Files
ZYZ/shared/domain/activityField/refreshShopField.ts
T

209 lines
7.3 KiB
TypeScript

import { SHOP_REFRESH_TYPE } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityRefreshShopModelType, GoodsInfo } from '../../db/ActivityRefreshShop';
import { getZeroPoint, getZeroPointOfTime } from '../../pubUtils/timeUtil';
import { ActivityBase } from './activityField';
interface RefreshShopDataInDb {
shopType: number;
name: string;
data: RefreshShopPageInDb[];
}
interface RefreshShopPageInDb {
pageIndex: number;
viewcount: number;
name: string;
items: RefreshShopItemInDb[]
}
interface RefreshShopItemInDb {
id: number;
name: string;
price: number;
productID: string;
reward: string;
countMax: number;
discount: number;
imageName: string;
consume: string;
weight: number;
refreshType: number;
levelLimitMin: number;
levelLimitMax: number;
}
// 每个商品的内容
export class RefreshShopItem {
id: number; // 商品id
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
countMax: number = 0; //可购买的最大次数,0表示不限制
name: string; //名字
price: number; //价格
productID: string; //商品id
consume: string; //消耗
imageName: string;
discount: number; //折扣
pageIndex: number; // 第几页
levelLimitMin: number; //玩家最低等级 0:不限制
levelLimitMax: number; //玩家最高等级 0:不限制
weight: number; //随机权重
refreshType: SHOP_REFRESH_TYPE = SHOP_REFRESH_TYPE.FOREVER;
buyCount: number = 0; //购买过的次数
constructor(data: RefreshShopItemInDb, pageIndex: number) {
this.pageIndex = pageIndex;
this.id = data.id;
this.reward = data.reward;
this.countMax = data.countMax;
this.name = data.name;
this.price = data.price;
this.productID = data.productID;
this.imageName = data.imageName;
this.discount = data.discount ? data.discount : 0;
this.consume = data.consume ? data.consume : '';
this.levelLimitMin = data.levelLimitMin ? data.levelLimitMin : 0;
this.levelLimitMax = data.levelLimitMax ? data.levelLimitMax : 0;
this.weight = data.weight ? data.weight : 0;
if(data.refreshType) this.refreshType = data.refreshType;
}
setBuyRecords(data: ActivityRefreshShopModelType) {
if(!data) return;
let refZeroPoint = getZeroPoint(this.refreshType);
let records = data.records ? data.records : [];
let buyRecords = records.filter(obj => {
let curRefTime = getZeroPointOfTime(obj.time, this.refreshType);
console.log(curRefTime, refZeroPoint)
return obj && obj.id === this.id && obj.pageIndex == this.pageIndex && curRefTime == refZeroPoint
});
this.buyCount = buyRecords.length;
}
}
// 每个商品的内容
export class RefreshShopPage {
pageIndex: number; // 第几页
name: string; //名字
viewCount: number; //随机可购买的商品个数
items: Array<RefreshShopItem> = [];//商品列表
constructor(data: RefreshShopPageInDb) {
this.pageIndex = data.pageIndex;
this.name = data.name;
for (let item of data.items) {
this.items.push(new RefreshShopItem(item, data.pageIndex))
}
this.viewCount = data.viewcount ? data.viewcount : this.items.length;
}
}
// 商店数据
export class RefreshShopData extends ActivityBase {
shopType: number = 0;//商店类型,用于客户端显示使用
name: string = '';//活动名称
list: Array<RefreshShopPage> = [];//商品列表
//随机出商店可购买的商品数据
public randomGoodsItems(playerLevel: number) {
let goods: GoodsInfo[] = [];
for (let pageData of this.list) {
let pageIndex = pageData.pageIndex;
let randomCount = pageData.viewCount;
pageData.items = pageData.items.filter(obj => { return (obj.levelLimitMin == 0 && obj.levelLimitMax == 0) || (obj.levelLimitMin <= playerLevel && obj.levelLimitMax >= playerLevel) });
if (pageData.items.length > randomCount) {
pageData.items = this.randomGoods(pageData.items, randomCount);
}
for (let item of pageData.items) {
goods.push({
pageIndex: pageIndex,
id: item.id
})
}
}
return goods;
}
//根据权重随机物品
public randomGoods(allGoodsArray: RefreshShopItem[], maxNum: number) {
let maxCount = 100;//防止策划数值填错...出现过这个情况
let goodsArray = [];
while ((goodsArray.length < maxNum) && (allGoodsArray.length > 0) && (maxCount >= 0)) {
let totalWeight = allGoodsArray.reduce((pre, cur) => {
return pre + cur.weight || 1;
}, 0);
let random = Math.floor(totalWeight * Math.random());
for (let index = 0; index < allGoodsArray.length; index++) {
random -= allGoodsArray[index].weight;
if (random < 0) {
let rmObj = allGoodsArray.splice(index, 1)
goodsArray.push(rmObj[0]);
break;
}
}
maxCount--;
}
return goodsArray;
}
public findItemByProductID(productID: string): RefreshShopItem {
for (let pageData of this.list) {
let index = pageData.items.findIndex(obj => { return obj && obj.productID === productID });
if (index != -1) {
return pageData.items[index]
}
}
return null;
}
public findItem(id: number, pageIndex: number) {
let index = this.list.findIndex(obj => { return obj && obj.pageIndex === pageIndex });
if (index != -1) {
let itemIndex = this.list[index].items.findIndex(obj => { return obj && obj.id == id });
if (itemIndex != -1) {
return this.list[index].items[itemIndex];
}
}
return null
}
//解析玩家购买记录
public setPlayerRecords(data: ActivityRefreshShopModelType) {
if (!data) {
return;
}
for (let pageData of this.list) {
for (let item of pageData.items) {
item.setBuyRecords(data);
}
}
let goods = data.goods ? data.goods : [];
for (let pageData of this.list) {
pageData.items = pageData.items.filter(item => {
let index = goods.findIndex(obj => { return obj.pageIndex == pageData.pageIndex && obj.id == item.id });
return (index != -1);
})
}
}
public initData(data: string) {
// this.nextRefreshTime = this.endTime;
let dataObj: RefreshShopDataInDb = JSON.parse(data);
this.shopType = dataObj.shopType;
this.name = dataObj.name;
let arr = dataObj.data;
for (let obj of arr) {
this.list.push(new RefreshShopPage(obj))
}
}
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
this.initData(activityData.data)
}
}