Files
ZYZ/game-server/app/servers/connector/remote/connectorRemote.ts
2021-08-04 16:40:25 +08:00

73 lines
2.5 KiB
TypeScript

import { Application, ChannelService, FrontendSession, pinus, RemoterClass, HandlerService, } from 'pinus';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { reloadResources } from '../../../pubUtils/data';
import { UserGuildType } from '../../../db/UserGuild';
export default function (app: Application) {
new HandlerService(app, {});
return new ConnectorRemote(app);
}
export class ConnectorRemote {
constructor(private app: Application) {
this.app = app;
this.channelService = app.get('channelService');
}
private channelService: ChannelService;
private maintenServers: number[] = []; // 维护中的服务器
public async remoteLogin(uid: string) {
let sessionService = this.app.get('sessionService');
let sessions = sessionService.getByUid(uid);
if (!!sessions) {
sessions.forEach(session => {
let roleId = session.get('roleId');
let sid = session.get('sid');
let uids = [{ uid: roleId, sid }];
this.channelService.pushMessageByUids('onRemoteLogin', resResult(STATUS.LOGIN_ERR), uids);
});
}
await sessionService.akick(uid);
}
public async pushMessage(uid: string, route: string, data: any) {
let sid = pinus.app.getServerId();
if (!!sid) {
let uids = [{ uid, sid }];
this.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, { mails: data }), uids);
}
}
public async setOtherUserGuildSession(params: { roleId: string, userGuild: UserGuildType}[]) {
let sessionService = this.app.get('sessionService');
for(let {roleId, userGuild} of params) {
let sessions = sessionService.getByUid(roleId);
if(!!sessions) {
sessions.forEach(session => {
if(userGuild && userGuild.status == 1) {
sessionService.aimportAll(session.id, { guildCode: userGuild?.guildCode, guildAuth: userGuild?.auth });
} else {
sessionService.aimportAll(session.id, { guildCode: '', guildAuth: 0 });
}
})
}
}
}
/**
* 重载json资源
*/
public async reloadResources() {
reloadResources();
}
public setServerMainten(maintenServers: number[]) {
return this.maintenServers = maintenServers;
}
public getServerMainten() {
return this.maintenServers;
}
}