This commit is contained in:
mamengke01
2021-01-23 17:05:26 +08:00
parent 3e6ec77d56
commit bb2f17089e
12 changed files with 275 additions and 114 deletions

View File

@@ -1,5 +1,5 @@
import { Application, BackendSession, pinus } from 'pinus';
import { resResult, genCode } from '../../../pubUtils/util';
import { resResult, genCode, getRandomByLen } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB } from '../../../consts';
import { GuildTrainModel } from '../../../db/GuildTrain';
import { BattleRecordModel } from '../../../db/BattleRecord';
@@ -10,6 +10,10 @@ import { lockData } from '../../../services/redLockService';
import { GUILD_DATA_NAME } from '../../../consts/constModules/guildConst';
import { UserGuildModel } from '../../../db/UserGuild';
import { GuildModel } from '../../../db/Guild';
import { getArmyTrainJuDian, getTrainSoloReward, getTrainBaseByLv } from '../../../pubUtils/data';
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
import { handleCost, addItems } from '../../../services/rewardService';
export default function (app: Application) {
return new GuildTrainHandler(app);
}
@@ -20,13 +24,13 @@ export class GuildTrainHandler {
}
//获得试炼的详情
async getTrainScriptByTrainId(msg: { code: string}, session: BackendSession) {
const { code } = msg;
async getTrainInstance(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let userGuild = await getUserGuild(roleId, code);
let userGuild = await getUserGuild(roleId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let { trainId } = await GuildModel.findGuild(code, serverId, 'trainId');
let trainIds = [trainId];
if (trainId - 1 > 0) {
@@ -44,65 +48,69 @@ export class GuildTrainHandler {
return resResult(STATUS.SUCCESS, result);
}
async trainScriptStart(msg: { code: string, trainId: number, hid: number }, session: BackendSession) {
const { code, trainId, hid } = msg;
async trainBattleStart(msg: { hid: number, trainId: number, difficulty: number }, session: BackendSession) {
const { hid, difficulty, trainId } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
let userGuild = await getUserGuild(roleId, code);
if (!userGuild)
const serverId = session.get('serverId');
let userGuild = await getUserGuild(roleId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
if (userGuild.trainCount > 2) //TODO检查次数
const { guildCode: code } = userGuild;
if (userGuild.trainCount <= 0)
return resResult(STATUS.GUILD_TRAIN_BATTLE_COUNT_NOT_ENOUGH);
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId, 'trainId isComplete trainScripts');
let { trainId: curTeainId } = await GuildModel.findGuild(code, serverId, 'trainId');
if (curTeainId !== trainId)
return resResult(STATUS.GUILD_TRAIN_LEVEL_IS_COMPLETE);
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId, 'trainId isComplete trainInstances');
if (!guildTrain && guildTrain.isComplete)
return resResult(STATUS.GUILD_TRAIN_SCRIPT_NOT_OPENED);
let trainScript = findWhere(guildTrain.trainScripts, { hid });
if (!trainScript)
let { trainInstances } = getArmyTrainJuDian(trainId);
let instance = findWhere(trainInstances, { hid });
if (!instance)
return resResult(STATUS.WRONG_PARMS);
let trainInstance = findWhere(guildTrain.trainInstances, { hid });
if (!trainInstance)
return resResult(STATUS.WRONG_PARMS);
//TODO 判断是否压制成功
if (trainScript.progress >= 1000) {
if (trainInstance.progress >= instance.progress) {
return resResult(STATUS.GUILD_TRAIN_IS_COMPLETE);
}
const battleCode = genCode(8); // 关卡唯一值
//TODO查看地图字典
let warInfo;
let warId;
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: {
roleId, roleName, battleId: warId,
roleId, roleName, battleId: instance.warId,
status: 0,
warName: warInfo.gk_name,
