Files
ZYZ/shared/domain/activityField/popUpShopField.ts
T

625 lines
26 KiB
TypeScript

import moment = require("moment");
import { POP_UP_SHOP_CONDITION_TYPE, POP_UP_SHOP_REFRESH_TIME_TYPE, SHOP_REFRESH_TYPE } from "../../consts";
import { ActivityModelType } from "../../db/Activity";
import { ActivityPopUpShopModelType, PopUpShopItem as ActivityPopUpShopItem } from "../../db/ActivityPopUpShop";
import { RewardInter } from "../../pubUtils/interface";
import { parseNumberList } from "../../pubUtils/util";
import { stringWithTypeToRewardInter } from "../../pubUtils/roleUtil";
import { ActivityBase } from './activityField';
import { PVPConfigModel } from "../../db/PvpConfig";
import { getZeroPointOfTimeD, nowSeconds } from "../../pubUtils/timeUtil";
// 数据库格式
interface PopUpShopDataInDb {
packages: PopUpShopPackageInDb[];
vipLevel: PopUpShopVipLevelInDb[];
}
interface PopUpShopPackageInDb {
id: number; // 弹出礼包id
conditionType: number; // 条件类型
canLvUp: number; // 是否可升降
canVipLvFirst: number; // 是否优先vip等级,当不购买的时候就降级
items: PopUpShopItemInDb[]; // 礼包
duration: number; // 礼包弹出之后,持续时间,单位小时
keyItem: PopUpShopKeyItemIbDb[]; // 关键资源限制,refreshDay内可以获得Y个
checkPushingItem: number; // 是否在有同类型礼包的时候弹新礼包
refreshTimeType: number; // 刷新时间类型,0-不复现 1-自然日 2-自然周 3-自然月 4-从beginTime开始固定天 5-按pvp赛季
refreshDay: number; // 上面刷新时间的具体天数,refreshTimeType=0-3都不会使用这个参数,refreshTimeType=4时这个表示固定几天
pushCnt: number; // 在自然日cd之内,总推送次数,不复现的填0,不限制这个使用其他限制的填-1(如passCnt填次数的时候,这里填-1)
passCnt: number; // 弹出了没有购买多少次之后不再推送,默认填0
}
interface PopUpShopItemInDb {
id: number; // 档位唯一id,升降档的时候按照id顺序排,升档id+,降档id-
name: string; // 包名
conditionParam: string; // 条件类型的参数,填法根据conditionType表判断
price: number; // 商品价格
productID: string; // 商品id支付时使用
consume: string; // 消耗资源(这里优先rmb的price价格,其次资源消耗)
reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
rebate: number; // 折扣用于显示
buyCnt: number; // 购买多少次后消失,原来的count字段
vipLv: number; // 需要多少级
lv: number; // 队伍等级
}
interface PopUpShopKeyItemIbDb {
gid: number; // 关键资源id
max: number; // 关键资源上限,Y
}
interface PopUpShopVipLevelInDb {
lv: number; // 几级
minPayMoney: number; // 最低金额
maxPayMoney: number; // 最高金额,5000+的填-1
}
/**
* 弹出商店
*/
export class PopUpShopData extends ActivityBase {
packages: PopUpShopPackage[] = [];
vipLevel: PopUpShopVipLevel[] = [];
private packageMap: Map<number, number> = new Map();
vipLv: number = 0; // 玩家当前等级
lv: number = 0; // 玩家等级
constructor(activityData: ActivityModelType) {
super(activityData, 0, 0);
this.initData(activityData.data)
}
public initData(data: string) {
let dataObj: PopUpShopDataInDb = JSON.parse(data);
for(let pkg of dataObj.packages) {
let obj = new PopUpShopPackage(pkg, this);
this.packages.push(obj);
this.packageMap.set(obj.id, this.packages.length - 1);
}
for(let lv of dataObj.vipLevel) {
let obj = new PopUpShopVipLevel(lv);
this.vipLevel.push(obj);
}
}
public findByConditionType(conditionType: number) {
return this.packages.filter(cur => cur.conditionType == conditionType);
}
//解析玩家开启的商店记录
public setPlayerRecords(datas: ActivityPopUpShopModelType[], latestRecords: ActivityPopUpShopModelType[], totalPay: number, lv: number) {
if (!datas) return;
this.setVipLv(totalPay);
