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ZYZ/shared/db/GVGTeam.ts
2023-02-17 10:59:38 +08:00

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// GVGTeam 数据库表,存储 GVG 队伍信息
import BaseModel from "./BaseModel";
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { genCode } from "../pubUtils/util";
import { LineupHero } from './../domain/roleField/hero';
import { nowSeconds } from "../pubUtils/timeUtil";
import { GVG } from "../pubUtils/dicParam";
import { DicGVGAreaPoint } from "../pubUtils/dictionary/DicGVGAreaPoint";
@index({ roleId: 1, teamId: 1 })
@index({ teamCode: 1 })
@index({ cityId: 1, leagueId: 1 })
export default class GVGTeam extends BaseModel {
@prop({ required: true })
roleId: string; // 玩家id
@prop({ required: true })
teamCode: string; // 玩家队伍唯一标识
@prop({ required: true })
teamId: number; // 队伍id1-3玩家的第几个队伍
@prop({ required: true })
leagueCode: string; // 联军
@prop({ required: true })
guildCode: string; // 军团
@prop({ required: false })
areaId: number;
@prop({ required: false })
cityId: number;
@prop({ required: false })
pointId: number;
@prop({ required: true })
head: number; // 头像
@prop({ required: true })
spine: number; // 形象
@prop({ required: true })
frame: number; // 相框
@prop({ required: true, default: 0 })
durability: number; // 耐久
@prop({ required: true, default: 0 })
restartTime: number; // 修整期倒计时
@prop({ required: true, default: 0 })
attackTime: number; // 进攻冷却时间
@prop({ required: true, default: 0 })
startMoveTime: number;
@prop({ required: true, default: 0 })
stopMoveTime: number; // 移动冷却时间
@prop({ required: true, default: 0 })
defenseTime: number; // 防守保护时间
@prop({ required: true, default: 0 })
point: number; // 积分
@prop({ required: true, type: () => LineupHero, _id: false })
lineup: LineupHero[];
@prop({ required: true })
lineupCe: number;
@prop({ required: true })
groupId: number; // 战区
@prop({ required: true })
serverType: number; // 单服还是跨服
@prop({ required: true, default: false })
isRobot: boolean; // 是否是机器人
// 创建队伍
public static async createTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
const doc = new GVGTeamModel();
const teamCode = genCode(8);
const update = Object.assign(doc.toJSON(), { roleId, leagueCode, teamId, teamCode, head, spine, frame, lineup });
const team: GVGTeamType | null = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
return team;
}
// 保存队伍
public static async saveTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
let team: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamId }).lean();
if (!team) {
team = await this.createTeam(roleId, leagueCode, teamId, head, spine, frame, lineup);
return team;
}
const update = { head, spine, frame };
if (lineup && lineup.length > 0) {
update['lineup'] = lineup;
}
team = await GVGTeamModel.findOneAndUpdate({ roleId, teamId }, { update }, { new: true }).lean();
return team;
}
// 查找角色队伍数
public static async getTeamCntByRole(roleId: string) {
const teams: GVGTeamType[] = await GVGTeamModel.find({ roleId }).select('teamCode').lean();
return teams.length;
}
// 通过城池ID获取队伍数
public static async getTeamCntByCity(cityId: number, leagueCode?: string) {
const query = { cityId };
if (leagueCode) {
query['leagueCode'] = leagueCode;
}
const teams: GVGTeamType[] = await GVGTeamModel.find(query).select('').lean();
return teams.length;
}
// 玩家切换城池更新队伍信息
public static async enterCity(roleId: string, cityId: number, areaId: number, groupId: number, serverType: number) {
const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0, groupId, serverType }).lean();
return !!res['ok'];
}
// 获取我的编队
public static async findByRole(roleId: string, select = '') {
const teams: GVGTeamType[] = await GVGTeamModel.find({ roleId }).select(select).lean();
return teams;
}
// 获取我的编队
public static async findByTeamCode(roleId: string, teamCode: string, select = '') {
const res: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamCode }).select(select).lean();
return res;
}
// 移动
public static async startMove(teamCode: string, areaId: number) {
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() + GVG.GVG_DEFAULT_MOVE_CD } }).lean();
return res;
}
public static async stopMove(teamCode: string, areaId: number) {
const res: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { areaId, stopMoveTime: nowSeconds() } }).lean();
return res;
}
// 查询挑战和防守的编队
public static async findBattleTeams(teamCode: string, oppoTeamCode: string) {
const teams: GVGTeamType[] = await GVGTeamModel.find({ teamCode: { $in: [ teamCode, oppoTeamCode ] } }).lean();
let attackTeam: GVGTeamType = null, defenseTeam: GVGTeamType = null;
for(let team of teams) {
if(team.teamCode == teamCode) attackTeam = team;
if(team.teamCode == oppoTeamCode) defenseTeam = team;
}
return { attackTeam, defenseTeam }
}
public static async checkRobot(groupId: number, serverType: number, cityId: number) {
return await GVGTeamModel.exists({ groupId, serverType, cityId, isRobot: true });
}
public static async initRobots(groupId: number, serverType: number, cityId: number, dicPoints: DicGVGAreaPoint[]) {
await GVGTeamModel.bulkWrite(dicPoints.map(dic => {
return {
updateOne: {
filter: { groupId, serverType, cityId, pointId: dic.pointId },
update: { $setOnInsert: { teamCode: `robot${dic.pointId}`, ...dic, isRobot: true } }, upsert: true
}
}
}));
}
// 攻击方攻击cd
public static async lockAttack(teamCode: string, groupId: number, serverType: number) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_ATTACK_CD, groupId, serverType } }, { new: true }).lean();
return team;
}
// 防守方防守cd
public static async lockDefense(teamCode: string, groupId: number, serverType: number) {
const team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $set: { attackTime: nowSeconds() + GVG.GVG_DEFAULT_DEFENSE_CD, groupId, serverType } }, { new: true }).lean();
return team;
}
}
export const GVGTeamModel = getModelForClass(GVGTeam);
export interface GVGTeamType extends Pick<DocumentType<GVGTeam>, keyof GVGTeam> {
id: number;
};
export type GVGTeamUpdate = Partial<GVGTeamType>; // 将所有字段变成可选项