warType: warInfo.warType,
record: { heroes:[], trainId, hid},
record: { heroes:[], trainId, hid, guildCode: code, difficulty},
}
}, true);
return resResult(STATUS.SUCCESS, { battleCode });
}
async trainScriptEnd(msg: { code: string, battleCode: string, isSuccess: boolean}, session: BackendSession) {
const { code, battleCode, isSuccess} = msg;
async trainBattleEnd(msg: { battleCode: string, isSuccess: boolean}, session: BackendSession) {
const { battleCode, isSuccess } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
return resResult(STATUS.WRONG_PARMS);
}
let userGuild = await getUserGuild(roleId, code);
const roleName = session.get('roleName');
const sid = session.get('sid');
let userGuild = await getUserGuild(roleId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
let time = battleRecord.createdAt.getTime()/1000;
const { guildCode: code } = userGuild;
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
// if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId || battleRecord.record.guildCode != code) {
// return resResult(STATUS.WRONG_PARMS);
// }
let time = Math.floor(battleRecord.createdAt.getTime()/1000);
// if (userGuild.trainCount - 1 < 0) {
// return resResult(STATUS.WRONG_PARMS);
// }
if (time > getTodayZeroPoint()) {
if (userGuild.trainTime > getTodayZeroPoint()) {
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount: userGuild.trainCount + 1});
} else {
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount: 1, trainTime: nowSeconds()});
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount: userGuild.trainCount - 1});
}
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: { status: isSuccess?1:2 }
}, true);
let guildTrains = [];
let trainIds = [];
let trainId = battleRecord.record.trainId;
let hid = battleRecord.record.hid;
let res:any = await lockData(serverId, GUILD_DATA_NAME.TRAIN, code + '_' + trainId);//加锁
@@ -113,29 +121,39 @@ export class GuildTrainHandler {
res.releaseCallback();//解锁
return resResult(STATUS.GUILD_TRAIN_SCRIPT_NOT_OPENED);
}
let trainScript = findWhere(guildTrain.trainScripts,{hid});
if (!trainScript)
let trainInstance = findWhere(guildTrain.trainInstances, { hid });
if (!trainInstance)
return resResult(STATUS.WRONG_PARMS);
let addScore;
//结算奖励 TODO
let { trainInstances } = getArmyTrainJuDian(trainId);
let instance = findWhere(trainInstances, { hid });
if (!instance)
return resResult(STATUS.WRONG_PARMS);
let trainSoloReward = getTrainSoloReward(battleRecord.record.difficulty);
if (!trainSoloReward)
return resResult(STATUS.WRONG_PARMS);
let addScore = isSuccess?trainSoloReward.winScore:trainSoloReward.failScore;
let goods = await addItems(roleId, roleName, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.HONOUR), count: isSuccess?trainSoloReward.failHonour:trainSoloReward.failHonour}]);
let guildTrains = [];
let trainIds = [];
//是否压制
let { isComplete, reports, ranks } = guildTrain;
let index = findIndex(ranks, {roleId});
if (index !== -1) {
ranks[index].score += addScore;
} else {
ranks.push({score: addScore, roleId});
}
let needLockNext = false;
let resGuildTrain;
let report = {roleId, trainId, hid, score: addScore, time: nowSeconds(), isSuccessed: isSuccess, type: 1};//1表示普通战报 2表示系统战报即被成功压制
if (trainScript.progress < 1000 ) {
if (trainScript.progress + addScore >= 1000) {
if (trainInstance.progress < instance.progress ) {
if (trainInstance.progress + addScore >= instance.progress) {
reports.push(...[{isSuccessed: true, type: 2, time:nowSeconds(), score: addScore, roleId, trainId, hid},report]);
if (!isComplete) {
isComplete = true;
guildTrain.trainScripts.forEach(({hid: otherHid, progress})=>{
if (hid != otherHid && progress == 1000) {