this.setLv(lv);
for(let data of datas) {
let pkg = this.findPackageById(data.id);
pkg?.addPlayerRecord(data);
}
for(let data of latestRecords) {
let pkg = this.findPackageById(data.id);
pkg?.setLatestBought(data);
}
}
private setVipLv(totalPay: number) {
for(let { lv, minPayMoney, maxPayMoney } of this.vipLevel) {
if(totalPay >= minPayMoney && (maxPayMoney == -1 || totalPay < maxPayMoney)) {
this.vipLv = lv;
break;
}
}
}
private setLv(lv: number) {
if(lv) this.lv = lv;
}
public findPackageById(id: number) {
let index = this.packageMap.get(id);
return this.packages[index];
}
public getShowResult() {
return new PopUpShopShow(this);
}
public checkItem(data: ActivityPopUpShopModelType, productID: string) {
let pkg = this.findPackageById(data.id);
let item = pkg.findItemByProductID(productID);
if(!item) return false
return item.hasBoughtCnt < item.buyCnt;
}
public updateRecord(data: ActivityPopUpShopModelType, productID: string) {
let pkg = this.findPackageById(data.id);
let dataItem = data.items.find(cur => cur.productID == productID);
let item = pkg.findItemByProductID(productID);
if(!item) return null
return item.updateItem(dataItem);
}
public updateRecordById(data: ActivityPopUpShopModelType, id: number) {
let pkg = this.findPackageById(data.id);
let dataItem = data.items.find(cur => cur.id == id);
let item = pkg.findItemById(id);
return item.updateItem(dataItem);
}
}
// 同一礼包类型为一组,共享cd,档位
export class PopUpShopPackage {
id: number; // 弹出礼包id
conditionType: number; // 条件类型
canLvUp: number; // 是否可升降
canVipLvFirst: number; // 是否优先vip等级,当不购买的时候就降级
checkPushingItem: number; // 是否在同类型礼包
duration: number; // 礼包弹出之后,持续时间,单位小时
refreshTimeType: number; // 刷新时间类型,0-不复现 1-自然日 2-自然周 3-自然月 4-从beginTime开始固定天
refreshDay: number; // 复现自然日cd,不复现的填0,从弹出礼包那一天的凌晨5点开始计数
pushCnt: number; // 在自然日cd之内,总推送次数,不复现的填0,不限制这个使用其他限制的填-1(如passCnt填次数的时候,这里填-1)
passCnt: number; // 弹出了没有购买多少次之后不再推送,默认填0
// initData的时候处理的数据
items: PopShopItem[] = []; // 礼包
keyItem: PopUpShopKeyItem[] = []; // 关键资源限制,refreshDay内可以获得Y个
private itemByProductID: Map<string, number> = new Map(); // productID => index
private itemById: Map<number, number> = new Map();
private parent: PopUpShopData;
// setPlayerRecord的时候处理的数据
hasPushCnt: number = 0; // 已经推过几次了
hasPassCnt: number = 0; // 已经被连续无视过几次
latestPassItemId: number = 0; // 最近一次无视了的
latestItemId: number = 0; // 升降礼包,最近一次的那档id
latestBought: boolean = false; // 最近一次是否购买
isPushing: boolean = false; // 是否有正在推送中
constructor(data: PopUpShopPackageInDb, parent: PopUpShopData) {
this.parent = parent
this.id = data.id;
this.conditionType = data.conditionType;
this.canLvUp = data.canLvUp;
this.canVipLvFirst = data.canVipLvFirst;
this.duration = data.duration;
this.checkPushingItem = data.checkPushingItem;
this.refreshTimeType = data.refreshTimeType;
this.refreshDay = data.refreshDay;
this.pushCnt = data.pushCnt;
this.passCnt = data.passCnt;
for(let item of data.items) {
let obj = new PopShopItem(item, this);
this.items.push(obj);
this.itemByProductID.set(obj.productID, this.items.length - 1);
this.itemById.set(obj.id, this.items.length - 1);
}
for(let key of data.keyItem) {
this.keyItem.push(new PopUpShopKeyItem(key));
}
}
