Files
ZYZ/game-server/app/services/playerCeService.ts
2021-10-29 16:36:23 +08:00

97 lines
3.7 KiB
TypeScript

/**
* 体力系统
*/
import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode';
import { resResult, reduceCe } from '../pubUtils/util';
import { calPlayerCeAndSave as pubCalPlayerCeAndSave, reCalAllHeroCe } from '../pubUtils/playerCe';
import { HeroType, HeroUpdate } from '../db/Hero';
import { RoleUpdate, RoleType } from '../db/Role';
import { Rank } from './rankService';
import { REDIS_KEY } from '../consts';
import { updateUserInfo } from './redisService';
import { GuildType } from '../db/Guild';
interface calPlayerReturn {
serverId: number;
role: RoleType;
guild?: GuildType;
hero?: HeroType;
pushHeros: {hid: number, ce: number, incHeroCe: number}[];
topLineupCe: number;
heros?: HeroType[]
}
//修改并下发战力
export async function calPlayerCeAndSave(type: number, sid: string, roleId: string, originHero: HeroType, update: HeroUpdate, args?: Array<number>) {
let result = await pubCalPlayerCeAndSave(type, roleId, originHero, update, args);
return await pushCalPlayerCe(roleId, sid, result);
}
// 修改后战力的推送
export async function pushCalPlayerCe(roleId: string, sid: string, calResult: calPlayerReturn) {
let {role, pushHeros, topLineupCe, hero, guild, serverId} = calResult;
// console.log(JSON.stringify(pushHeros))
//下发战力
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
if(guild) {
await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
}
updateRank(roleId, serverId, topLineupCe, role, pushHeros);
return hero;
}
// 修改全局战力并下发
export async function calAllHeroCe(type:number, sid: string, roleId: string, update: RoleUpdate, args?:Array<number>) {
let result = await reCalAllHeroCe(type, roleId, update, args);
if(result.pushHeros.length > 0) {
return await pushCalAllHeroCe(roleId, sid, result);
} else {
return result;
}
}
// 修改全局战力的推送
export async function pushCalAllHeroCe(roleId: string, sid: string, calResult: calPlayerReturn) {
let {role, pushHeros, topLineupCe, guild, serverId } = calResult;
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce), heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
if(guild) {
await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
}
updateRank(roleId, serverId, topLineupCe, role, pushHeros);
return calResult;
}
// 更新排行榜数据
async function updateRank(roleId: string, serverId: number, topLineupCe: number, role: RoleType, pushHeros: {hid: number, ce: number}[]) {
// 最强阵容
let r = new Rank(REDIS_KEY.TOP_LINEUP_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, reduceCe(topLineupCe), 0, role);
// 最强武将
for(let { hid, ce } of pushHeros) {
let r2 = new Rank(REDIS_KEY.TOP_HERO_RANK, { serverId });
await r2.setRankWithHeroInfo(roleId, hid, ce, 0);
let r4 = new Rank(REDIS_KEY.HERO_RANK, { serverId, hid });
await r4.setRankWithHeroInfo(roleId, hid, ce, 0);
}
// 总战力
let r3 = new Rank(REDIS_KEY.SUM_CE_RANK, { serverId });
await r3.setRankWithRoleInfo(roleId, reduceCe(role.ce), 0, role);
// 更新最强五人阵容信息
let r5 = new Rank(REDIS_KEY.TOP_LINEUP_INFO, { serverId });
await r5.generParamAndSet(REDIS_KEY.TOP_LINEUP_INFO, { roleId }, { role });
}