guildTrain.trainInstances.forEach(({hid: otherHid, progress})=>{
if (hid != otherHid && progress != instance.progress) {
isComplete = false;
}
});
@@ -143,7 +161,7 @@ export class GuildTrainHandler {
needLockNext = true;
}
}
let progress = 1000;
let progress = instance.progress;
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
if (needLockNext) { //
let nextResGuildTrain = await lockTrain(code, trainId + 1);
@@ -152,7 +170,7 @@ export class GuildTrainHandler {
}
res.releaseCallback();//解锁
} else {
let progress = trainScript.progress + addScore;
let progress = trainInstance.progress + addScore;
resGuildTrain = await GuildTrainModel.updateGuildTrainProgress(code, trainId, hid, progress, ranks, reports, isComplete);
res.releaseCallback();//解锁
}
@@ -170,26 +188,35 @@ export class GuildTrainHandler {
}
guildTrains.push(resGuildTrain);
let { trainCount, trainRewards } = userGuild;
let result = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, trainIds);
let result:any = getGuildTrainInfo(guildTrains, roleId, trainCount, trainRewards, trainIds);
result.battleGoods = goods;
return resResult(STATUS.SUCCESS, result);
}
async getTrainScriptBox(msg: { code: string, trainId: number , hid: number, index: number}, session: BackendSession) {
let { code, trainId, hid, index } = msg;
async getTrainInstanceBox(msg: { trainId: number , hid: number, index: number}, session: BackendSession) {
let { trainId, hid, index } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let userGuild = await getUserGuild(roleId, code);
if (!userGuild)
const roleName = session.get('roleName');
const sid = session.get('sid');
let userGuild = await getUserGuild(roleId);
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let res:any = await lockData(serverId, GUILD_DATA_NAME.TRAIN_BOX, code + '_' + trainId);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let guildTrain = await GuildTrainModel.findTrainScriptBoxByIndex(code, roleId, trainId, hid, index, 1000, nowSeconds() - 24*60*60);
let { heroRewards, trainInstances } = getArmyTrainJuDian(trainId);
let { progress } = findWhere(trainInstances, {hid});
let guildTrain = await GuildTrainModel.findTrainInstanceBoxByIndex(code, roleId, trainId, hid, index, progress, nowSeconds());
if (!guildTrain) {
res.releaseCallback();//解锁
return resResult(STATUS.GUILD_TRAIN_SCRIPT_NOT_OPENED);
}
let good;
let good = getRandomByLen(heroRewards);
let goods = await addItems(roleId, roleName, sid, [good]);
let resGuildTrain = await GuildTrainModel.receiveBoxByIndex(code, roleId, trainId, hid, index, good);
res.releaseCallback();//解锁
@@ -199,21 +226,24 @@ export class GuildTrainHandler {
}
let result:any = getGuildTrainRewards(resGuildTrain);
result.goods = [good];
result.goods = goods;
return resResult(STATUS.SUCCESS, result);
}
async getTrainLvUpRewards(msg: {code: string, trainId: number }, session: BackendSession) {
let { code, trainId } = msg;
async getTrainLvUpRewards(msg: {trainId: number }, session: BackendSession) {
let { trainId } = msg;
const roleId = session.get('roleId');
//TODO奖励
let good;
const roleName = session.get('roleName');
const sid = session.get('sid');
let { jinjieReward } = getTrainBaseByLv(trainId);
let userGuild = await UserGuildModel.receiveTrainRewards(roleId, trainId);
if (!userGuild) {
return resResult(STATUS.GUILD_GET_TRAIN_REWARD_FAIL);
}
let goods = await addItems(roleId, roleName, sid, jinjieReward);
let { trainRewards } = userGuild;
return resResult(STATUS.SUCCESS, { trainRewards });
return resResult(STATUS.SUCCESS, { trainRewards, goods });
}
//购买挑战次数
async purchaseTrainCount(msg: {code: string, trainId: number }, session: BackendSession) {

