Files
ZYZ/game-server/app/services/guildTrainService.ts
mamengke01 bb2f17089e 试炼
2021-01-23 17:05:53 +08:00

122 lines
5.0 KiB
TypeScript

import { UserGuildModel } from '../db/UserGuild';
import { getArmyTrainJuDian } from '../pubUtils/data';
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
import { GUILD_REPORT_NUM } from '../consts/constModules/guildConst';
import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain';
import { GuildModel } from '../db/Guild';
import { findWhere } from 'underscore';
export async function getUserGuild(roleId: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getTodayZeroPoint()) {
trainCount = 2;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
return userGuild;
}
export async function recordUserGuild(roleId: string, code: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild||userGuild.guildCode != code)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getTodayZeroPoint()) {
trainCount = 0;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
return userGuild;
}
export function getGuildTrain (guildTrains, trainCount:number, trainRewards: Array<number>) {
let list = [];
list = guildTrains.map(({trainId, isComplete})=>{
return ({trainId, isComplete, });
});
return { list, trainCount, trainRewards};
}
export function getGuildTrainRewards (guildTrain) {
let { trainInstances: instances } = getArmyTrainJuDian(guildTrain.trainId);
let trainBoxs = guildTrain.trainInstances.map(({hid, trainBoxs, endTime})=>{
let instance = findWhere(instances, { hid });
let isComplete = false;
if ( guildTrain.progress >= instance.progress)
isComplete = true;
return {hid, recordBoxs: trainBoxs, trainId: guildTrain.trainId, endTime, isComplete};
})
return { trainBoxs};
}
export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId: string, trainCount:number, trainRewards: Array<number>, trainIds:Array<number>) {
let guildTrain;
guildTrains.map(({trainId, isComplete, trainInstances, ranks, reports})=>{
if (trainIds.indexOf(trainId) == -1) {
return;
}
ranks.sort(function(a, b) {
return b.score - a.score;
});
let myRank = {};
let resRanks = ranks.map(({roleId: rankRoleId, score}, index)=>{
if (roleId == rankRoleId)
myRank = {roleId: rankRoleId, score, rankLv: index+1};
return {roleId: rankRoleId, score, rankLv: index+1};
});
let { trainInstances: instances } = getArmyTrainJuDian(trainId);
let resTrainBoxs = [];
let resTrainInstances = trainInstances.map(({hid, progress, endTime, trainBoxs})=>{
let instance = findWhere(instances, { hid });
let isComplete = false;
if ( progress >= instance.progress)
isComplete = true;
resTrainBoxs.push({hid, recordBoxs: trainBoxs, trainId, endTime, isComplete});
return {hid, progress, endTime, isComplete};
})
let lastGuildTrain = findWhere(guildTrains, { trainId: trainId - 1});
if (!!lastGuildTrain) {
let lenNum = lastGuildTrain.reports.length;
if (lenNum < GUILD_REPORT_NUM)
reports = [...lastGuildTrain.reports, ...reports];
else {
let trainReports = lastGuildTrain.reports.splice(lenNum - GUILD_REPORT_NUM - 1, GUILD_REPORT_NUM);
reports = [...trainReports, ...reports];
}
let flag = false;
let lastTrainBoxs = lastGuildTrain.trainInstances.map(({hid, endTime, trainBoxs}) => {
if (endTime < nowSeconds()) {
flag = true;
}
return {hid, recordBoxs: trainBoxs, trainId: lastGuildTrain.trainId, endTime, isComplete: true};
});
if (flag) {
resTrainBoxs.push(...lastTrainBoxs);
}
}
guildTrain = {trainId, isComplete, trainInstances: resTrainInstances, trainBoxs: resTrainBoxs, reports, myRank, ranks: resRanks};
});
return { guildTrain, trainCount, trainRewards};
}
export async function lockTrain(code: string, trainId: number) {
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
if (!!guildTrain) {
return;
}
let { trainInstances } = getArmyTrainJuDian(trainId);
// 初始化
let instances:Array<TrainInstance> = trainInstances.map(trainInstance => {
let t = new TrainInstance();
t.hid = trainInstance.hid;
t.progress = 0;
t.endTime = 0;
t.trainBoxs = [];
return t;
});
guildTrain = await GuildTrainModel.openGuildTrain(code, trainId, instances);
await GuildModel.updateInfo(code, {trainId}, {});
return guildTrain;
}