Files
ZYZ/game-server/app/servers/guild/handler/raceActivityHandler.ts
2021-05-27 21:13:03 +08:00

198 lines
7.8 KiB
TypeScript

import { Application, ChannelService, BackendSession } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY, TASK_TYPE } from "../../../consts";
import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend, raceActivitySettleReward } from "../../../services/guildActivityService";
import { UserGuildModel } from "../../../db/UserGuild";
import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
import { addActive } from "../../../services/guildService";
import { Rank } from "../../../services/rankService";
import { checkActivityTask, checkTask } from "../../../services/taskService";
export default function (app: Application) {
return new RaceActivityHandler(app);
}
export class RaceActivityHandler {
channelService: ChannelService;
constructor(private app: Application) {
this.channelService = app.get('channelService');
}
private aid = GUILD_ACTIVITY_TYPE.RACE_ACTIVITY; // 蛮夷入侵id
// 进入粮草先行界面
async getRaceActivity(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let obj = getRaceActivityObj();
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance);
let ranks = await getRaceActivityRank(guildCode, serverId);
let hasJoin = obj.hasJoin(guildCode, roleId);
return resResult(STATUS.SUCCESS, {
...statusResult,
hasJoin,
woodenHorse,
...ranks,
events
});
}
// 加入木马
async join(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const sid = session.get('sid');
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let obj = getRaceActivityObj();
let hasJoin = obj.hasJoin(guildCode, roleId);
if (hasJoin) {
return resResult(STATUS.RACE_HAS_JOIN);
}
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, obj.getEvents(guildCode, 0));
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job);
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance);
return resResult(STATUS.SUCCESS, {
code: myGuildActivityRec.code,
...statusResult,
hasJoin,
woodenHorse,
events
});
}
// 打开竞赛页面
async getRace(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (statusResult.status != GUILD_ACTIVITY_STATUS.START) {
return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
}
let obj = getRaceActivityObj();
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let events = obj.getEvents(guildCode, woodenHorse.distance);
let hasJoin = obj.hasJoin(guildCode, roleId);
let items = obj.getItem(roleId);
let woodenHorseList = await getWoodenHorseList(guildCode, serverId);
return resResult(STATUS.SUCCESS, {
...statusResult,
hasJoin,
woodenHorseList,
events,
items
});
}
// 使用道具
async useItem(msg: { id: number, count: number, toGuild: string }, session: BackendSession) {
let roleId = session.get('roleId');
let serverId = session.get('serverId');
let guildCode = session.get('guildCode');
let sid = session.get('sid');
let { id, count, toGuild } = msg;
if (!count || count < 0) return resResult(STATUS.WRONG_PARMS);
let obj = getRaceActivityObj();
let woodenHorse = obj.getWoodenHorse(toGuild, serverId);
if (!woodenHorse) return resResult(STATUS.WRONG_PARMS);
let event = await obj.useItem(roleId, sid, guildCode, toGuild, id, count);
if (!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
await GuildActivityRecordModel.pushEvent(guildCode, event);
return resResult(STATUS.SUCCESS, {
timestamp: Date.now(),
events: obj.getEvents(guildCode, 0)
});
}
// 结束挑战
async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
const funcs: number[] = session.get('funcs');
let { code, isSuccess } = msg;
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// 更新userGuildActivityRecord
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
if (!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
// 发放活跃
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
// 返回当前军团总军功
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId });
let myGuildRank = await r.getMyRank({ guildCode });
// 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
//成长任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
return resResult(STATUS.SUCCESS, {
timestamp: Date.now(),
woodenHorse: guildActivityRec.woodenHorse,
myGuildRank
})
}
async test(msg: { serverId: number }, session: BackendSession) {
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
let obj = getRaceActivityObj();
let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
if (woodenHorse) {
await raceActivitySettleReward(guildCode, woodenHorse)
}
}
}