Files
ZYZ/game-server/app/servers/battle/handler/pvpHandler.ts
2021-01-07 21:03:51 +08:00

332 lines
15 KiB
TypeScript

import {Application, BackendSession} from 'pinus';
const _ = require('underscore');
import { gameData } from '../../../pubUtils/data';
import { checkPvp, initPvpInfo, refreshEnemies, getEnemies, getPlusScore, getLvByScore, defaultHeroes} from '../../../services/pvpService';
import { RoleModel, RoleType } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { resResult, reduceCe, genCode } from '../../../pubUtils/util';
import { SystemConfigModel } from '../../../db/SystemConfig'
import { PvpDefenseModel, PvpDefenseType, OppPlayers } from '../../../db/PvpDefense';
import { oppHeroesDefenseInter, pvpEndParamInter } from '../../../pubUtils/interface';
import { PVP_HERO_POS, ROBOT_NAME } from '../../../consts';
import { HeroType, HeroModel } from '../../../db/Hero';
import { CeAttrNumber } from '../../../db/generalField';
import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { PvpRecordModel, HeroesRecord } from '../../../db/PvpRecord';
export default function(app: Application) {
return new PvpHandler(app);
}
export class PvpHandler {
constructor(private app: Application) {
}
async test(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId);
const result = await initPvpInfo(role);
return resResult(STATUS.SUCCESS, {result});
}
async getData (msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let {heroes, score, pLv, winStreakNum, oppPlayers: oppPlayerInfos, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, seasonNum: playerSeaSonNum} = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let oppPlayers = getEnemies(oppPlayerInfos, winStreakNum);
let {warId, seasonNum, seasonEndTime} = await SystemConfigModel.findSystemConfig();
if (playerSeaSonNum !== seasonNum) {
//TODO去结算
}
let myRank = 999;//TODO去redis中获取
let data = {warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores}
return resResult(STATUS.SUCCESS, { data: data });
}
// TODO 刷新
async refreshOppPlayer (msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers });
let result = getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
return resResult(STATUS.SUCCESS, { oppPlayers: result, refOppCnt: 0 });
}
// 获取对手阵容具体信息
async getOppoPlayer (msg: { roleId: string }, session: BackendSession) {
let roleId = session.get('roleId');
let oppoRoleId = msg.roleId;
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let { oppPlayers } = pvpDefense;
let role = <RoleType>pvpDefense.role;
let curOpp = oppPlayers.find(cur => cur.roleId == oppoRoleId);
if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
let system = await SystemConfigModel.findSystemConfig();
let mapWarJson = gameData.warJson.get(system.warId);
let heroes = new Array<oppHeroesDefenseInter>();
if(curOpp.isRobot) { // 机器人
let { pos, robot } = curOpp;
let { warId } = robot;
let dicWarJson = gameData.warJson.get(warId);
let dicOpp = gameData.pvpOpponent.get(pos);
for(let json of dicWarJson) {
let curDicMapJson = mapWarJson.find(cur => cur.dataId == json.dataId);
const { actorId, actorName, attribute, skill, seid, star, spine, relation } = json;
if(relation == 2 && actorId > 0) { // 默认格子
let newAttribute = new CeAttrNumber();
for(let attrName in newAttribute) {
newAttribute[attrName] = Math.floor(attribute[attrName] * role.topFiveCe / 10000 * dicOpp.ratio);
}
newAttribute['speed'] = 0;
newAttribute['ap'] = 0;
let heroInfo = { actorId, actorName, skill, seid, star, spine, attribute: newAttribute, lv: role.lv };
heroes.push({
...curDicMapJson, ...heroInfo
});
}
}
} else { // 真人
let oppDef = <PvpDefenseType>curOpp.oppDef;
