Files
ZYZ/game-server/app/servers/activity/handler/dragonBoatHandler.ts
2023-05-23 19:58:53 +08:00

138 lines
5.7 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { parseNumberList, resResult } from '../../../pubUtils/util';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getPlayerDragonBoatData, getPlayerDragonBoatDataShow } from '../../../services/activity/dragonBoatService';
import { ActivityDragonBoatModel } from '../../../db/ActivityDragonBoat';
import { handleCost } from '../../../services/role/rewardService';
export default function (app: Application) {
new HandlerService(app, {});
return new DragonBoatHandler(app);
}
export class DragonBoatHandler {
constructor(private app: Application) {
}
/**
* @description 获取火神祭祀活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof DragonBoatHandler
*/
async getData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerDragonBoatDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 挑战开始
* @param {{ activityId: number, id: number}} msg
* @param {BackendSession} session
* @memberof DragonBoatHandler
*/
async gameStart(msg: { activityId: number, id: number }, session: BackendSession) {
const { activityId, id } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 挑战次数
if(playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_COUNT_OVER);
let route = playerData.findRoute(id);
if(!route) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND);
if(route.hasPass) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_HAS_PASS);
if(route.preId && route.preId != '&') {
let preIds = parseNumberList(route.preId);
let hasPass = preIds.find(preId => {
let preRoute = playerData.findRoute(preId);
return preRoute && preRoute.hasPass;
});
if(!hasPass) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_PRE_NOT_PASS);
}
let rewards = stringToRewardParam(route.reward);
let playerRecord = await ActivityDragonBoatModel.record(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, id, time: new Date(), rewards })
playerData.setPlayerRecords(playerRecord);
await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DRAGON_BOAT);
return resResult(STATUS.SUCCESS, {
activityId,
todayPlayCnt: playerData.todayPlayCnt,
playCnt: playerData.playCnt,
route: playerData.findRoute(id)?.getShowResult()
});
}
/**
* @description 挑战结束
* @param {{ activityId: number, id: number, count: number}} msg
* @param {BackendSession} session
* @memberof DragonBoatHandler
*/
async gameEnd(msg: { activityId: number, id: number }, session: BackendSession) {
const { activityId, id } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let route = playerData.findRoute(id);
if(!route) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_ROUTE_NOTFOUND);
return resResult(STATUS.SUCCESS, {
activityId,
todayPlayCnt: playerData.todayPlayCnt,
playCnt: playerData.playCnt,
route: route.getShowResult(),
goods: route.resultReward
});
}
/**
* @description 购买次数
* @param {{ activityId: number, id: number, count: number}} msg
* @param {BackendSession} session
* @memberof DragonBoatHandler
*/
async buyCnt(msg: { activityId: number, count: number }, session: BackendSession) {
const { activityId, count } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerDragonBoatData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
// 可购买次数
if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_BUY_COUNT_OVER);
if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_DRAGON_BOAT_BUY_COST);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// 保存数据
let buildResult = await ActivityDragonBoatModel.buyCnt(serverId, activityId, playerData.roundIndex, roleId, count);
// 更新数据
playerData.setPlayerRecords(buildResult);
return resResult(STATUS.SUCCESS, {
activityId,
maxBuyCnt: playerData.maxBuyCnt,
buyCnt: playerData.buyCnt
});
}
}