View File

@@ -79,6 +79,7 @@ export async function getBossInstanceWhenEnd(bossInstance: BossInstanceType, rol
});
result.myRank = myRank;
result.ranks = pushRanks;
result.isBattled = isBattled;
return result;
}

View File

@@ -1,17 +1,17 @@
import { UserGuildModel } from '../db/UserGuild';
import { getJobInfoById } from '../pubUtils/gamedata';
import { getArmyTrainJuDian } from '../pubUtils/data';
import { getTodayZeroPoint, nowSeconds } from '../pubUtils/timeUtil';
import { GUILD_REPORT_NUM } from '../consts/constModules/guildConst';
import { GuildTrainType, GuildTrainModel } from '../db/GuildTrain';
import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain';
import { GuildModel } from '../db/Guild';
import { findWhere } from 'underscore';
export async function getUserGuild(roleId: string, code: string) {
export async function getUserGuild(roleId: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild||userGuild.guildCode != code)
if (!userGuild)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getTodayZeroPoint()) {
trainCount = 0;
trainCount = 2;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()});
return userGuild;
@@ -37,16 +37,21 @@ export function getGuildTrain (guildTrains, trainCount:number, trainRewards: Arr
return { list, trainCount, trainRewards};
}
export function getGuildTrainRewards (guildTrain) {
let trainBoxs = guildTrain.trainScripts.map(({hid, trainBoxs})=>{
return {hid, recordBoxs: trainBoxs};
export function getGuildTrainRewards (guildTrain) {
let { trainInstances: instances } = getArmyTrainJuDian(guildTrain.trainId);
let trainBoxs = guildTrain.trainInstances.map(({hid, trainBoxs, endTime})=>{
let instance = findWhere(instances, { hid });
let isComplete = false;
if ( guildTrain.progress >= instance.progress)
isComplete = true;
return {hid, recordBoxs: trainBoxs, trainId: guildTrain.trainId, endTime, isComplete};
})
return { trainBoxs};
}
export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId: string, trainCount:number, trainRewards: Array<number>, trainIds:Array<number>) {
let guildTrain;
guildTrains.map(({trainId, isComplete, trainScripts, ranks, reports})=>{
guildTrains.map(({trainId, isComplete, trainInstances, ranks, reports})=>{
if (trainIds.indexOf(trainId) == -1) {
return;
}
@@ -59,10 +64,15 @@ export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId:
myRank = {roleId: rankRoleId, score, rankLv: index+1};
return {roleId: rankRoleId, score, rankLv: index+1};
});
let { trainInstances: instances } = getArmyTrainJuDian(trainId);
let resTrainBoxs = [];
let resTrainScripts = trainScripts.map(({hid, progress, time, trainBoxs})=>{
resTrainBoxs.push({hid, recordBoxs: trainBoxs});
return {hid, progress, time};
let resTrainInstances = trainInstances.map(({hid, progress, endTime, trainBoxs})=>{
let instance = findWhere(instances, { hid });
let isComplete = false;
if ( progress >= instance.progress)
isComplete = true;
resTrainBoxs.push({hid, recordBoxs: trainBoxs, trainId, endTime, isComplete});
return {hid, progress, endTime, isComplete};
})
let lastGuildTrain = findWhere(guildTrains, { trainId: trainId - 1});
if (!!lastGuildTrain) {
@@ -74,17 +84,17 @@ export function getGuildTrainInfo (guildTrains: Array<GuildTrainType>, roleId:
reports = [...trainReports, ...reports];
}
let flag = false;
let lastTrainBoxs = lastGuildTrain.trainScripts.map(({hid, time, trainBoxs}) => {
if (time + 24 * 60 * 60 < nowSeconds()) {
let lastTrainBoxs = lastGuildTrain.trainInstances.map(({hid, endTime, trainBoxs}) => {
if (endTime < nowSeconds()) {
flag = true;
}
return {};
return {hid, recordBoxs: trainBoxs, trainId: lastGuildTrain.trainId, endTime, isComplete: true};
});
if (flag) {
resTrainBoxs.push(...lastTrainBoxs);
}
}
guildTrain = {trainId, isComplete, trainScripts: resTrainScripts, trainBoxs: resTrainBoxs, reports, myRank, ranks: resRanks};
guildTrain = {trainId, isComplete, trainInstances: resTrainInstances, trainBoxs: resTrainBoxs, reports, myRank, ranks: resRanks};
});
return { guildTrain, trainCount, trainRewards};
}
@@ -94,8 +104,19 @@ export async function lockTrain(code: string, trainId: number) {
if (!!guildTrain) {
return;
}
let trainScripts;
guildTrain = await GuildTrainModel.openGuildTrain(code, trainId, trainScripts);
await GuildModel.updateInfo(code, {trainId});
let { trainInstances } = getArmyTrainJuDian(trainId);
// 初始化
let instances:Array<TrainInstance> = trainInstances.map(trainInstance => {
let t = new TrainInstance();
t.hid = trainInstance.hid;
t.progress = 0;
t.endTime = 0;
t.trainBoxs = [];
return t;
});
guildTrain = await GuildTrainModel.openGuildTrain(code, trainId, instances);
await GuildModel.updateInfo(code, {trainId}, {});
return guildTrain;
}