let role = <RoleType>oppDef.role;
let { globalCeAttr } = role;
for(let { actorId, hero, dataId, order } of oppDef.heroes) {
let curDicMapJson = mapWarJson.find(cur => cur.dataId == dataId);
let dicHero = gameData.hero.get(actorId);
let h = <HeroType>hero;
let { ceAttr } = h;
let newAttribute = new CeAttrNumber();
for(let attrName in newAttribute) {
let { base, ratioUp, fixUp, equipUp } = ceAttr[attrName];
let { ratioUp: ratioUp2, fixUp: fixUp2 } = globalCeAttr[attrName];
let result = base * ( 1 + ratioUp + ratioUp2) + fixUp + fixUp2 + equipUp;
newAttribute[attrName] += reduceCe(result);
}
newAttribute['speed'] = 0;
newAttribute['ap'] = 0;
let heroInfo = { outIndex: order, actorId, actorName: dicHero.name, skill:0, seid:'&', star: h.star, spine: 0, attribute: newAttribute, lv: h.lv };
heroes.push({
...curDicMapJson, ...heroInfo
});
}
}
return resResult(STATUS.SUCCESS, { roleId: oppoRoleId, pos: curOpp.pos, heroes });
}
// 开战
async pvpStart (msg: { warId: number, heroes: number[], roleId: string }, session: BackendSession) {
const { warId, heroes, roleId: oppRoleId } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let warInfo = gameData.war.get(warId);
if(!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO);
}
let checkHeroes = await checkBattleHeroesByHid(roleId, heroes);
if(!checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
const pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
let { oppPlayers } = pvpDefense;
let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId);
if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND)
const battleCode = genCode(8); // 关卡唯一值
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: {
roleId, roleName, warId,
status: 0,
warName: warInfo.gk_name,
warType: warInfo.warType,
record: { heroes, pos: curOpp.pos, oppRoleId }
}
}, true);
return resResult(STATUS.SUCCESS, {
battleCode
});
}
// 结算
async pvpEnd (msg: { battleCode: string, isSuccess: boolean, myHeroes: pvpEndParamInter[], oppHeroes: pvpEndParamInter[] }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
const { battleCode, isSuccess, myHeroes, oppHeroes } = msg;
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if(!BattleRecord || BattleRecord.status != 0) {
return resResult(STATUS.BATTLE_STATUS_WRONG);
}
let { record: { heroes: dbHeroes, oppRoleId, pos } } = BattleRecord;
let flag = 1; // 对比hero信息
for(let {hid} of myHeroes) {
if(dbHeroes.indexOf(hid) == -1) flag = 0;
}
if(!flag) return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
// 更新军功
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
if(!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
let { oppPlayers, winStreakNum, heroScores, score } = pvpDefense;
let curOpp = oppPlayers.find(cur => cur.roleId == oppRoleId && cur.pos == pos);
if(!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
const dicOpp = gameData.pvpOpponent.get(pos);
let plusScore = getPlusScore(winStreakNum);
let myHeroRecords = new Array<HeroesRecord>();
let showHeroScores = new Array<{hid: number, addScore: number, plusScore: number, score: number}>();
let addSumScore = 0;
for(let { hid, damage, heal, underDamage } of myHeroes) {
let curHeroScore = heroScores.find(cur => cur.hid == hid);
if(isSuccess) {
if(!curHeroScore) {
curHeroScore = {
hid, score: dicOpp.score + plusScore
};
heroScores.push(curHeroScore);
} else {
curHeroScore.score += dicOpp.score + plusScore;
}
addSumScore += dicOpp.score + plusScore;
showHeroScores.push({
hid, addScore: dicOpp.score, plusScore, score: curHeroScore.score
});
winStreakNum ++;
} else {
showHeroScores.push({