// vip分档
public getVipLv() {
return this.parent.vipLv;
}
public getLv() {
return this.parent.lv;
}
public findItemByProductID(productID: string) {
let index = this.itemByProductID.get(productID);
return this.items[index];
}
public findItemById(id: number) {
let index = this.itemById.get(id);
return this.items[index];
}
public addPlayerRecord(data: ActivityPopUpShopModelType) {
let now = new Date();
this.hasPushCnt++;
for(let key of this.keyItem) {
key.addHasBoughtCnt(data.items);
}
if(data.beginTime <= now && data.endTime > now) { // 正在进行中
for(let itemData of data.items) {
let item = this.findItemById(itemData.id);
if(item) {
item.setPlayerRecords(data, itemData);
if(item.isPushing) this.isPushing = true;
}
}
} else if (data.beginTime < now && data.endTime < now) { // 已经结束了的
if(data.hasBought) { // 是否看到了,但是没有买
this.hasPassCnt = 0;
this.latestPassItemId = 0;
} else {
this.hasPassCnt ++;
this.latestPassItemId = data.items[0].id;
}
}
for(let itemData of data.items) {
let item = this.findItemById(itemData.id);
if(item) {
item.addPushCnt();
}
}
}
public setLatestBought(data: ActivityPopUpShopModelType) {
this.latestItemId = data.items[0].id;
this.latestBought = data.items[0].hasBoughtCnt > 0;
}
// 检查这个礼包是否可以推送
public checkPackageCanPush(conditionType: POP_UP_SHOP_CONDITION_TYPE) {
// 1. 达成条件类型是否符合
// console.log('######### 3.5.1', this.conditionType, conditionType, this.conditionType != conditionType)
if(this.conditionType != conditionType) return false;
// 2. 判断同类型是否是已经有在持续中的
// console.log('######### 3.5.2', this.checkPushingItem, this.isPushing);
if(this.checkPushingItem && this.isPushing) return false;
// 3. 自然日内推送次数
// console.log('######### 3.5.3', this.canLvUp, this.pushCnt, this.hasPushCnt, this.pushCnt != -1, this.hasPushCnt >= this.pushCnt)
if(this.canLvUp == 1 && this.pushCnt != -1 && this.hasPushCnt >= this.pushCnt) return false;
// 4. 连续无视次数
// console.log('######### 3.5.4', this.hasPassCnt, this.passCnt, this.passCnt > 0 && this.hasPassCnt >= this.passCnt)
if(this.passCnt > 0 && this.hasPassCnt >= this.passCnt) return false;
return true;
}
public getItemsByCondition(param: PopUpConditionParamInter) {
let items: PopShopItem[] = [], minItem: PopShopItem, maxItem: PopShopItem;
for(let item of this.items) {
if(!item.checkItemCanPush(this.conditionType, param)) continue; // 达成任务条件
if(!minItem) minItem = item;
if(!maxItem || maxItem.id > item.id) maxItem = item;
if(this.checkLvUpCanPush(item) && this.checkVipUpFirstCanPush(item)) {
items.push(item);
}
}
if (this.canVipLvFirst == 1) {
items.sort((a, b) => a.id - b.id);
let maxItem = items[items.length - 1];
if (maxItem) {
items = items.filter(cur => cur.param == maxItem.param);
}
}
if(!items.length && maxItem && minItem) items.push(this.latestBought? maxItem: minItem);
return items;
}
private checkLvUpCanPush(item: PopShopItem) {
if(this.canLvUp == 1) { // 升降礼包
if(this.latestBought && item.id == this.latestItemId + 1 ) { // 最近一次买了,升级
return true
} else if(!this.latestBought && item.id == this.latestItemId - 1 ) {
return true
} else {
return false
}
} else {
return true
}
}
// 优先显示vip等级,如果忽视过了就降级
private checkVipUpFirstCanPush(item: PopShopItem) {
