Files
ZYZ/shared/db/UserGuild.ts
2021-01-26 19:05:37 +08:00

157 lines
6.2 KiB
TypeScript

import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
import Role, { RoleType } from './Role';
import { GUILD_AUTH, USER_GUILD_STATUS, GUILD_JOB } from '../consts';
import { nowSeconds } from '../pubUtils/timeUtil';
import { ARMY } from '../pubUtils/dicParam';
class ActiveRecord {
@prop({ required: true })
id: number;
@prop({ required: true })
count: number;
}
@index({ roleId: 1 })
export default class UserGuild extends BaseModel {
@prop({ required: true })
guildCode: string;
@prop({ required: true })
roleId: string;
@prop({ required: true })
role: Ref<Role>;
@prop({ required: true, default: GUILD_AUTH.MEMBER, enum: GUILD_AUTH })
auth: number;
@prop({ required: true, default: GUILD_JOB.SHIBING, enum: GUILD_JOB })
job: number;
@prop({ required: true, default: 0 })
activeWeekly: number;
@prop({ required: true, default: 0 })
activeDaily: number;
@prop({ required: true, default: nowSeconds() })
activeUpdateTime: number;
@prop({ required: true, default: USER_GUILD_STATUS.ON, enum: USER_GUILD_STATUS})
status: number;
@prop({ required: true, type: ActiveRecord, default: [], _id: false })
activeRecord: ActiveRecord[];
@prop({ required: true, type: Number, default: [] })
receivedActive: number[];
@prop({ required: true, default: new Date(), select: false })
refTimeDaily: Date;
@prop({ required: true, default: 0 })
trainCount: number;//每日挑战训练场的次数
@prop({ required: true, default: 0 })
buyTrainCount: number;//每日挑战训练场购买次数
@prop({ required: true, default: 0 })
trainTime: number;//上次刷新挑战训练场次数的时间
@prop({ required: true, default: [] })
trainRewards: Array<number>;//领取过的进阶等级
public static async getMyAuth(roleId: string, guildCode?: string, userGuild?: UserGuildType) {
let myGuild: UserGuildType;
if(!userGuild) {
myGuild = await this.getMyGuild(roleId, 'auth');
} else {
myGuild = userGuild;
}
if(guildCode && userGuild && userGuild.guildCode != guildCode) {
return GUILD_AUTH.OTHERS;
}
return myGuild?myGuild.auth: GUILD_AUTH.OTHERS;
}
public static async getMyGuild(roleId: string, select?: string) {
const myGuild: UserGuildType = await UserGuildModel.findOne({ roleId, status: USER_GUILD_STATUS.ON })
.select(select).lean();
return myGuild;
}
public static async getListByGuild(guildCode: string, select?: string, sort: { auth?: number, activeWeekly?: number, activeUpdateTime?: number } = {auth: 1}) {
const userGuilds: UserGuildType[] = await UserGuildModel.find({ guildCode, status: USER_GUILD_STATUS.ON })
.select(select)
.sort(sort)
.populate('role', 'roleId roleName ce headHid sHid lv title loginTime', 'Role')
.lean();
return userGuilds;
}
public static async findTopActive(guildCode: string, select?: string) {
const userGuilds: UserGuildType = await UserGuildModel.findOne({ guildCode, status: USER_GUILD_STATUS.ON, auth: { $ne: GUILD_AUTH.LEADER } })
.sort({ activeWeekly: -1, activeUpdateTime: 1 })
.select(select)
.populate('role', 'roleId roleName ce headHid sHid lv title loginTime', 'Role')
.lean();
return userGuilds;
}
public static async createUserGuild(guildCode: string, role: RoleType, isLeader: boolean) {
const doc = new UserGuildModel();
let job = isLeader? GUILD_JOB.DAJIANGJUN: GUILD_JOB.SHIBING;
let auth = isLeader? GUILD_AUTH.LEADER: GUILD_AUTH.MEMBER;
const update = Object.assign(doc.toJSON(), { guildCode, roleId: role.roleId, role: role._id, job, auth });
delete update._id;
const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ roleId: role.roleId, guildCode, status: USER_GUILD_STATUS.ON }, update, { upsert: true, new: true })
.select('activeDaily activeRecord activeWeekly activeUpdateTime job auth receivedActive')
.lean();
return result;
}
public static async dismiss(guildCode: string) {
const result = await UserGuildModel.updateMany({guildCode}, {status: USER_GUILD_STATUS.DISMISSED});
return result;
}
// 玩家退出公会
public static async quit(guildCode: string, roleId: string) {
const result = await UserGuildModel.findOneAndUpdate({ guildCode, roleId, status: USER_GUILD_STATUS.ON }, {status: USER_GUILD_STATUS.QUIT}, {new: true});
return result;
}
public static async updateInfo(roleId: string, update: UserGuildUpdateParam, incParam: { activeDaily?: number, activeWeekly?: number, trainCount?: number }, select?: string) {
const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON }, { $set: update, $inc: incParam }, { new: true }).select(select).lean();
return result;
}
public static async receiveTrainRewards(roleId: string, trainId: number, lean = true) {
const result = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON},
{$push:{trainRewards: trainId} },{new: true}).lean(lean);
return result;
}
public static async addTrainCount(roleId: string, trainCount: number, lean = true) {
const result = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON},
{$inc: {trainCount, buyTrainCount: trainCount}}, {new: true}).lean(lean);
return result;
}
public static async resetTrainUserGuild(guildCode: string) {
const result = await UserGuildModel.updateMany({ guildCode }, {$set: { trainCount: ARMY.ARMY_TRAIN_BUYTIMES, buyTrainCount: 0, trainTime: nowSeconds(), trainRewards: [] }});
return result;
}
}
export const UserGuildModel = getModelForClass(UserGuild);
export interface UserGuildType extends Pick<DocumentType<UserGuild>, keyof UserGuild> { };
export type UserGuildUpdateParam = Partial<UserGuildType>; // 将所有字段变成可选项