Files
ZYZ/shared/db/GuildActivityRec.ts
2022-09-21 10:46:55 +08:00

110 lines
4.4 KiB
TypeScript

import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { ItemReward } from '../domain/dbGeneral';
import { genCode } from '../pubUtils/util';
import { Member, WoodenHorse, Event } from '../domain/battleField/guildActivity'
@index({ code: 1 })
@index({ guildCode: 1, aid: 1, index: 1, status: 1 })
export default class GuildActivityRecord extends BaseModel {
@prop({ required: true })
code: string; // 本次记录唯一值
@prop({ required: true })
guildCode: string; // 军团code
@prop({ required: true })
serverId: number; // 分服
@prop({ required: true, default: 1 })
status: number; // 分服
@prop({ required: true })
aid: number; // 军团活动id
@prop({ required: true })
index: number; // 第几次这个类型的军团活动
@prop({ required: true })
auctionType: number; // 转为拍卖行的类型
@prop({ required: true, default: false })
isSuccess: boolean; // 是否胜利
@prop({ required: true, default: false })
isCompleted: boolean; // 是否胜利
@prop({ required: true })
rank: number; // 最终排名
@prop({ required: true, type: Member, default: [], _id: false })
members: Member[]; // 参与活动的团员的roleId列表
@prop({ required: true, default: 0 })
memberCnt: number; // 参加的团员的数量
@prop({ required: true, type: ()=> ItemReward, default: [], _id: false })
rewards: ItemReward[]; // 转到拍卖行的道具
@prop({ required: true })
score: number; // 蛮夷入侵总军功
@prop({ required: true })
remainGateHp: number; // 城门剩余血量
@prop({ required: true })
challengeCityId: number; // 诸侯混战占领了的城池
@prop({ required: true })
cityId: number; // 诸侯混战占领了的城池
@prop({ required: true })
damage: number; // 诸侯混战
@prop({ required: true, _id: false })
woodenHorse: WoodenHorse; // 粮草先行木马
@prop({ required: true, type: () => Event, _id: false })
events: Event[]; // 粮草先行木马
// 每天一条记录
public static async getRecord(guildCode: string, serverId: number, aid: number, index: number, events?: Event[], cityId?: number) {
let docs = new GuildActivityRecordModel();
let code = genCode(10);
let insert = Object.assign(docs, { code, guildCode, serverId, aid, createdAt: new Date(), auctionType: aid + 1 });
if(events) insert = Object.assign(insert, { events });
let update: GuildActivityRecordUpdateParam = {};
if(cityId) update = Object.assign(update, { challengeCityId: cityId });
let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
{ aid, guildCode, index, status: 1},
{ $setOnInsert: insert, $set: update },
{new: true, upsert: true}).lean();
return rec;
}
public static async updateInfo(guildCode: string, aid: number, index: number, update: GuildActivityRecordUpdateParam) {
let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
{ guildCode, aid, index, status: 1 },
{ $set: update, $setOnInsert: { code: genCode(10) } }, { new: true, upsert: true }).lean();
return rec;
}
public static async pushEvent(guildCode: string, aid: number, index: number, event: Event) {
let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
{ guildCode, index, aid, status: 1 },
{ $push: { events: event }, $setOnInsert: { code: genCode(10) } }, { new: true, upsert: true }).lean();
return rec;
}
public static async findBySourceCode(guildCode: string, sourceType: number, sourceCode: string) {
const rec = await GuildActivityRecordModel.findOne({ guildCode, auctionType: sourceType, code: sourceCode }).select('members aid rank challengeCityId').lean();
return rec;
}
}
export const GuildActivityRecordModel = getModelForClass(GuildActivityRecord);
export interface GuildActivityRecordType extends Pick<DocumentType<GuildActivityRecord>, keyof GuildActivityRecord> { };
export type GuildActivityRecordUpdateParam = Partial<GuildActivityRecordType>; // 将所有字段变成可选项