217 lines
7.8 KiB
TypeScript
217 lines
7.8 KiB
TypeScript
import { Application, FrontendOrBackendSession } from 'pinus';
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import { getGamedata } from '../pubUtils/gamedata';
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import { EventRecordModel } from '../db/EventRecord';
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import { RoleModel } from '../db/Role';
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import { genCode, decodeStrSingle, decodeStr } from '../pubUtils/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE } from '../consts/consts';
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export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
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let now = new Date();
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let eventStatus = session.get('eventStatus');
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let refTime = eventStatus == EVENT_STATUS.OPEN? getEventTime(now): 0;
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console.log('***setBattleStatus', eventStatus, refTime)
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let { BATTLE_SUCCESS, BATTLE_FAIL } = EVENT_RECORD_STATUS;
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let result = await EventRecordModel.setBattleStatus(roleId, battleId, refTime, isSuccess?BATTLE_SUCCESS:BATTLE_FAIL, battleCode);
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await checkEvent(app, session, true);
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return result;
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}
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export function getEventTime(now: Date) {
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let curTime = Number(now);
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let todayA = now.setHours(12, 0, 0, 0); // 每天12点
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let todayB = now.setHours(18, 0, 0, 0); // 每天18点
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let yesterdayA = todayA - 86400000; // 前一天12点
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let t = 0;
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if(curTime < todayA) {
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t = yesterdayA;
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} else if (curTime >= todayA && curTime < todayB) {
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t = todayA;
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} else if (curTime >= todayB) {
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t = todayB;
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}
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return t
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}
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export async function startEvent(app: Application, session: FrontendOrBackendSession) {
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// console.log('*******setEventStatus')
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let channelName = roleId;
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let event = await refreshEvent(1, roleId, roleName, 0); // 刷新初始的一件
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.STARTING);
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session.set('eventStatus', EVENT_STATUS.STARTING);
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session.push('eventStatus', () => {});
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pushEventMsg(app, roleId, channelName, { event }); // 推送
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}
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export async function checkEvent(app: Application, session: FrontendOrBackendSession, isForce:boolean = false) {
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try {
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let roleId = session.get('roleId');
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if(roleId) {
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let roleName = session.get('roleName');
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let channelName = roleId;
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let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING;
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let eventTime = session.get('getEventTime')||0;
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let now = new Date();
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let t = getEventTime(now);
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let channel = app.get('channelService').getChannel(channelName, false);
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console.log('****channel', channelName, !!channel, eventTime, t, eventStatus)
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if(!!channel && (eventTime < t || isForce)) { // 第一次登陆后可以刷新了
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if (eventStatus == EVENT_STATUS.STARTING) {
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let event = await EventRecordModel.getEventRecordByTime(roleId, 0);
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pushEventMsg(app, roleId, channelName, { event }); // 推送
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session.set('getEventTime', t);
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session.push('getEventTime', () => {});
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} else if( eventStatus == EVENT_STATUS.OPEN ) {
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let event = await EventRecordModel.getEventRecordByTime(roleId, t);
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if(event.length == 0) { // 刷新
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const num = 3; // 每次刷3个
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event = await refreshEvent(num, roleId, roleName, t);
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}
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console.log(event)
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// 推送
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pushEventMsg(app, roleId, channelName, { event });
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session.set('getEventTime', t);
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session.push('getEventTime', () => {});
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}
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}
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}
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return;
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}catch(err) {
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console.log(err.stack);
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throw err
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}
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}
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export async function refreshEvent(num: number, roleId: string, roleName: string, t) {
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let event = new Array();
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let dicEvent = getGamedata('dic_zyz_event');
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let role = await RoleModel.findByRoleId(roleId);
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dicEvent = dicEvent.filter(cur => { // 筛选适合等级
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let { suitLevel } = cur;
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suitLevel = decodeStrSingle('eventSuitLevel', suitLevel);
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return suitLevel.min <= role.lv && suitLevel.max >= role.lv
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});
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let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId);
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let {history, turn} = historyRecord;
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let randomList = dicEvent.filter(cur => {
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return history.find(ccur => {
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return ccur.eventId != cur.eventID;
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});
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});
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console.log(JSON.stringify(randomList));
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for(let i = 0; i < num; i++) {
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if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍
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turn ++;
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randomList = [...dicEvent];
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}
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if(randomList.length == 0) break; // 如果还是为0,pass
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let index = Math.floor(Math.random() * randomList.length);
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let dic = randomList[index];
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let position = randomPosition(dic.position);
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(): undefined;
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING,
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position, question
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});
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event.push(data);
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randomList.splice(index, 1);
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}
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return event;
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}
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function randomPosition(positionStr: string) {
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let positionArr = decodeStr('position', positionStr);
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let index = Math.floor(Math.random() * positionArr.length);
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return positionArr[index]
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}
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function pushEventMsg(app, roleId, channelName, msg ) {
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console.log('***pushEventMsg', channelName)
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let channelService = app.get('channelService');
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let param = { msg };
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let channel = channelService.getChannel(channelName, false);
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if(!!channel) {
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let tsid = channel.getMember(roleId)['sid'];
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channelService.pushMessageByUids('onSpecialEvent', param, [{
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uid: roleId,
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sid: tsid
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}]);
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}
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}
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export function checkEventStatus(type: number, status: number) {
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let flag: boolean; // 检查状态是否正确
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if(type == EVENT_TYPE.BATTLE) {
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if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
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flag = true;
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} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) {
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flag = true;
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} else {
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flag = false;
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}
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} else {
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if(status == EVENT_RECORD_STATUS.WAITING) {
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flag = true;
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} else {
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flag = false;
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}
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}
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return flag
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}
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export function getEventSuccessStatus(type: number, status: number, question: {id: number, answer: number}) {
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let isSuccess: boolean; // 检查状态是否正确
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if(type == EVENT_TYPE.BATTLE) {
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if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
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isSuccess = true;
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} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) {
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isSuccess = false;
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}
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} else if(type == EVENT_TYPE.BOX) {
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isSuccess = true;
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} else if (type == EVENT_TYPE.QUIZ) {
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isSuccess = checkQuiz(question)
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}
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return isSuccess
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}
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function randomQuestion() {
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let questions = getGamedata('Questions');
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let index = Math.floor(Math.random() * questions.length);
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let result = questions[index];
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let {id, question, a1, a2, a3, a4, correct} = result;
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return {id, question, answer: [a1, a2, a3, a4], correct};
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}
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function checkQuiz(obj: {id: number, answer: number }) {
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let {id, answer} = obj;
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let questions = getGamedata('Questions');
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let result = questions[id - 1];
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return !!result && result.correct == answer;
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} |