Files
ZYZ/game-server/app/servers/battle/handler/towerBattleHandler.ts
2020-10-16 14:54:28 +08:00

265 lines
9.5 KiB
TypeScript

import { TOWER_TASK_CONST } from './../../../consts/consts';
import { TowerTaskRecModel } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { getTaskById, getTaskIdByQuality, getTowerDataByLv } from '../../../pubUtils/gamedata';
import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions } from '../../../services/battleService';
import { handleFixedReward } from '../../../services/rewardService';
export default function(app: Application) {
return new TowerBattleHandler(app);
}
export class TowerBattleHandler {
constructor(private app: Application) {
}
/**
* 获取天梯当前挑战状态
* @param session
*/
async getStatus(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let { towerLv } = await RoleModel.findByRoleId(roleId);
if (!towerLv) {
towerLv = 1;
await RoleModel.towerLvUp(roleId);
}
let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
if (!towerRec) {
const towerInfo = getTowerDataByLv(towerLv);
const { warIds } = towerInfo;
const sts = decodeArrayStr(warIds).map(id => {
return {warId: parseInt(id), status: false};
});
await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
return { code: 201, data: '天梯记录异常' };
}
const data = {
curLv: towerLv,
usedHeroes: towerRec.heroes,
progress: towerRec.warStatus
};
return {
code: 200,
data
}
}
/**
* 重置天梯当前层的挑战记录
* @param towerLv 要重置的天梯层数
* @param session
*/
async resetLv(msg: {towerLv: number}, session: BackendSession) {
let roleId = session.get('roleId');
let { towerLv } = await RoleModel.findByRoleId(roleId);
if (msg.towerLv !== towerLv) {
return {code: 201, data: '只能重置当前层'};
}
const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv);
if (!record) {
return { code: 201, data: '重置错误'};
}
return { code: 200, data: { record } };
}
async checkHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
const { multi, timeReward } = await calcuHangUpReward(roleId);
if (multi == 0) {
return {
code: 201,
data: {
msg: '尚未到可收取时间',
}
}
}
const rewards = decodeIdCntArrayStr(timeReward, multi);
return {
code: 200,
data: {
msg: '成功',
rewards: Array.from(rewards, item => ({[item[0]]: item[1]}))
}
};
}
async recHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
const { multi, timeReward, endLv, endTime } = await calcuHangUpReward(roleId);
if (multi == 0) {
return {
code: 201,
data: {
msg: '尚未到可收取时间',
}
}
}
const goods = await handleFixedReward(roleId, roleName, timeReward, multi);
const newRec = await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime);
return {
code : 200,
data: {
msg: '成功',
goods, hangUpRec: newRec
}
}
}
async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
if (msg.speedUpCnt <= 0) {
return {
code: 201,
data: {
msg: '加速参数错误',
}
};
}
const curTime = new Date();
const { multi, timeReward, endLv } = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
if (multi <= 0) {
return {
code: 201,
data: {
msg: '今日加速次数不足'
}
};
}
const role = await RoleModel.hangUpSpdUp(roleId, multi, curTime);
if (!role) {
return {
code: 201,
data: {
msg: '不满足加速条件'
}
};
}
const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, multi, endLv);
const goods = await handleFixedReward(roleId, roleName, timeReward, multi);
return {
code : 200,
data: {
msg: '成功',
goods, rewardLv: endLv, spdUpRec
}
};
}
async getTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
let taskIds = [];
TOWER_TASK_CONST.RAND_CNT.forEach((cnt, idx) => {
const ids = getTaskIdByQuality(idx + 1);
const tmp = getRandEelm(ids, cnt);
taskIds = taskIds.concat(getRandEelm(ids, cnt));
})
curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
}
return {
code: 200,
data: {
msg: '成功',
curTasks
}
}
}
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
let roleId = session.get('roleId');
const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
return { code: 201, data: {msg: '没有可用派遣任务'}};
}
let usedHeroes = [];
const tasksCode = [];
curTasks.forEach(task => {
usedHeroes = usedHeroes.concat(task.heroes);
tasksCode.push(task.taskCode);
});
for (let task of msg.tasks) {
if (task.heroes.length > TOWER_TASK_CONST.MAX_HEROES_NUM) {
return { code: 201, data: {msg: '一个任务最多派遣三个武将'}};
}
if (usedHeroes.length > 0) {
let used = false;
task.heroes.forEach(hid => {
if (usedHeroes.indexOf(hid) !== -1) {
used = true;
}
})
if (used) {
return { code: 201, data: {msg: '武将已经派遣到其他任务'}};
}
}
if (tasksCode.indexOf(task.taskCode) === -1) {
return { code: 201, data: {msg: '未找到此任务编号'}};
}
}
const curTime = new Date();
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, msg.tasks, curTime);
if (!recs || recs.length === 0) {
return { code: 201, data: {msg: '任务更新失败,请检查任务编号'}};
}
return {
code: 200,
data: {
msg: '派遣成功',
tasks: recs
}
}
}
async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let allFlag = !msg.taskCode;
const curTime = new Date();
const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
return { code: 201, data: {msg: '没有可用派遣任务'}};
}
const compTasks = [];
let goods = [];
for (let task of curTasks) {
if (task.batchCode !== msg.batchCode) {
return { code: 201, data: {msg: '派遣编码错误'}};
}
if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
let {completeTime, reward, bonusCondition, bonus} = getTaskById(task.taskId);
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
compTasks.push(task.taskCode);
const rewardGoods = await handleFixedReward(roleId, roleName, reward, 1);
goods = goods.concat(rewardGoods);
if(bonusCondition) {
const res = checkTaskConditions(roleId, task.heroes, bonusCondition);
const bonusGoods = await handleFixedReward(roleId, roleName, bonus, 1);
goods = goods.concat(bonusGoods);
}
}
}
}
await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
return {
code: 200,
data: {
msg: '成功',
compTasks, goods
}
}
}
}