51 lines
1.8 KiB
TypeScript
51 lines
1.8 KiB
TypeScript
import { GOOD_TYPE } from './../consts/consts';
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import { EquipModel } from './../db/Equip';
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import { CounterModel } from './../db/Counter';
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import { decodeStr } from '../pubUtils/util';
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import { getGoodById } from '../pubUtils/gamedata';
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export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) {
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let reward = decodeStr('fixReward', rewardStr);
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let rewards = [];
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for(let obj of reward)
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rewards.push({ ...obj, count: obj.count * multi});
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const result = await handleReward(roleId, roleName, reward);
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return result;
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}
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export async function handleReward(roleId: string, roleName: string, rewards: Array<{type: number, gid: number, count: number}>) {
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let returnGoods = new Array();
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for(let goods of rewards) {
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let goodInfo = getGoodById(goods.gid);
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if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
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let result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
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for(let obj of result) {
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returnGoods.push({dropType: goods.type, ...obj})
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}
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}
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}
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return returnGoods;
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}
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async function rewardWeapons (roleId: string, roleName: string, dicGood: any, weapon: {id:number,cnt:number }) {
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let weaponsData = [];
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let cnt = weapon.cnt;
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while (cnt > 0) {
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const seqId = await CounterModel.getNewCounter('eid');
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const equipInfo = {
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roleId,
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roleName,
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eid: weapon.id,
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eName: dicGood.name,
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seqId,
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quality: dicGood.lv,
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type: dicGood.goodType
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}
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const equip = await EquipModel.createEquip(equipInfo);
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cnt -= 1;
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weaponsData.push(equip);
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}
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return weaponsData;
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} |