pvp结算保存战报
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@@ -9,12 +9,13 @@ import { SystemConfigModel } from '../../../db/SystemConfig'
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import { PvpDefenseModel, PvpDefenseType, OppPlayers } from '../../../db/PvpDefense';
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import { oppHeroesDefenseInter, pvpEndParamInter } from '../../../pubUtils/interface';
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import { PVP_HERO_POS, ROBOT_NAME } from '../../../consts';
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import { HeroType, HeroModel } from '../../../db/Hero';
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import { CeAttrNumber } from '../../../db/generalField';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { HeroModel, HeroType } from '../../../db/Hero';
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import { PVP_HERO_POS, ROBOT_NAME } from '../../../consts';
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import { PvpRecordModel, HeroesRecord } from '../../../db/PvpRecord';
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export default function(app: Application) {
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return new PvpHandler(app);
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}
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@@ -177,14 +178,13 @@ export class PvpHandler {
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return resResult(STATUS.BATTLE_STATUS_WRONG);
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}
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let flag = 1; // 对比hero信息
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let { record: { heroes: dbHeroes, oppRoleId, pos } } = BattleRecord;
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let flag = 1; // 对比hero信息
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for(let {hid} of myHeroes) {
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if(dbHeroes.indexOf(hid) == -1) flag = 0;
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}
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if(!flag) {
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return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
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}
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if(!flag) return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR);
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// 更新军功
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let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
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@@ -196,8 +196,10 @@ export class PvpHandler {
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const dicOpp = gameData.pvpOpponent.get(pos);
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let plusScore = getPlusScore(winStreakNum);
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let myHeroRecords = new Array<HeroesRecord>();
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let showHeroScores = new Array<{hid: number, addScore: number, plusScore: number, score: number}>();
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for(let { hid, damage, heal, hurt } of myHeroes) {
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let addSumScore = 0;
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for(let { hid, damage, heal, underDamage } of myHeroes) {
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let curHeroScore = heroScores.find(cur => cur.hid == hid);
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if(isSuccess) {
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if(!curHeroScore) {
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@@ -208,7 +210,7 @@ export class PvpHandler {
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} else {
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curHeroScore.score += dicOpp.score + plusScore;
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}
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score += dicOpp.score + plusScore;
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addSumScore += dicOpp.score + plusScore;
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showHeroScores.push({
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hid, addScore: dicOpp.score, plusScore, score: curHeroScore.score
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});
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@@ -219,7 +221,31 @@ export class PvpHandler {
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});
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winStreakNum = 0;
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}
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const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv');
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let { quality, star, colorStar, lv} = myHero;
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myHeroRecords.push({
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hid, quality, star, colorStar, lv, damage, heal, underDamage
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});
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}
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let oppHeroRecords = new Array<HeroesRecord>();
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for(let { hid, damage, heal, underDamage } of myHeroes) {
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if(curOpp.isRobot) {
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let dicHero = gameData.hero.get(hid);
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let { quality, initialStars: star } = dicHero;
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oppHeroRecords.push({
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hid, quality, star, colorStar: 0, lv: 0, damage, heal, underDamage
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});
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} else {
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const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv');
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let { quality, star, colorStar, lv} = myHero;
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oppHeroRecords.push({
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hid, quality, star, colorStar, lv, damage, heal, underDamage
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});
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}
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}
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score += addSumScore;
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let pLv = getLvByScore(heroScores);
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// 刷新对手
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@@ -235,7 +261,19 @@ export class PvpHandler {
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$set: { status: isSuccess?1:2 }
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}, true);
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// TODO 记录战报
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let oppRole;
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if(curOpp.isRobot) {
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oppRole = { ...curOpp.robot, title: 1, topFiveCe: curOpp.robot.defCe};
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} else {
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oppRole = await RoleModel.findByRoleId(oppRoleId);
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}
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// TODO 战报记录方法抽象
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await PvpRecordModel.createRec({roleId1: roleId, roleId2: oppRoleId, warId: BattleRecord.battleId, attackInfo: {
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roleId, roleName, lv: role.lv, sHid: role.sHid, headHid: role.headHid, title: role.title, ce: role.topFiveCe, heroes: myHeroRecords, isSuccess, score: isSuccess?addSumScore:0
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}, defenseInfo: {
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roleId: oppRole.roleId, roleName: oppRole.roleName, lv: oppRole.lv, sHid: oppRole.sHid, headHid: oppRole.headHid, title: oppRole.title, ce: oppRole.topFiveCe, heroes: myHeroRecords, isSuccess: !isSuccess, score: 0