View File

@@ -308,7 +308,10 @@ export const FILENAME = {
DIC_GUILD_POSITION: 'dic_army_position',
DIC_ACTIVE_DAY_REWARD: 'dic_army_activeDayReward',
DIC_ACTIVE_WEEK_REWARD: 'dic_army_activeWeekReward',
DIC_MAIL: 'dic_email_army'
DIC_MAIL: 'dic_email_army',
DIC_ARMY_TRAIN_JU_DIAN: 'dic_army_trainJuDian',
DIC_ARMY_TRAIN_SOLO_REWARD: 'dic_army_trainSoloReward'
}
export const WAR_RELATE_TABLES = [

View File

@@ -224,6 +224,7 @@ export const STATUS = {
GUILD_GET_TRAIN_BOX_FAIL: {code: 30913, simStr: '宝箱领取失败'},
GUILD_TRAIN_REWARD_IS_RECEIVED: {code: 30913, simStr: '试炼进阶奖励已领取'},
GUILD_GET_TRAIN_REWARD_FAIL: {code: 30913, simStr: '宝箱领取失败'},
GUILD_TRAIN_LEVEL_IS_COMPLETE: {code: 30913, simStr: '试炼已经进阶'},
// 社交相关状态 40000 - 49999
// 运营模块相关状态 50000 - 59999

View File

@@ -22,6 +22,10 @@ class Record {
trainId?:number;
@prop({ required: false })
hid?:number;
@prop({ required: false })
guildCode?: string;
@prop({ required: false })
difficulty: number;
}
export default class BattleRecord extends BaseModel {