if (this.canVipLvFirst == 1) {
let maxPassItemId = this.latestPassItemId;
let dicItem = maxPassItemId > 0 && this.findItemById(maxPassItemId);
if (dicItem && dicItem.param == item.param) return false;
}
return true;
}
public async getEffectTime() {
let now = new Date();
let beginTime = now;
let endTime = moment(now).add(this.duration, 'h').toDate();
let effectBeginTime: Date, effectEndTime: Date;
switch(this.refreshTimeType) {
case POP_UP_SHOP_REFRESH_TIME_TYPE.NO:
effectBeginTime = new Date(this.parent.beginTime);
effectEndTime = new Date(this.parent.endTime);
break;
case POP_UP_SHOP_REFRESH_TIME_TYPE.NATURAL_DAY:
effectBeginTime = getZeroPointOfTimeD(now, SHOP_REFRESH_TYPE.DAILY);
effectEndTime = moment(effectBeginTime).add(1, 'd').toDate();
break;
case POP_UP_SHOP_REFRESH_TIME_TYPE.NATURAL_WEEK:
effectBeginTime = getZeroPointOfTimeD(now, SHOP_REFRESH_TYPE.WEEKLY);
effectEndTime = moment(effectBeginTime).add(1, 'w').toDate();
break;
case POP_UP_SHOP_REFRESH_TIME_TYPE.NATURAL_MONTH:
effectBeginTime = getZeroPointOfTimeD(now, SHOP_REFRESH_TYPE.MONTHLY);
effectEndTime = moment(effectBeginTime).add(1, 'month').toDate();
break;
case POP_UP_SHOP_REFRESH_TIME_TYPE.DAYS:
let gap = moment(now).diff(this.parent.beginTime, 'd');
let n = Math.floor(gap / this.refreshDay);
let zeroPoint = getZeroPointOfTimeD(this.parent.beginTime, SHOP_REFRESH_TYPE.DAILY);
effectBeginTime = moment(zeroPoint).add(n * this.refreshDay, 'd').toDate();
effectEndTime = moment(zeroPoint).add(n * this.refreshDay, 'd').toDate();
break;
case POP_UP_SHOP_REFRESH_TIME_TYPE.PVP:
let pvpConfig = await PVPConfigModel.findCurPVPConfig();
effectBeginTime = new Date((pvpConfig?.seasonStartTime??nowSeconds()) * 1000);
effectEndTime = new Date((pvpConfig?.seasonEndTime??nowSeconds()) * 1000);
break;
}
return {
beginTime, endTime, effectBeginTime, effectEndTime
}
}
public pushPackage(popUpShopRec: ActivityPopUpShopModelType) {
this.addPlayerRecord(popUpShopRec);
let items: PopUpShopItemShow[] = [];
for(let item of popUpShopRec.items) {
let itemObj = this.findItemById(item.id);
if(itemObj && itemObj.isPushing) {
let obj = new PopUpShopItemShow(itemObj);
items.push(obj);
}
}
return items
}
}
// 礼包,购买以此为单位
export class PopShopItem {
id: number; // 档位唯一id,升降档的时候按照id顺序排,升档id+,降档id-
name: string; // 礼包名
param: string;
conditionParam: number[]; // 条件类型的参数,填法根据conditionType表判断
price: number; // 商品价格
productID: string; // 商品id支付时使用
consume: string; // 消耗资源(这里优先rmb的price价格,其次资源消耗)
reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
rebate: number; // 折扣用于显示
buyCnt: number; // 购买多少次后消失,原来的count字段
pushCnt: number;
canLvUp: number;
vipLv: number = 0;
lv: number = 0;
rewardInter: RewardInter[] = [];
parent: PopUpShopPackage;
hasBoughtCnt: number = 0;
isPushing: boolean = false; // 是否有推送
hasPushCnt: number = 0;
code: string = ''; // 推送唯一code
hasShown: boolean = false; // 客户端是否已经展示
beginTime: number = 0; // 推送开始时间
endTime: number = 0; // 推送结束时间
constructor(data: PopUpShopItemInDb, parent: PopUpShopPackage) {
this.id = data.id;
this.name = data.name;
this.param = data.conditionParam;
this.conditionParam = parseNumberList(data.conditionParam);
this.price = data.price;