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}})
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return resResult(STATUS.SUCCESS, {
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battleCode, isSuccess,
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@@ -1,7 +1,7 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
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// const _ = require('underscore');
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const Transaction = require('mongoose-transactions');
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const _ = require('underscore');
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// const Transaction = require('mongoose-transactions');
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@index({ roleId: 1, id: 1 })
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@index({ seqId: 1 })
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@modelOptions({ schemaOptions: { id: false } })
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@@ -50,59 +50,59 @@ export default class Item extends BaseModel {
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return items;
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}
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// public static async decreaseItems(roleId: string, items: Array<{ id: number, count: number, ratio?: number }>, lean = true) {
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// let updateItems = new Array<{ id: number, count: number, ratio?: number }>(), hasError: boolean = false, result = new Array();
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// for (let { id, count, ratio } of items) {
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// let rec: ItemType;
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// if (!ratio) {
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// rec = await ItemModel.findOneAndUpdate({ roleId, id, count: { $gte: count } }, { $inc: { count: -1 * count } }, { new: true }).lean(lean);
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// } else {
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// rec = await ItemModel.findOneAndUpdate({ roleId, id }, { $inc: { count: ratio * count } }, { new: true, upsert: true }).lean(lean);
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// }
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// if (!!rec) {
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// let index = _.findIndex(result,{id})
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// if (!!result[index]) {
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// result[index] = { id: rec.id, count: rec.count }
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// } else {
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// result.push({ id: rec.id, count: rec.count });
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// }
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// updateItems.push({ id, count, ratio });
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// } else {
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// hasError = true; break;
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// }
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// }
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// if (hasError) { // 数量不足
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// for (let { id, count, ratio } of updateItems) {
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// if (!ratio) ratio = -1;
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// await ItemModel.findOneAndUpdate({ roleId, id }, { $inc: { count: -ratio * count } }, { new: true }).lean(lean);
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// }
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// return { hasError: true }
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// } else {
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// return { hasError: false, result }
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// }
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// }
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public static async decreaseItems(roleId: string, items: Array<{ id: number, count: number, ratio?: number}>, lean = true) {
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const transaction = new Transaction();
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let hasError: boolean = false, result = new Array();
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try {
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for (let { id, count, ratio } of items) {
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if (ratio) ratio = -1;
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await transaction.update({ roleId, id, count: { $gte: count } }, { $inc: { count: ratio * count } }, { new: true});
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const rec: ItemType = await transaction.findOneAndUpdate({ roleId, id, count: { $gte: count } }, { $inc: { count: ratio * count } }, { new: true}).lean(lean);
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if (!!rec) {
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result.push({ id: rec.id, count: rec.count });
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} else {
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hasError = true; break;
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}
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public static async decreaseItems(roleId: string, items: Array<{ id: number, count: number, ratio?: number }>, lean = true) {
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let updateItems = new Array<{ id: number, count: number, ratio?: number }>(), hasError: boolean = false, result = new Array();
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for (let { id, count, ratio } of items) {
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let rec: ItemType;
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if (!ratio) {
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rec = await ItemModel.findOneAndUpdate({ roleId, id, count: { $gte: count } }, { $inc: { count: -1 * count } }, { new: true }).lean(lean);
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} else {
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rec = await ItemModel.findOneAndUpdate({ roleId, id }, { $inc: { count: ratio * count } }, { new: true, upsert: true }).lean(lean);
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}
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await transaction.run();
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return {hasError, result};
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} catch (error) {
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await transaction.rollback().catch(console.error);
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transaction.clean();
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return {error};
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if (!!rec) {
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let index = _.findIndex(result,{id})
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if (!!result[index]) {
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result[index] = { id: rec.id, count: rec.count }
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} else {
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result.push({ id: rec.id, count: rec.count });
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}
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updateItems.push({ id, count, ratio });
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} else {
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hasError = true; break;
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}
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}
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if (hasError) { // 数量不足
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for (let { id, count, ratio } of updateItems) {
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if (!ratio) ratio = -1;
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await ItemModel.findOneAndUpdate({ roleId, id }, { $inc: { count: -ratio * count } }, { new: true }).lean(lean);
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}