View File

@@ -1,5 +1,6 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
import { nowSeconds } from '../pubUtils/timeUtil';
class Reward {
@prop({ required: true })
id: number;
@@ -16,15 +17,15 @@ class TrainBox {
index: number;
}
class TrainScript {
export class TrainInstance {
@prop({ required: true })
hid: number;
@prop({ required: true })
progress: number;
@prop({ required: true })
time: number;
@prop({ required: true, default: [], type: TrainBox})
trainBoxs: Array<TrainBox>;
endTime: number;
@prop({ required: true, default: [], type: TrainBox, _id: false })
trainBoxs: TrainBox[];
}
class Rank {
@@ -58,12 +59,12 @@ export default class GuildTrain extends BaseModel {
trainId: number;
@prop({ required: true })
isComplete: boolean;
@prop({ required: true, default: [], type: TrainScript})
trainScripts: Array<TrainScript>;
@prop({ required: true, default: [], type: Rank })
ranks: Array<Rank>;
@prop({ required: true, default: [], type: Report })
reports: Array<Report>;
@prop({ required: true, default: [], type: TrainInstance, _id: false })
trainInstances: TrainInstance[];
@prop({ required: true, default: [], type: Rank, _id: false })
ranks: Rank[];
@prop({ required: true, default: [], type: Report, _id: false })
reports: Report[];
@prop({ required: true, default: false})
locked: boolean;
@@ -83,30 +84,30 @@ export default class GuildTrain extends BaseModel {
}
public static async updateGuildTrain(guildCode: string, trainId: number, update: GuildTrainTypeParam, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId}, { $set: update }).lean(lean);
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId}, { $set: update }, {new: true}).lean(lean);
return guildTrain;
}
public static async updateGuildTrainProgress(guildCode: string, trainId: number, hid:number, progress: number, ranks:Array<Rank>, reports: Array<Report>, isComplete: boolean,lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, 'trainScripts.hid':hid},
{ $set: {'trainScripts.$.progress': progress, ranks, reports, isComplete} }).lean(lean);
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, 'trainInstances.hid':hid},
{ $set: {'trainInstances.$.progress': progress, ranks, reports, isComplete,'trainInstances.$.endTime': nowSeconds() + 24*60*60} },{new: true}).lean(lean);
return guildTrain;
}
public static async openGuildTrain(guildCode: string, trainId: number, trainScripts: Array<TrainScript>, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId },{ trainId, reports: [], locked: false, ranks: [], trainScripts, isComplete: false, guildCode}, {new: true, upsert: true}).lean(lean);
public static async openGuildTrain(guildCode: string, trainId: number, trainInstances: Array<TrainInstance>, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId },{ trainId, reports: [], locked: false, ranks: [], trainInstances, isComplete: false, guildCode}, {new: true, upsert: true}).lean(lean);
return guildTrain;
}
public static async findTrainScriptBoxByIndex(guildCode: string, roleId: string, trainId: number, hid: number, index: number, progress: number, time, locked = false, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked, 'trainScripts.hid': hid,
'trainScripts.index':{$ne:index },'trainScripts.roleId':{$ne:roleId }, progress: {$gte: progress}, time:{$gte: time}}).lean(lean);
public static async findTrainInstanceBoxByIndex(guildCode: string, roleId: string, trainId: number, hid: number, index: number, progress: number, time: number, locked = false, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked, 'trainInstances.hid': hid,
'trainInstances.trainBoxs.index':{$ne:index },'trainInstances.trainBoxs.roleId':{$ne:roleId }, 'trainInstances.progress': {$gte: progress}, 'trainInstances.endTime':{$gte: time}}).lean(lean);
return guildTrain;
}
public static async receiveBoxByIndex(guildCode: string, roleId: string, trainId: number, hid: number, index: number, good: Reward, locked = false, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, locked, 'trainScripts.hid': hid, },
{ $push:{ 'trainScripts.$.trainBoxs': {roleId, index, good} }} ).lean(lean);
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, locked, 'trainInstances.hid': hid, },
{ $push:{ 'trainInstances.$.trainBoxs': {roleId, index, good} }}, {new: true}).lean(lean);
return guildTrain;
}
}

View File

@@ -128,12 +128,13 @@ export default class UserGuild extends BaseModel {
const result = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON }, { $inc: { honourWeekly: inc } }, { new: true }).select(select).lean();
return result;
}
public static async receiveTrainRewards(roleId: string, trainId: number, lean = true) {
const result = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON, 'trainRewards':{$ne: trainId }},
{$push:{trainRewards: trainId} }).lean(lean);
{$push:{trainRewards: trainId} },{new: true}).lean(lean);
return result;
}
}
export const UserGuildModel = getModelForClass(UserGuild);

