, lv: 1, spine: 1, quitTime: 1, ce: 1, title: 1, _id: 0}, 'Role')
.select(select).lean({ virtuals: true });
return result;
}
public static async upStructure(code: string, id: number, cost: number, select?: string) {
if (id == GUILD_STRUCTURE.ARMY_CENTER) {
const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id, fund: { $gte: cost } }, { $inc: { 'structure.$.lv': 1, lv: 1, fund: -1 * cost }, $set: { isMemberMax: false, lvUpdateTime: nowSeconds() } }, { new: true }).select(select).lean();
return result;
} else {
const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id, fund: { $gte: cost } }, { $inc: { 'structure.$.lv': 1, fund: -1 * cost } }, { new: true }).select(select).lean();
return result;
}
}
public static async costFund(code: string, cost: number) {
const result: GuildType = await GuildModel.findOneAndUpdate({ code, fund: {$gte: cost}}, { $inc: { fund: -1 * cost } }, {new: true}).lean();
return result;
}
public static async findGuild(code: string, serverId: number, select?: string, lean = true) {
const result: GuildType = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId }).select(select).lean(lean);
return result;
}
public static async updateCe(roleId: string, inc: number, populate: boolean = false ) {
let result = await GuildModel.findOneAndUpdate({ members: { $elemMatch: { $eq: roleId } }, status: GUILD_STATUS.RUNNING}, {$inc: {guildCe: inc}}, {new: true}).lean({getters: true});
if(populate) {
result = await GuildModel.findOneAndUpdate({ members: { $elemMatch: { $eq: roleId } }, status: GUILD_STATUS.RUNNING}, {$inc: {guildCe: inc}}, {new: true})
.populate('leader', { roleId: 1, roleName: 1, head: 1, frame: 1, spine: 1, lv: 1, quitTime: 1, ce: 1, title: 1, _id: 0 }, 'Role').lean({getters: true});
}
return result;
}
/**
* 每周一,5点刷新,若满足刷新条件,则重置试炼等级并返回
* @param code
* @param serverId
* @param trainLv
* @param lean
*/
public static async resetGuildTrain(code: string, serverId: number, trainLv: number, lean = true) {
const time = getZeroPoint(SHOP_REFRESH_TYPE.WEEKLY);//每周一,5点刷新
const newTrainId = gameData.firstGuildTrainIdOfLv.get(trainLv);
const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId, resetTrainTime:{$ne:time}},{$set: {trainId: newTrainId, resetTrainTime: time, trainLv}}, {new: true}).lean(lean);
return result;
}
// 记录已邀请过的人
public static async recordInvitedMember(code: string, serverId: number, roleIds: string[], shouldRefresh: boolean) {
let result: GuildType;
if(shouldRefresh) {
result = await GuildModel.findOneAndUpdate( { code, serverId }, { $set: { invitedMembers: roleIds, inviteTime: new Date() }}, { new: true})
.select(GUILD_SELECT.INVITED_MEMBER)
.lean();
} else {
result = await GuildModel.findOneAndUpdate( { code, serverId }, { $push: { invitedMembers: { $each: roleIds } }, $set: { inviteTime: new Date() }}, { new: true})
.select(GUILD_SELECT.INVITED_MEMBER)
.lean();
}
return result;
}
public static async findByCodeAndSetMark(code: string, serverId: number, select?: string, getters = false) {
const role: RoleType = await GuildModel.findOneAndUpdate({ code, serverId }, { $set: { sdkMark: true } }, { new: true }).select(select).lean({ getters, virtuals: true });
return role;
}
private static getSearchObj(form: SearchGuildParam) {
let searchObj = {};
if (form.serverId) searchObj['serverId'] = form.serverId;
if (form.name) searchObj['name'] = { $regex: new RegExp(form.name.toString(), 'i') };
return searchObj
}
public static async findByCondition(page: number, pageSize: number, sortField: string = 'updatedAt', sortOrder: string = 'descend', form: SearchGuildParam = {}) {
let searchObj = this.getSearchObj(form);
let sort = {};
if (sortField && sortOrder) {
if (sortOrder == 'ascend') {
sort[sortField] = 1;
} else if (sortOrder == 'descend') {
sort[sortField] = -1;
}
}
const result: GuildType[] = await GuildModel
.find(searchObj).limit(pageSize).skip((page - 1) * pageSize).sort(sort)
.select('-_id -__v -updatedAt +serverId')
.populate('leader', { roleId: 1, roleName: 1, _id: 0 }, 'Role')
.lean({ getters: true, virtuals: true });
return result;
}
public static async countByCondition(form: SearchGuildParam = {}) {
let searchObj = this.getSearchObj(form);
const result = await GuildModel.count(searchObj);
return result;
}
public static async joinLeague(guildCode: string, leagueCode: string) {
const result: GuildType = await GuildModel.findOneAndUpdate({ code: guildCode }, { $set: { leagueCode } }, { new: true }).lean();
return result
}
public static async findGuildsForGVG(page: number, name: string, serverIds: number[]) {
let query: any = { status: GUILD_STATUS.RUNNING, lv: { $gte: GVG.GVG_ARMY_LEAGUE_TIME }, leagueCode: '', serverId: { $in: serverIds } };
if(name) {
query['name'] = { $regex: new RegExp(name, 'i') }
}
const result: GuildType[] = await GuildModel.find(query)
.populate('leader', { roleId: 1, roleName: 1, _id: 0 }, 'Role')
.skip((page - 1) * 30).limit(30)
.select('+serverId')
.lean();
return result;
}
public static async findByCodes(codes: string[]) {
const result: GuildType[] = await GuildModel.find({ status: GUILD_STATUS.RUNNING, code: { $in: codes } })
.populate('leader', { roleId: 1, roleName: 1, _id: 0 }, 'Role')
.select('+serverId')
.lean();
return result;
}
public static async quitFromLeague(guildCode: string, leagueCode: string, select = null) {
const result: GuildType = await GuildModel.findOneAndUpdate({ code: guildCode, leagueCode }, { $set: { leagueCode: '' } }, { new: true }).select(select).lean();
return result;
}
public static async dissmissLeague(leagueCode: string) {
const result: GuildType = await GuildModel.findOneAndUpdate({ leagueCode }, { $set: { leagueCode: '' }}).lean();
return result;
}
}
export const GuildModel = getModelForClass(Guild);
export interface GuildType extends Pick<DocumentType<Guild>, keyof Guild> { };
export type GuildUpdateParam = Partial<GuildType>; // 将所有字段变成可选项
function getInitStructure() {
let structure = new Array<Structure>();
for (let id = GUILD_STRUCTURE.START; id < GUILD_STRUCTURE.END; id++) {
structure.push({ id, lv: 1 });
}
return structure;
}