Files
ZYZ/game-server/app/services/taskService.ts
2021-05-28 15:23:16 +08:00

297 lines
13 KiB
TypeScript

import * as taskUtil from '../pubUtils/taskUtil';
import { RoleType } from '../db/Role';
import { pinus, FrontendOrBackendSession } from 'pinus';
import { resResult, shouldRefresh } from '../pubUtils/util';
import { STATUS, TASK_TYPE, TASK_FUN_TYPE, SHOP_REFRESH_TYPE } from '../consts';
import { TaskParam, TaskListReturn } from '../domain/roleField/task';
import { HeroType } from '../db/Hero';
import { EquipType } from '../db/Equip';
import { getRoleOnlineInfo } from './redisService';
import { HeroScores } from '../db/PvpHistoryOpp';
import { ItemInter } from '../pubUtils/interface';
import { UserTaskModel, UserTaskType } from '../db/UserTask';
import { UserTaskRecModel } from '../db/UserTaskRec';
import { UserTaskHistoryModel } from '../db/UserTaskHistory';
import { gameData, getGoodById } from '../pubUtils/data';
import { getSeconds, getZeroPointD } from '../pubUtils/timeUtil';
import { RoleStatus } from '../db/ComBattleTeam';
export async function checkTaskWithRoles(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) {
for (let role of roles) {
if (role) {
await checkTaskWithRole(serverId, role.roleId, role.roleId == roleId ? sid : null, role.roleId == roleId ? funcs : null, taskType, role);
}
}
}
export async function checkTaskWithRole(serverId: number, roleId: string, sid: string, funcs: number[], taskType: number, role: RoleType) {
let pushMessage = await taskUtil.checkTaskWithRole(serverId, roleId, taskType, role, funcs);
pushTaskUpdate(roleId, sid, funcs, pushMessage);
}
export async function checkTaskWithHero(roleId: string, sid: string, funcs: number[], taskType: number, hero: HeroType, args?: number[]) {
let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args, funcs);
pushTaskUpdate(roleId, sid, funcs, pushMessage);
}
export async function checkTaskWithEquip(roleId: string, sid: string, funcs: number[], taskType: number, equip: EquipType, args?: number[]) {
let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args, funcs);
pushTaskUpdate(roleId, sid, funcs, pushMessage);
}
export async function checkTaskWithArgs(roleId: string, sid: string, funcs: number[], taskType: number, args: number[]) {
let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args, funcs);
pushTaskUpdate(roleId, sid, funcs, pushMessage);
}
export async function checkTaskWithWar(roleId: string, sid: string, funcs: number[], taskType: number, warId: number, heroes: number[], count: number, star: number) {
let pushMessage = await taskUtil.checkTaskWithWar(roleId, taskType, warId, heroes, count, star, funcs);
pushTaskUpdate(roleId, sid, funcs, pushMessage);
}
export async function checkTaskWithGoods(roleId: string, sid: string, funcs: number[], taskType: number, goods: ItemInter[]) {
let pushMessage = await taskUtil.checkTaskWithGoods(roleId, taskType, goods, funcs);
pushTaskUpdate(roleId, sid, funcs, pushMessage);
}
export async function checkTask(roleId: string, sid: string, funcs: number[], taskType: number, count: number, isInc: boolean, param: TaskParam) {
let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param, funcs);
pushTaskUpdate(roleId, sid, funcs, pushMessage);
}
export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[], pushMessage: TaskListReturn[]) {
if (pushMessage.length > 0) {
if (!sid || !funcs) {
let onlineUser = await getRoleOnlineInfo(roleId);
sid = onlineUser.sid;
funcs = onlineUser.funcs || [];
}
if (!!sid) {
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onTaskUpdate', resResult(STATUS.SUCCESS, pushMessage), uids);
}
}
}
export async function checkActivityTask(serverId: number, sid: string, funcs: number[], roleId: string, taskType: TASK_TYPE, count: number, parma?: any) {
let pushMessage = await taskUtil.accomplishTask(serverId, roleId, taskType, count, parma);
pushActivityUpdate(roleId, sid, funcs, pushMessage);
}
export async function pushActivityUpdate(roleId: string, sid: string, funcs: number[], pushMessage: any[]) {
console.log('pushActivityUpdate', JSON.stringify(pushMessage))
if (pushMessage.length > 0) {
if (!sid || !funcs) {
let onlineUser = await getRoleOnlineInfo(roleId);
sid = onlineUser.sid;
funcs = onlineUser.funcs || [];
}
if (!!sid) {
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onActivityUpdate', resResult(STATUS.SUCCESS, pushMessage), uids);
}
}
}
/**
* battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了
*/
export async function checkTaskInBattleEnd(serverId: number, roleId: string, sid: string, funcs: number[], battleId: number, heroes: number[], star: number) {
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DAILY_STAR, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DAILY, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DUNGEON, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
//成长任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_MAIN, 1, { warId: battleId })
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.BATTLE_EXPEDITION, 1)
}
export async function checkTaskInComBattleEnd(roleStatus: RoleStatus[], capId: string, quality: number) {
console.log('********', JSON.stringify(roleStatus), capId, quality)
for (let { roleId, isRobot } of roleStatus) {
if (!isRobot) {
if (roleId == capId && roleStatus.length > 1) { // 招募队友
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
} else if (roleId !== capId) { // 协助寻宝
