Files
ZYZ/game-server/app/servers/battle/handler/guildRefineHandler.ts
2021-04-19 13:17:18 +08:00

186 lines
8.2 KiB
TypeScript

import { Application, BackendSession, pinus } from 'pinus';
import { UserGuildModel } from '../../../db/UserGuild';
import { resResult } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, TASK_TYPE } from '../../../consts';
import { GuildRefineModel } from '../../../db/GuildRefine';
import { getArmyDevelopConsumeById, getGoodById } from '../../../pubUtils/data';
import { nowSeconds } from '../../../pubUtils/timeUtil';
import { handleCost, addItems, checkGoods } from '../../../services/rewardService';
import { GuildModel } from '../../../db/Guild';
import { findIndex, findWhere } from 'underscore';
import { lockData } from '../../../services/redLockService';
import { checkAuth } from '../../../services/guildService';
import { ARMY } from '../../../pubUtils/dicParam';
import { CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/constModules/itemConst';
import { openGuildRefine } from '../../../services/guildRefineService';
import { DATA_NAME } from '../../../consts/dataName';
import { checkTask } from '../../../services/taskService';
export default function (app: Application) {
return new GuildRefineHandler(app);
}
export class GuildRefineHandler {
constructor(private app: Application) {
}
/**
* 获得科技树信息
* @param msg
* @param session
*/
async getRefine(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let guildRefine = await GuildRefineModel.getRefine(code);
if (!guildRefine) {
guildRefine = await openGuildRefine(code);
}
return resResult(STATUS.SUCCESS, { scienceTrees: guildRefine.scienceTrees });
}
/**
* 炼器
* @param msg
* @param session
*/
async refineEquip(msg: {pid: number}, session: BackendSession) {
let { pid } = msg;
const roleId: string = session.get('roleId');
const sid: string = session.get('sid');
const roleName: string = session.get('roleName');
const funcs: number[] = session.get('funcs');
let pieceInfo = getGoodById(pid);
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
let { guildCode: code } = userGuild;
let { scienceTrees } = await GuildRefineModel.getRefine(code);
let findDevelopConsume;
//判断是否可以炼该兵器
for (let scienceTree of scienceTrees) {
if (scienceTree.endTime < nowSeconds()) {
let developConsume = getArmyDevelopConsumeById(scienceTree.id);
if (developConsume.quality && developConsume.levelMax >= pieceInfo.lvLimited && pieceInfo.lvLimited <= developConsume.levelMin) {
findDevelopConsume = developConsume;
break;
}
}
}
if (!findDevelopConsume)
return resResult(STATUS.GUILD_NOT_REFINE_THE_EQUIP);
let result = await handleCost(roleId, sid, findDevelopConsume.honourConsume);
if(!result)
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let goods = await addItems(roleId, roleName, sid, [{id: pid, count: 1}]);
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_REFINE, 1, true, { quality: pieceInfo.lvLimited });
return resResult(STATUS.SUCCESS, { goods });
}
/**
* 点亮科技树
* @param msg
* @param session
*/
async lightUpTree(msg: {id: number}, session: BackendSession) {
let { id } = msg;
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const checkMyResult = await checkAuth(GUILD_OPERATE.EQUIP_PRODUCE, roleId, null, userGuild);
if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
const { guildCode: code } = userGuild;
let developConsume = getArmyDevelopConsumeById(id);
if (!developConsume)
return resResult(STATUS.WRONG_PARMS);
let res:any = await lockData(serverId, DATA_NAME.GUILD_REFINE, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let guildRefine = await GuildRefineModel.getRefine(code);
let nowTime = nowSeconds();
for (let scienceTree of guildRefine.scienceTrees) {
if (scienceTree.id == id) {//检查是否点亮过
res.releaseCallback();
return resResult(STATUS.GUILD_LIGHT_UP_THE_SCIENCETREE);
}
if (scienceTree.endTime > nowTime) {
res.releaseCallback();
return resResult(STATUS.GUILD_SCIENCETREE_IS_RUNNING);//检查是否有在进行的科技研发,若在研发,不允许研发其他科技树
}
}
for (let prePosition of developConsume.prePositions) {
let scienceTree = findWhere(guildRefine.scienceTrees, {id: prePosition});
if (!scienceTree||scienceTree.endTime > nowTime) {
res.releaseCallback();
return resResult(STATUS.GUILD_PERSITION_TREE_NOT_LIGHT);//前置科技树未点亮
}
}
//点亮消耗
const costResult = await GuildModel.costFund(code, developConsume.fundConsume);
if(!costResult) {
res.releaseCallback();
return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
}
let scienceTree = { id, endTime: nowTime + developConsume.timeConsume, assistRoleIds: []}
let { scienceTrees } = await GuildRefineModel.pushRefine(code, scienceTree);
res.releaseCallback();
return resResult(STATUS.SUCCESS, { scienceTrees });
}
/**
* 协助点亮科技树
* @param msg
* @param session
*/
async assistRefine(msg: {id: number}, session: BackendSession) {
let { id } = msg;
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
const funcs: number[] = session.get('funcs');
let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
if (!userGuild)
return resResult(STATUS.WRONG_PARMS);
const { guildCode: code } = userGuild;
let res:any = await lockData(serverId, DATA_NAME.GUILD_ASSIST_REFINE, code);//加锁
if (!!res.err)
return resResult(STATUS.REDLOCK_ERR);
let guildRefine = await GuildRefineModel.getRefine(code);
let index = findIndex(guildRefine.scienceTrees, { id });
if (index == -1) {
res.releaseCallback();
return resResult(STATUS.WRONG_PARMS);
}
let scienceTree = guildRefine.scienceTrees[index];
if (scienceTree.assistRoleIds.indexOf(roleId) != -1) {
res.releaseCallback();
return resResult(STATUS.GUILD_IS_ASSISTED_SCIENCETREE); //玩家已经协助过
}
if (scienceTree.assistRoleIds.length >= ARMY.ARMY_DEVELOPMENT_SPEEDTMES) {
res.releaseCallback();
return resResult(STATUS.GUILD_REACH_MAX_ASSIST_COUNT); //协助的人数已经达到最大
}
let result = await handleCost(roleId, sid, [{id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: ARMY.ARMY_DEVELOPMENT_SPEEDCOST}]);
if (!result) {
res.releaseCallback();
return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
}
scienceTree.assistRoleIds.push(roleId);
scienceTree.endTime = scienceTree.endTime - ARMY.ARMY_DEVELOPMENT_SPEED * 60;
let { scienceTrees } = await GuildRefineModel.updateRefine(code, { scienceTrees: guildRefine.scienceTrees })
res.releaseCallback();
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ASSIST_REFINE, 1, true, {});
return resResult(STATUS.SUCCESS, { scienceTrees });
}
}