Files
ZYZ/game-server/app/services/rewardService.ts
2020-10-16 14:54:28 +08:00

51 lines
1.8 KiB
TypeScript

import { GOOD_TYPE } from './../consts/consts';
import { EquipModel } from './../db/Equip';
import { CounterModel } from './../db/Counter';
import { decodeStr } from '../pubUtils/util';
import { getGoodById } from '../pubUtils/gamedata';
export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) {
let reward = decodeStr('fixReward', rewardStr);
let rewards = [];
for(let obj of reward)
rewards.push({ ...obj, count: obj.count * multi});
const result = await handleReward(roleId, roleName, reward);
return result;
}
export async function handleReward(roleId: string, roleName: string, rewards: Array<{type: number, gid: number, count: number}>) {
let returnGoods = new Array();
for(let goods of rewards) {
let goodInfo = getGoodById(goods.gid);
if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
let result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
for(let obj of result) {
returnGoods.push({dropType: goods.type, ...obj})
}
}
}
return returnGoods;
}
async function rewardWeapons (roleId: string, roleName: string, dicGood: any, weapon: {id:number,cnt:number }) {
let weaponsData = [];
let cnt = weapon.cnt;
while (cnt > 0) {
const seqId = await CounterModel.getNewCounter('eid');
const equipInfo = {
roleId,
roleName,
eid: weapon.id,
eName: dicGood.name,
seqId,
quality: dicGood.lv,
type: dicGood.goodType
}
const equip = await EquipModel.createEquip(equipInfo);
cnt -= 1;
weaponsData.push(equip);
}
return weaponsData;
}