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return { hasError: true }
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} else {
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return { hasError: false, result }
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}
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}
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// public static async decreaseItems(roleId: string, items: Array<{ id: number, count: number, ratio?: number}>, lean = true) {
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// const transaction = new Transaction();
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// let hasError: boolean = false, result = new Array();
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// try {
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// for (let { id, count, ratio } of items) {
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// if (ratio) ratio = -1;
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// await transaction.update({ roleId, id, count: { $gte: count } }, { $inc: { count: ratio * count } }, { new: true});
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// const rec: ItemType = await transaction.findOneAndUpdate({ roleId, id, count: { $gte: count } }, { $inc: { count: ratio * count } }, { new: true}).lean(lean);
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// if (!!rec) {
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// result.push({ id: rec.id, count: rec.count });
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// } else {
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// hasError = true; break;
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// }
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// }
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// await transaction.run();
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// return {hasError, result};
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// } catch (error) {
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// await transaction.rollback().catch(console.error);
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// transaction.clean();
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// return {error};
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// }
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// }
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public static async deleteAccount(roleId: string) {
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let result = await ItemModel.deleteMany({ roleId });
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72
shared/db/PvpRecord.ts
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72
shared/db/PvpRecord.ts
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@@ -0,0 +1,72 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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export class HeroesRecord {
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@prop({ required: true, default: 0 })
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hid: number; // 武将id
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@prop({ required: true, default: 0 })
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quality: number; // 品质
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@prop({ required: true, default: 0 })
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star: number; // 星级
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@prop({ required: true, default: 0 })
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colorStar: number; // 觉醒
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@prop({ required: true, default: 0 })
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lv: number; // 等级
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@prop({ required: true, default: 0 })
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damage: number; // 伤害
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@prop({ required: true, default: 0 })
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heal: number; // 治疗
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@prop({ required: true, default: 0 })
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underDamage: number; // 承伤
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}
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export class PlayerInfo {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色 名
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@prop({ required: true, default: 0 })
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lv: number; // 等级
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@prop({ required: true, default: 0 })
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sHid: number; // 形象
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@prop({ required: true, default: 0 })
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headHid: number; // 头像
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@prop({ required: true, default: 0 })
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title: number; // 爵位
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@prop({ required: true, default: 0 })
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ce: number; // 最高五人战力
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@prop({ required: true, default: false })
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isSuccess: boolean; // 是否胜利
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@prop({ required: true, default: 0 })
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score: number; // 获得的总积分
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@prop({ required: true, type: HeroesRecord, default: [], _id: false })
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heroes: HeroesRecord[]; // 获得的总积分
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}
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@index({ roleId1: 1, updatedAt: -1 })
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@index({ roleId2: 1, updatedAt: -1 })
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export default class PvpRecord extends BaseModel {
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@prop({ required: true })
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roleId1: string; // 角色 id
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@prop({ required: true })
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roleId2: string; // 角色 id
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@prop({ required: true, default: 0 })
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warId: number; // 这一关使用的地图
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@prop({ required: true, type: PlayerInfo, default: {}, _id: false })
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attackInfo: PlayerInfo; // 攻方信息
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@prop({ required: true, type: PlayerInfo, default: {}, _id: false })
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defenseInfo: PlayerInfo; // 守方信息
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public static async createRec(param: { roleId1: string, roleId2: string, warId: number, attackInfo: PlayerInfo, defenseInfo: PlayerInfo}, lean = true) {
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const result = await PvpRecordModel.findOneAndUpdate({}, param, { new: true, upsert: true }).lean();
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return result;
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}
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}
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export const PvpRecordModel = getModelForClass(PvpRecord);
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export interface PvpRecordType extends Pick<DocumentType<PvpRecord>, keyof PvpRecord>{};
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@@ -94,5 +94,5 @@ export interface pvpEndParamInter {
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hid: number;
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damage: number;
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heal: number;
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hurt: number;
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underDamage: number;
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}
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