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ZYZ/shared/db/Serverlist.ts
2021-11-29 20:33:36 +08:00

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import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions, ReturnModelType, mongoose } from '@typegoose/typegoose';
import { GameModel } from './Game';
import { CounterModel } from './Counter';
import { COUNTER, SERVER_STATUS } from '../consts';
import { ServerStategyTypeParam } from './ServerStategy';
import { getServerName, getServerGroupName } from '../pubUtils/data';
/**
* 游戏字段接口
*/
@index({ id: 1 })
@modelOptions({ schemaOptions: { id: false } })
export default class Serverlist extends BaseModel {
@prop({ required: true, default: 1 })
gameId: number; // 游戏id Game表的id
@prop({ required: true, default: 1 })
regionId: number; // 大区id
@prop({ required: true })
env: string; // 环境变量
@prop({ required: true })
serverType: string;
@prop({ required: true })
id: number; // 小区id 自增
@prop({ required: true })
serverId: number; // 相同serverType下的id不同serverType下id一定不同但是serverId可能相同
@prop({ required: true })
name: string; // 小区区名
@prop({ required: true })
groupId: number; // 战区id
@prop({ required: true })
groupName: string; // 战区区名
@prop({ required: true })
host: string; // pinus连接地址
@prop({ required: false, default: 3014 })
port: number; // pinus端口
@prop({ required: true, default: 1, enum: SERVER_STATUS })
serverStatus: number; // 服务器状态
@prop({ required: true, type: Number })
activityGroupId: number[]; // 活动组
public get status() {
let now = new Date();
if (now > this.openTime) {
return this.serverStatus;
} else {
return SERVER_STATUS.WILL_OPEN; // 未开服
}
}
@prop({ required: true })
openTime: Date;
@prop({ required: true, default: 0 })
maxPlayerCnt: number; // 最大玩家人数
@prop({ required: true, default: 0 })
medianCe: number; // 中位数武将战力、缩小10000倍后的结果
public static async getAllServerList() {
let id = await CounterModel.getCounter(COUNTER.SERVER);
let result: ServerlistType[] = [];
let n = Math.ceil(id/1000);
console.log('****', id, n)
for(let i = 0; i < n; i++) {
let servers: ServerlistType[] = await ServerlistModel.find().limit(1000).skip(i * 1000).lean({ getters: true, virtuals: true });
result.push(...servers);
}
return result;
}
public static async findByServerId(serverId: number) {
let server: ServerlistType = await ServerlistModel.findOne({ id: serverId }).select('medianCe activityGroupId').lean({ getters: true, virtuals: true });
return server;
}
public static async updateByServerId(serverId: number, update: ServerlistUpdate) {
let server: ServerlistType = await ServerlistModel.findOneAndUpdate({ id: serverId }, { $set: update }).lean({ getters: true, virtuals: true });
return server;
}
public static async updateByServerIds(serverIds: number[], update: ServerlistUpdate) {
const result = await ServerlistModel.updateMany({ id: { $in: serverIds } }, { $set: update });
return result;
}
public static async updateGroupName(groupId: number, groupName: string) {
let server = await ServerlistModel.updateMany({ groupId }, { $set: { groupName } });
return server;
}
public static async newServer(params: { serverType: string, openTime: Date, name?: string }, stategy: ServerStategyTypeParam, uid = 1 ) {
let { serverType, name } = params;
let serverEnvs = await GameModel.getServerEnvList();
let curEnv = serverEnvs.find(cur => cur.serverType == serverType);
if(!curEnv) return false;
let { gameHost: host } = curEnv;
// 分大区
let groupId = await CounterModel.getCounter(COUNTER.SERVER_GROUP);
let groupServerCount = await ServerlistModel.countByCondition({ serverType, groupId });
if(groupServerCount > 10) {
groupId = await CounterModel.getNewCounter(COUNTER.SERVER_GROUP);
}
let groupName = getServerGroupName(groupId)||"";