View File

@@ -49,6 +49,8 @@ import { dicGuildActiveDayReward } from './dictionary/DicGuildActiveDayReward';
import { dicGuildActiveWeekReward } from './dictionary/DicGuildActiveWeekReward';
import { dicGuildPosition } from "./dictionary/DicGuildPosition";
import { dicMail } from "./dictionary/DicMail";
import { dicArmyTrainJuDian } from './dictionary/dicArmyTrainJuDian';
import { dicTrainSoloReward } from './dictionary/dicTrainSoloReward';
export const gameData = {
blurprtCompose: dicBlueprtCompose,
@@ -121,7 +123,8 @@ export const gameData = {
guildActiveDayReward: dicGuildActiveDayReward,
guildActiveWeekReward: dicGuildActiveWeekReward,
guildPosition: dicGuildPosition,
mail: dicMail
armyTrainJuDian: dicArmyTrainJuDian,
trainSoloReward: dicTrainSoloReward
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -334,4 +337,16 @@ export function hasStructureConsume(structureId: number, level: number) {
export function getBossByLv(lv: number) {
return gameData.bossBase.get(lv);
}
}
export function getArmyTrainJuDian(trainId: number) {
return gameData.armyTrainJuDian.get(trainId);
}
export function getTrainSoloReward(id: number) {
return gameData.trainSoloReward.get(id);
}
export function getTrainBaseByLv(lv: number) {
return gameData.trainBase.get(lv);
}

View File

@@ -0,0 +1,34 @@
import { readJsonFile, parseGoodStr } from '../util'
import { FILENAME } from '../../consts'
type KeysEnum<T> = { [P in keyof Required<T>]: true };
const _ = require('lodash');
export interface DicArmyTrainJuDian {
readonly id: number;
// 目标品质
readonly trainInstances: Array<{hid: number, warId: number, progress: number}>;
readonly heroRewards: Array<{id: number, count: number}>;
}
const DicArmyTrainJuDianKeys: KeysEnum<DicArmyTrainJuDian> = {
id: true,
trainInstances: true,
heroRewards: true
};
const str = readJsonFile(FILENAME.DIC_ARMY_TRAIN_JU_DIAN);
let arr = JSON.parse(str);
export const dicArmyTrainJuDian = new Map<number, DicArmyTrainJuDian>();
arr.forEach(o => {
o.trainInstances = o.gkid.split('|').map(element => {
let arr = element.split('&');
return {hid: parseInt(arr[0]), warId: parseInt(arr[1]), progress: parseInt(arr[2])};
});
o.heroRewards = parseGoodStr(o.shilianReward);
dicArmyTrainJuDian.set(o.id,_.pick(o, Object.keys(DicArmyTrainJuDianKeys)));
});
arr = undefined;

View File

@@ -0,0 +1,50 @@
import { readJsonFile } from '../util'
import { FILENAME } from '../../consts'
type KeysEnum<T> = { [P in keyof Required<T>]: true };
const _ = require('lodash');
export interface DicTrainSoloReward {
readonly id: number;
// 目标品质
readonly ratio: number;
readonly winScore: number;
readonly failScore: number;
readonly winHonour: number;
readonly failHonour: number;
}
const DicTrainSoloRewardKeys: KeysEnum<DicTrainSoloReward> = {
id: true,
ratio: true,
winScore: true,
failScore: true,
winHonour: true,
failHonour: true,
};
const str = readJsonFile(FILENAME.DIC_ARMY_TRAIN_SOLO_REWARD);
let arr = JSON.parse(str);
export const dicTrainSoloReward = new Map<number, DicTrainSoloReward>();
arr.forEach(o => {
o.winReward.split('|').map(cur=>{
let arr = cur.split('&');
if (arr[0] == 1) {
o.winScore = parseInt(arr[1]);
} else if (arr[0] == 2) {
o.winHonour = parseInt(arr[1]);
}
})
o.failReward.split('|').map(cur=>{
let arr = cur.split('&');
if (arr[0] == 1) {
o.failScore = parseInt(arr[1]);
} else if (arr[0] == 2) {
o.failHonour = parseInt(arr[1]);
}
})
dicTrainSoloReward.set(o.id,_.pick(o, Object.keys(DicTrainSoloRewardKeys)));
});
arr = undefined;