hid, addScore: 0, plusScore: 0, score: curHeroScore.score
});
winStreakNum = 0;
}
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv');
let { quality, star, colorStar, lv} = myHero;
myHeroRecords.push({
hid, quality, star, colorStar, lv, damage, heal, underDamage
});
}
let oppHeroRecords = new Array<HeroesRecord>();
for(let { hid, damage, heal, underDamage } of myHeroes) {
if(curOpp.isRobot) {
let dicHero = gameData.hero.get(hid);
let { quality, initialStars: star } = dicHero;
oppHeroRecords.push({
hid, quality, star, colorStar: 0, lv: 0, damage, heal, underDamage
});
} else {
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv');
let { quality, star, colorStar, lv} = myHero;
oppHeroRecords.push({
hid, quality, star, colorStar, lv, damage, heal, underDamage
});
}
}
score += addSumScore;
let pLv = getLvByScore(heroScores);
// 刷新对手
const role = await RoleModel.findByRoleId(roleId);
let newOppPlayers: Array<OppPlayers> = await refreshEnemies(role, score, pLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers: newOppPlayers, heroScores, score, pLv, winStreakNum });
let result = getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
// 更新battleRecord
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess?1:2 }
}, true);
let oppRole;
if(curOpp.isRobot) {
oppRole = { ...curOpp.robot, title: 1, topFiveCe: curOpp.robot.defCe};
} else {
oppRole = await RoleModel.findByRoleId(oppRoleId);
}
// TODO 战报记录方法抽象
await PvpRecordModel.createRec({roleId1: roleId, roleId2: oppRoleId, warId: BattleRecord.battleId, attackInfo: {
roleId, roleName, lv: role.lv, sHid: role.sHid, headHid: role.headHid, title: role.title, ce: role.topFiveCe, heroes: myHeroRecords, isSuccess, score: isSuccess?addSumScore:0
}, defenseInfo: {
roleId: oppRole.roleId, roleName: oppRole.roleName, lv: oppRole.lv, sHid: oppRole.sHid, headHid: oppRole.headHid, title: oppRole.title, ce: oppRole.topFiveCe, heroes: myHeroRecords, isSuccess: !isSuccess, score: 0
}})
return resResult(STATUS.SUCCESS, {
battleCode, isSuccess,
score, pLv, myRank: 0,
heroScores: showHeroScores,
oppPlayers: result
});
}
async saveDefense(msg: { heroes: Array<{actorId: number, dataId: number, order: number}>, isDefaultHero:boolean }, session: BackendSession) {
let {heroes, isDefaultHero} = msg;
let roleId = session.get('roleId');
if (heroes.length > 5) {
return resResult(STATUS.WRONG_PARMS);
}
heroes = _.uniq(heroes, function(item) {
return item.order;
});
let { heroes: defHeros } = await PvpDefenseModel.findByRoleId(roleId);
let defCe = 0;
if (!!isDefaultHero) {
let role = await RoleModel.findByRoleId(roleId);
let { resHeroes } = await defaultHeroes(role);
return resResult(STATUS.SUCCESS, { data: { heroes: resHeroes } });
} else {
for (let dataId = PVP_HERO_POS.START; dataId <= PVP_HERO_POS.END; dataId++) {
let index = _.findIndex(heroes, {dataId});
let defIndex = _.findIndex(defHeros, {dataId});
if (defIndex == -1) {
defIndex = defHeros.length;
defHeros.push({actorId:0, order:0,ce:0, hero:null,dataId});
}
if (index == -1) {
defHeros[defIndex].actorId = 0;
defHeros[defIndex].order = 0;
defHeros[defIndex].ce = 0;
defHeros[defIndex].hero = null;
defHeros[defIndex].dataId = dataId;
continue;
}
let hero = await HeroModel.findByHidAndRole(heroes[index].actorId, roleId);
if (!hero) {
continue;
}
defHeros[defIndex].actorId = heroes[index].actorId;
defHeros[defIndex].order = heroes[index].order;
defHeros[defIndex].ce = hero.ce;
defHeros[defIndex].hero = hero._id;
defCe += hero.ce;
}
let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(roleId, {defCe, heroes: defHeros});
return resResult(STATUS.SUCCESS, { data: { heroes: resHeroes } });
}
}
}