265 lines
9.5 KiB
TypeScript
265 lines
9.5 KiB
TypeScript
import { TOWER_TASK_CONST } from './../../../consts/consts';
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import { TowerTaskRecModel } from './../../../db/TowerTaskRec';
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import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { getTaskById, getTaskIdByQuality, getTowerDataByLv } from '../../../pubUtils/gamedata';
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import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkTaskConditions } from '../../../services/battleService';
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import { handleFixedReward } from '../../../services/rewardService';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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}
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export class TowerBattleHandler {
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constructor(private app: Application) {
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}
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/**
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* 获取天梯当前挑战状态
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* @param session
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*/
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async getStatus(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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if (!towerLv) {
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towerLv = 1;
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await RoleModel.towerLvUp(roleId);
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}
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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if (!towerRec) {
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const towerInfo = getTowerDataByLv(towerLv);
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const { warIds } = towerInfo;
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const sts = decodeArrayStr(warIds).map(id => {
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return {warId: parseInt(id), status: false};
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});
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await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
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return { code: 201, data: '天梯记录异常' };
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}
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const data = {
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curLv: towerLv,
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usedHeroes: towerRec.heroes,
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progress: towerRec.warStatus
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};
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return {
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code: 200,
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data
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}
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}
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/**
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* 重置天梯当前层的挑战记录
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* @param towerLv 要重置的天梯层数
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* @param session
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*/
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async resetLv(msg: {towerLv: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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if (msg.towerLv !== towerLv) {
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return {code: 201, data: '只能重置当前层'};
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}
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const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv);
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if (!record) {
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return { code: 201, data: '重置错误'};
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}
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return { code: 200, data: { record } };
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}
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async checkHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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const { multi, timeReward } = await calcuHangUpReward(roleId);
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if (multi == 0) {
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return {
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code: 201,
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data: {
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msg: '尚未到可收取时间',
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}
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}
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}
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const rewards = decodeIdCntArrayStr(timeReward, multi);
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return {
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code: 200,
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data: {
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msg: '成功',
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rewards: Array.from(rewards, item => ({[item[0]]: item[1]}))
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}
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};
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}
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async recHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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const { multi, timeReward, endLv, endTime } = await calcuHangUpReward(roleId);
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if (multi == 0) {
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return {
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code: 201,
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data: {
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msg: '尚未到可收取时间',
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}
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}
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}
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const goods = await handleFixedReward(roleId, roleName, timeReward, multi);
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const newRec = await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime);
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return {
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code : 200,
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data: {
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msg: '成功',
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goods, hangUpRec: newRec
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}
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}
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}
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async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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if (msg.speedUpCnt <= 0) {
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return {
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code: 201,
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data: {
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msg: '加速参数错误',
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}
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};
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}
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const curTime = new Date();
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const { multi, timeReward, endLv } = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
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if (multi <= 0) {
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return {
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code: 201,
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data: {
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msg: '今日加速次数不足'
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}
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};
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}
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const role = await RoleModel.hangUpSpdUp(roleId, multi, curTime);
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if (!role) {
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return {
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code: 201,
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data: {
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msg: '不满足加速条件'
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}
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};
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}
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const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, multi, endLv);
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const goods = await handleFixedReward(roleId, roleName, timeReward, multi);
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return {
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code : 200,
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data: {
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msg: '成功',
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goods, rewardLv: endLv, spdUpRec
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}
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};
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}
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async getTasks(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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if (!curTasks || curTasks.length == 0) {
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let taskIds = [];
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TOWER_TASK_CONST.RAND_CNT.forEach((cnt, idx) => {
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const ids = getTaskIdByQuality(idx + 1);
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const tmp = getRandEelm(ids, cnt);
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taskIds = taskIds.concat(getRandEelm(ids, cnt));
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})
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curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
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}
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return {
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code: 200,
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data: {
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msg: '成功',
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curTasks
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}
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}
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}
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async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
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let roleId = session.get('roleId');
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const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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if (!curTasks || curTasks.length == 0) {
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return { code: 201, data: {msg: '没有可用派遣任务'}};
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}
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let usedHeroes = [];
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const tasksCode = [];
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curTasks.forEach(task => {
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usedHeroes = usedHeroes.concat(task.heroes);
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tasksCode.push(task.taskCode);
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});
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for (let task of msg.tasks) {
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if (task.heroes.length > TOWER_TASK_CONST.MAX_HEROES_NUM) {
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return { code: 201, data: {msg: '一个任务最多派遣三个武将'}};
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}
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if (usedHeroes.length > 0) {
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let used = false;
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task.heroes.forEach(hid => {
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if (usedHeroes.indexOf(hid) !== -1) {
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used = true;
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}
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})
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if (used) {
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return { code: 201, data: {msg: '武将已经派遣到其他任务'}};
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}
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}
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if (tasksCode.indexOf(task.taskCode) === -1) {
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return { code: 201, data: {msg: '未找到此任务编号'}};
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}
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}
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const curTime = new Date();
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const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, msg.tasks, curTime);
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if (!recs || recs.length === 0) {
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return { code: 201, data: {msg: '任务更新失败,请检查任务编号'}};
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}
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return {
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code: 200,
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data: {
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msg: '派遣成功',
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tasks: recs
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}
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}
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}
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async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let allFlag = !msg.taskCode;
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const curTime = new Date();
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const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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if (!curTasks || curTasks.length == 0) {
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return { code: 201, data: {msg: '没有可用派遣任务'}};
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}
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const compTasks = [];
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let goods = [];
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for (let task of curTasks) {
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if (task.batchCode !== msg.batchCode) {
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return { code: 201, data: {msg: '派遣编码错误'}};
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}
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if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
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let {completeTime, reward, bonusCondition, bonus} = getTaskById(task.taskId);
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if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
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compTasks.push(task.taskCode);
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const rewardGoods = await handleFixedReward(roleId, roleName, reward, 1);
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goods = goods.concat(rewardGoods);
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if(bonusCondition) {
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const res = checkTaskConditions(roleId, task.heroes, bonusCondition);
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const bonusGoods = await handleFixedReward(roleId, roleName, bonus, 1);
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goods = goods.concat(bonusGoods);
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}
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}
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}
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}
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await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
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return {
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code: 200,
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data: {
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msg: '成功',
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compTasks, goods
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}
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}
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}
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}
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