83 lines
3.5 KiB
TypeScript
83 lines
3.5 KiB
TypeScript
import { ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../consts';
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import { ActivityModel, ActivityModelType } from '../db/Activity';
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import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../db/ActivitySelfServiceGoods';
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import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../db/ActivitySelfServiceShop';
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import { ServerlistModel } from '../db/Serverlist';
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import { RewardParam } from '../domain/activityField/rewardField';
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import { SelfServiceShopData, SelfServiceShopItem } from '../domain/activityField/selfServiceShopField';
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import { gameData } from '../pubUtils/data';
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import { addReward, getSelectedReward } from './giftPackageService';
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/**
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* 获取活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getActivityData(serverId: number, roleId: string) {
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let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
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let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date())
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activityArray = activityArray.sort((a, b) => {
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return b.activityId - a.activityId
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});
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if (activityArray.length > 0) {
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let activityData = activityArray[0];
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let playerData = await getPlayerActivityData(activityData.activityId, serverId, roleId);
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return playerData;
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}
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return null;
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerActivityData(activityId: number, serverId: number, roleId: string) {
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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let playerData = new SelfServiceShopData(activityData);
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let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(serverId, activityId, roleId, playerData.roundIndex, ACTIVITY_RESOURCES_TYPE.RMB);
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playerData.setPlayerRecords(playerRecords);
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return playerData;
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}
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/**
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* 结算礼包
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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* @param {number} roundIndex 周期数
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* @param {number} index 货架
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* @param {number} price 价格
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* @param {number} priceType 价格类型
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*
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*/
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export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, roundIndex: number, index: number, price: number, priceType: number) {
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let playerGoods: ActivitySelfServiceGoodsModelType[] = await ActivitySelfServiceGoodsModel.findDataByIndex(activityId, roleId, roundIndex, index);
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let rewardArray: Array<RewardParam> = [];
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for (let obj of playerGoods) {
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let giftID = obj.gift;
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let selectedIndex = obj.rewardIndex;
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let giftPackageData = gameData.giftPackage.get(giftID);
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let selectedReward: Array<RewardParam> = getSelectedReward(giftPackageData, [selectedIndex])
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rewardArray = rewardArray.concat(selectedReward)
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}
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let goodsStr = '';
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for (let obj of rewardArray) {
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goodsStr += `${obj.type}&${obj.id}&${obj.count}|`;
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}
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let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
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//购买记录
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await ActivitySelfServiceShopModel.addBuyRecord(serverId, activityId, roleId, roundIndex, index, price, priceType, goodsStr);
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return result
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} |