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
}
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE, 1, true, {});
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality });
}
}
}
export async function checkTaskInPvpEnd(roleId: string, sid: string, funcs: number[], isSuccess: boolean, heroScores: HeroScores[]) {
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP, 1, true, {});
if (isSuccess) {
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN, 1, true, {});
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
} else {
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 0, false, {});
}
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores });
}
// 获取task状态
export async function getCurTask(roleId: string, session: FrontendOrBackendSession) {
let userTask = await UserTaskModel.findByRole(roleId);
let { dailyTaskRefWeekly, dailyTaskRef } = userTask;
let curWeekStart = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
if (dailyTaskRefWeekly < curWeekStart) { // 刷新周宝箱
dailyTaskRefWeekly = curWeekStart;
}
session.set('refWeekly', getSeconds(dailyTaskRefWeekly));
session.push('refWeekly', () => { });
if (shouldRefresh(dailyTaskRef, new Date())) {
dailyTaskRef = new Date();
userTask = await UserTaskModel.updateInfo(roleId, { dailyTaskRef });
await removeHistoryTask(roleId, TASK_FUN_TYPE.DAILY);
}
session.set('refDaily', getSeconds(dailyTaskRef));
session.push('refDaily', () => { });
let mainTask = await getMainTask(roleId, userTask);
let dailyTask = await getDailyTask(roleId, userTask);
let achievement = await getAchievement(roleId, userTask);
return { mainTask, dailyTask, achievement };
}
export async function getMainTask(roleId: string, userTask: UserTaskType) {
let type = TASK_FUN_TYPE.MAIN;
let { mainTaskStage: stage } = userTask;
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
let taskList: TaskListReturn[] = [];
for (let [id, dic] of gameData.mainTask) {
if (dic.taskStage == stage) {
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
if (dbRec) {
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
} else {
taskList.push({ type, id, count: 0, received: false });
}
}
}
return { stage, taskList }
}
export async function getDailyTask(roleId: string, userTask: UserTaskType) {
let type = TASK_FUN_TYPE.DAILY;
let { dailyTaskPoint: point, dailyTaskRefWeekly, dailyTaskPointWeekly: weeklyPoint, dailyTaskBox: box } = userTask;
let curWeekStart = getZeroPointD(SHOP_REFRESH_TYPE.WEEKLY);
if (dailyTaskRefWeekly < curWeekStart) { // 刷新
dailyTaskRefWeekly = curWeekStart;
weeklyPoint = 0;
box = [];
}
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
let taskList: TaskListReturn[] = [];
for (let [id, dic] of gameData.dailyTask) {
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
if (dbRec) {
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
} else {
taskList.push({ type, id, count: 0, received: false });
}
}
return { point, weeklyPoint, taskList, box }
}
export async function getAchievement(roleId: string, userTask: UserTaskType) {
let type = TASK_FUN_TYPE.ACHIEVEMENT;
let { achievementBox: box, achievementPoint: point } = userTask;
let recMap = await UserTaskRecModel.findByRoleAndType(roleId, type); // group=>userTaskRec
let taskList: TaskListReturn[] = [];
for (let [id, dic] of gameData.achievement) {
let dbRec = recMap.get(dic.taskType)?.get(dic.group);
if (dbRec) {
taskList.push({ type, id, count: dbRec.count, received: dbRec.received.includes(id) });
} else {
taskList.push({ type, id, count: 0, received: false });
}
}
return { point, taskList, box }
}
// 刷新每日任务
export async function refDailyTask(roleId: string, sid: string) {
let userTask = await UserTaskModel.findByRole(roleId);
let taskList = await getDailyTask(roleId, userTask);
// 转移每日任务
await removeHistoryTask(roleId, TASK_FUN_TYPE.DAILY);
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onDailyTaskRefresh', resResult(STATUS.SUCCESS, { taskList }), uids);
}
export async function removeHistoryTask(roleId: string, type: number, today?: Date) {
// 转移每日任务
let history = await UserTaskRecModel.getHistoryRec(roleId, type, today);
if (history.length > 0) {
await UserTaskHistoryModel.pushUserTask(roleId, history);
await UserTaskRecModel.deleteHistory(history);
}
}
// 刷新每日宝箱数量
export async function refDailyTaskBox(roleId: string, sid: string, debug = false) {
let userTask = await UserTaskModel.refreshWeekly(roleId, debug);
if (userTask) {
let { dailyTaskPoint: point, dailyTaskPointWeekly: weeklyPoint, dailyTaskBox: box } = userTask;
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onTaskBoxRefresh', resResult(STATUS.SUCCESS, {
type: TASK_FUN_TYPE.DAILY,
point, weeklyPoint, box
}), uids);
}
}
//任务条件
//英雄满装备且都镶嵌相同阶数的宝石
export async function checkTaskConditionEquipSuitJewelStage(hero: HeroType) {
let isTask = true;//是否满足任务条件
let jewelLevel = -1;//宝石阶数
for (let i = 0; i < hero.ePlace.length; i++) {
let equipObj = <EquipType>hero.ePlace[i].equip;
if (equipObj) {
let equipObjInfo = getGoodById(equipObj.id);
if (equipObj.holes.length == equipObjInfo.hole && equipObjInfo.hole > 0) {
for (let j = 0; j < equipObj.holes.length; j++) {
let jewel = equipObj.holes[j].jewel;
let jewelInfo = getGoodById(jewel);
if (jewelInfo) {
if (jewelLevel == -1) {
jewelLevel = jewelInfo.lvLimited;
} else if (jewelInfo.lvLimited != jewelLevel) {
//宝石阶数不同
isTask = false;
break;
}
}
}
} else {
//宝石没有镶满
isTask = false;
break;
}
}
}
return { isTask, jewelLevel };
}