this.productID = data.productID;
this.consume = data.consume;
this.reward = data.reward;
this.rewardInter = stringWithTypeToRewardInter(data.reward);
this.rebate = data.rebate;
this.buyCnt = data.buyCnt;
this.pushCnt = parent.pushCnt;
this.canLvUp = parent.canLvUp;
this.parent = parent;
if(data.vipLv != undefined) this.vipLv = data.vipLv;
if(data.lv != undefined) this.lv = data.lv;
}
public setPlayerRecords(data: ActivityPopUpShopModelType, item: ActivityPopUpShopItem) {
this.code = data.code;
this.hasShown = data.hasShown;
this.beginTime = data.beginTime.getTime();
this.endTime = data.endTime.getTime();
this.hasBoughtCnt = item.hasBoughtCnt;
if(this.hasBoughtCnt < this.buyCnt) {
this.isPushing = true;
}
}
public addPushCnt() {
this.hasPushCnt++;
}
public checkItemCanPush(conditionType: POP_UP_SHOP_CONDITION_TYPE, param: PopUpConditionParamInter) {
// console.log('##### xyz?1', this.hasBoughtCnt >= this.buyCnt)
if(this.hasBoughtCnt >= this.buyCnt) return false;
// console.log('##### xyz?2', this.parent.getVipLv(), this.vipLv, this.parent.getVipLv() < this.vipLv)
if(this.parent.getVipLv() < this.vipLv || this.parent.getLv() < this.lv) return false;
// console.log('##### xyz?3', this.parent.getLv(), this.lv, this.parent.getLv() < this.lv)
if(this.parent.getLv() < this.lv) return false;
// console.log('##### xyz?4', this.checkKeyTime())
if(!this.checkKeyTime()) return false
// console.log('##### xyz?5', this.canLvUp, this.hasPushCnt, this.pushCnt, this.pushCnt != -1, this.hasPushCnt >= this.pushCnt)
if(this.canLvUp == 0 && this.pushCnt != -1 && this.hasPushCnt >= this.pushCnt) return false
// console.log('##### xyz?6', conditionType, this.conditionParam, param)
switch(conditionType) {
case POP_UP_SHOP_CONDITION_TYPE.LV_TO:
return param.oldLv < this.conditionParam[0] && param.newLv >= this.conditionParam[0];
case POP_UP_SHOP_CONDITION_TYPE.GET_HERO_BY_QUALITY:
return param.quality == this.conditionParam[0];
case POP_UP_SHOP_CONDITION_TYPE.GACHA_RES_NOT_ENOUGH:
case POP_UP_SHOP_CONDITION_TYPE.TERAPH_RES_NOT_ENOUGH:
return true;
case POP_UP_SHOP_CONDITION_TYPE.MAIN_BATTLE:
return param.warId == this.conditionParam[0];
case POP_UP_SHOP_CONDITION_TYPE.PVP:
return param.seasonWinNum >= this.conditionParam[0];
case POP_UP_SHOP_CONDITION_TYPE.EQUIP_STAR:
return param.equipStarSum >= this.conditionParam[0];
case POP_UP_SHOP_CONDITION_TYPE.AUCTION:
return true;
case POP_UP_SHOP_CONDITION_TYPE.TITLE:
return param.oldLv < this.conditionParam[0] && param.newLv >= this.conditionParam[0];
case POP_UP_SHOP_CONDITION_TYPE.TOWER:
return param.oldLv < this.conditionParam[0] && param.newLv >= this.conditionParam[0];
case POP_UP_SHOP_CONDITION_TYPE.STONE_NOT_ENOUGH:
case POP_UP_SHOP_CONDITION_TYPE.EQUIP_STAR_NOT_ENOUGH:
case POP_UP_SHOP_CONDITION_TYPE.FAVOR_NOT_ENOUGH:
case POP_UP_SHOP_CONDITION_TYPE.EXP_NOT_ENOUGH:
return true;
default:
return false;
}
}
public checkKeyTime() {
let keyItem = this.parent.keyItem;
// console.log('####', keyItem)
for(let key of keyItem) {
let hasCurKey = this.rewardInter.find(cur => cur.id == key.gid);
// console.log('#### hasCurKey', hasCurKey, key.hasBoughtCnt, key.max)