let serverId = await CounterModel.getNewCounter({ name: `${COUNTER.SERVER_BY_TYPE.name}_${serverType}`, def: COUNTER.SERVER_BY_TYPE.def });
let id = await CounterModel.getNewCounter(COUNTER.SERVER);
if(!name) name = getServerName(id)||"";
const doc = new ServerlistModel();
const update = Object.assign(doc.toJSON(), params, { id, serverId, host, groupId, groupName, name, createdBy: uid, updatedBy: uid }, { activityGroupId: stategy.activityGroupId, maxPlayerCnt: stategy.maxPlayerCnt});
let server: ServerlistType = await ServerlistModel.findOneAndUpdate({ id }, { $setOnInsert: update }, { new: true, upsert: true }).lean({ getters: true, virtuals: true });
return server;
}
public static async findByServerType(serverType?: string) {
let condition = {};
if(serverType) {
condition['serverType'] = serverType;
}
let server: ServerlistType[] = await ServerlistModel.find(condition).sort({ id: -1 }).lean({ getters: true, virtuals: true });
return server;
}
private static getSearchObj(form: { id?: number, serverId?: string|number, name?: string, groupName?: string, groupId?: number, serverType?: string }) {
let searchObj = {};
if (form.id != undefined) searchObj['id'] = form.id;
if (form.serverId != undefined) searchObj['serverId'] = form.serverId;
if (form.groupId != undefined) searchObj['groupId'] = form.groupId;
if (form.name != undefined) searchObj['name'] = { $regex: new RegExp(form.name.toString(), 'i') };
if (form.groupName != undefined) searchObj['groupName'] = { $regex: new RegExp(form.groupName.toString(), 'i') };
if (form.serverType != undefined) searchObj['serverType'] = form.serverType;
return searchObj
}
public static async findByCondition(page: number, pageSize: number, sortField: string, sortOrder: string, form: { id?: number, serverId?: string|number, name?: string, groupName?: string, groupId?: number, serverType?: string } = {}) {
let searchObj = this.getSearchObj(form);
let sort = {};
if(sortField && sortOrder) {
if(sortOrder == 'ascend') {
sort[sortField] = 1;
} else if (sortOrder == 'descend') {
sort[sortField] = -1;
}
}
const result: ServerlistType[] = await ServerlistModel.find(searchObj, { _id: 0 }).limit(pageSize).skip((page - 1) * pageSize).sort(sort).lean({ getters: true, virtuals: true });
return result;
}
public static async countByCondition(form: { id?: number, serverId?: string|number, name?: string, groupName?: string, groupId?: number, serverType?: string } = {}) {
let searchObj = this.getSearchObj(form);
const result = await ServerlistModel.count(searchObj);
return result;
}
//根据多个活动id查询活动数据
public static async findServerByIds(ids: number[]) {
let result: ServerlistType[] = await ServerlistModel.find({ id: { $in: ids } }).lean();
return result;
}
public static async updateActivityGroup(id: string, pushArr: number[], pullArr: number[]) {
// console.log(id, pushArr, pullArr)
let update = {};
if(pushArr.length > 0) update['$push'] = { activityGroupId: { $each: pushArr } };
if(pullArr.length > 0) update['$pull'] = { activityGroupId: { $in: pullArr } };
let result: ServerlistType[] = await ServerlistModel.findOneAndUpdate({ _id: id }, update).lean();
return result;
}
public static async pullByGroupId(groupId: number) {
let result = await ServerlistModel.updateMany({ activityGroupId: { $elemMatch: { $eq: groupId } }}, { $pull: { activityGroupId: groupId } }, { new: true }).lean(true);
return result;
}
}
export let ServerlistModel: ReturnModelType<typeof Serverlist, {}>;
export function loadServerlistModel(connect: mongoose.Connection) {
ServerlistModel = getModelForClass(Serverlist, {
existingConnection: connect
});
}
export interface ServerlistType extends Pick<DocumentType<Serverlist>, keyof Serverlist> {
id: number;
};
export type ServerlistUpdate = Partial<ServerlistType>; // 将所有字段变成可选项