View File

@@ -4,7 +4,7 @@
"name": "试炼1-初出茅庐",
"count": 4,
"heroid": "1&3&5&4",
"gkid": "1&8501|3&8502|5&8503|7&8504",
"gkid": "1&8501&800|3&8502&800|5&8503&800|7&8504&800",
"shilianReward": "40005&6000|20001&60|21008&30|42008&10",
"soloRewardRatio": 1
},
@@ -13,7 +13,7 @@
"name": "试炼2-过关斩将",
"count": 4,
"heroid": "2&3&5&7",
"gkid": "2&8505|3&8506&|5&8507|7&8508",
"gkid": "2&8505&800|3&8506&800|5&8507&800|7&8508&800",
"shilianReward": "40005&4000|20001&60|21008&30|42008&11",
"soloRewardRatio": 1.1
},
@@ -22,7 +22,7 @@
"name": "试炼3-黄巾起义",
"count": 4,
"heroid": "7&8&9&10",
"gkid": "7&8509|8&8510|9&8511|10&8512",
"gkid": "7&8509&800|8&8510&800|9&8511&800|10&8512&800",
"shilianReward": "40005&3000|20001&60|21008&30|42008&12",
"soloRewardRatio": 1.2
},
@@ -31,7 +31,7 @@
"name": "试炼4-火烧赤壁",
"count": 4,
"heroid": "11&12&13&14",
"gkid": "11&8513|12&8514|13&8515|14&8516",
"gkid": "11&8513&800|12&8514&800|13&8515&800|14&8516&800",
"shilianReward": "40005&2000|20001&60|21008&30|42008&13",
"soloRewardRatio": 1.3
},
@@ -40,7 +40,7 @@
"name": "试炼5-官渡之战",
"count": 4,
"heroid": "7&8&9&11",
"gkid": "7&8517|8&8518|9&8519|11&8520",
"gkid": "7&8517&800|8&8518&800|9&8519&800|11&8520&800",
"shilianReward": "40005&1000|20001&60|21008&30|42008&14",
"soloRewardRatio": 1.4
},
@@ -49,7 +49,7 @@
"name": "试炼6- 后起之秀",
"count": 4,
"heroid": "11&12&13&15",
"gkid": "11&8521|12&8522|13&8523|15&8524",
"gkid": "11&8521&800|12&8522&800|13&8523&800|15&8524&800",
"shilianReward": "40005&500|20001&60|21008&30|42008&15",
"soloRewardRatio": 1.5
},
@@ -58,7 +58,7 @@
"name": "试炼7- 分庭抗礼",
"count": 4,
"heroid": "7&8&9&12",
"gkid": "7&8525|8&8526|9&852712&8528",
"gkid": "7&8525&800|8&8526&800|9&8527&800|12&8528&800",
"shilianReward": "40005&6000|20001&60|21008&30|42008&16",
"soloRewardRatio": 1.6
},
@@ -67,7 +67,7 @@
"name": "试炼8- 群雄逐鹿",
"count": 4,
"heroid": "11&12&13&16",
"gkid": "11&8529|12&8530|13&8531|16&8532",
"gkid": "11&8529&800|12&8530&800|13&8531&800|16&8532&800",
"shilianReward": "40005&4000|20001&60|21008&30|42008&17",
"soloRewardRatio": 1.7
},
@@ -76,7 +76,7 @@
"name": "试炼9-三足鼎立",
"count": 4,
"heroid": "7&8&9&13",
"gkid": "7&8533|8&8534|9&8535|13&8536",
"gkid": "7&8533&800|8&8534&800|9&8535&800|13&8536&800",
"shilianReward": "40005&3000|20001&60|21008&30|42008&18",
"soloRewardRatio": 1.8
},
@@ -85,7 +85,7 @@
"name": "试炼10-封金挂印",
"count": 4,
"heroid": "11&12&13&17",
"gkid": "11&8537|12&8538|13&8539|17&8540",
"gkid": "11&8537&800|12&8538&800|13&8539&800|17&8540&800",
"shilianReward": "40005&2000|20001&60|21008&30|42008&19",
"soloRewardRatio": 2
}