Files
ZYZ/game-server/app/services/selfServiceShopActivityService.ts
2021-05-26 18:01:47 +08:00

83 lines
3.5 KiB
TypeScript

import { ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../db/ActivitySelfServiceGoods';
import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../db/ActivitySelfServiceShop';
import { ServerlistModel } from '../db/Serverlist';
import { RewardParam } from '../domain/activityField/rewardField';
import { SelfServiceShopData, SelfServiceShopItem } from '../domain/activityField/selfServiceShopField';
import { gameData } from '../pubUtils/data';
import { addReward, getSelectedReward } from './giftPackageService';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getActivityData(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date())
activityArray = activityArray.sort((a, b) => {
return b.activityId - a.activityId
});
if (activityArray.length > 0) {
let activityData = activityArray[0];
let playerData = await getPlayerActivityData(activityData.activityId, serverId, roleId);
return playerData;
}
return null;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerActivityData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new SelfServiceShopData(activityData);
let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(serverId, activityId, roleId, playerData.roundIndex, ACTIVITY_RESOURCES_TYPE.RMB);
playerData.setPlayerRecords(playerRecords);
return playerData;
}
/**
* 结算礼包
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {number} roundIndex 周期数
* @param {number} index 货架
* @param {number} price 价格
* @param {number} priceType 价格类型
*
*/
export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, roundIndex: number, index: number, price: number, priceType: number) {
let playerGoods: ActivitySelfServiceGoodsModelType[] = await ActivitySelfServiceGoodsModel.findDataByIndex(activityId, roleId, roundIndex, index);
let rewardArray: Array<RewardParam> = [];
for (let obj of playerGoods) {
let giftID = obj.gift;
let selectedIndex = obj.rewardIndex;
let giftPackageData = gameData.giftPackage.get(giftID);
let selectedReward: Array<RewardParam> = getSelectedReward(giftPackageData, [selectedIndex])
rewardArray = rewardArray.concat(selectedReward)
}
let goodsStr = '';
for (let obj of rewardArray) {
goodsStr += `${obj.type}&${obj.id}&${obj.count}|`;
}
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
//购买记录
await ActivitySelfServiceShopModel.addBuyRecord(serverId, activityId, roleId, roundIndex, index, price, priceType, goodsStr);
return result
}