if(hasCurKey && key.hasBoughtCnt > key.max) return false;
}
return true;
}
public updateItem(data: ActivityPopUpShopItem) {
this.hasBoughtCnt = data.hasBoughtCnt;
return new PopUpShopItemShow(this);
}
}
// 关键道具使用次数
export class PopUpShopKeyItem {
gid: number; // 关键资源id
max: number; // 关键资源上限,Y
hasBoughtCnt: number = 0; // 已购买次数
constructor(data: PopUpShopKeyItemIbDb) {
if(data) {
this.gid = data.gid;
this.max = data.max;
}
}
addHasBoughtCnt(items: ActivityPopUpShopItem[]) {
// console.log('###### addHasBoughtCnt', items)
for(let { rewards, hasBoughtCnt } of items) {
for(let { id, count } of rewards) {
if(id == this.gid) this.hasBoughtCnt += count * hasBoughtCnt;
}
}
}
}
export class PopUpShopVipLevel {
lv: number; // 几级
minPayMoney: number; // 最低金额
maxPayMoney: number; // 最高金额,5000+的填-1
constructor(data: PopUpShopVipLevelInDb) {
this.lv = data.lv;
this.minPayMoney = data.minPayMoney;
this.maxPayMoney = data.maxPayMoney;
}
}
export interface PopUpConditionParamInter {
oldLv?: number;
newLv?: number;
quality?: number;
warId?: number;
seasonWinNum?: number;
equipStar?: number;
equipStarSum?: number;
}
// 用于显示
class PopUpShopShow {
activityId: number; // 活动id
type: number; // 活动类型 ACTIVITY_TYPE
beginTime: number; // 活动开始时间,13位时间戳
endTime: number; // 活动开始时间,13位时间戳
todayIndex: number; // 活动后第几天
delayDay: number; // 延迟多少天开始
roundIndex: number; // 如果是周期活动活动轮回第几个周期
nextRefreshTime: number; // 如果是周期活动,下一次开始时间
// 以上为通用属性
items: PopUpShopItemShow[] = []; // 同一类型的礼包都在一个packages下面
constructor(data: PopUpShopData) {
let baseData = data.getBaseKeys();
for(let key in baseData) {
this[key] = baseData[key];
}
let itemsByCode = new Map<string, PopShopItem[]>();
for(let pkg of data.packages) {
for(let item of pkg.items) {
// let { id, isPushing, hasBoughtCnt, buyCnt, hasPushCnt, pushCnt } = item;
// console.log('**** PopUpShopShow', { id, isPushing, hasBoughtCnt, buyCnt, hasPushCnt, pushCnt })
if(item.isPushing && item.code) {
if(!itemsByCode.has(item.code)) {
itemsByCode.set(item.code, []);
}
itemsByCode.get(item.code).push(item);
}
}
}
for(let [_, items] of itemsByCode) {
let hasItemsNotAllBought = items.filter(item => item.hasBoughtCnt < item.buyCnt).length > 0;
if(hasItemsNotAllBought) {
for(let item of items) {
let obj = new PopUpShopItemShow(item);
this.items.push({...obj});
}
}
}
}
}
export class PopUpShopItemShow {
code: string; // 本次推送的code,用于购买中传给param
packageId: number; // 礼包类型id
endTime: number; // 礼包消失时间
hasShown: boolean; // 礼包是否已经在客户端展示
id: number; // 档位唯一id,升降档的时候按照id顺序排,升档id+,降档id-
name: string; // 礼包
price: number; // 商品价格
productID: string; // 商品id支付时使用
consume: string; // 消耗资源(这里优先rmb的price价格,其次资源消耗)
reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
rebate: number; // 折扣用于显示
buyCnt: number; // 需要购买的次数
hasBoughtCnt: number; // 已购买的次数
constructor(data: PopShopItem) {
this.code = data.code;
this.hasShown = data.hasShown;
this.packageId = data.parent.id;
this.endTime = data.endTime;
this.id = data.id;
this.name = data.name;
this.price = data.price;
this.productID = data.productID;
this.consume = data.consume;
this.reward = data.reward;
this.rebate = data.rebate;
this.buyCnt = data.buyCnt;
this.hasBoughtCnt = data.hasBoughtCnt;
}
}