Files
ZYZ/gm-server/app/controller/game.ts
2022-04-02 20:56:25 +08:00

182 lines
4.5 KiB
TypeScript

import { Controller } from 'egg';
export default class GameController extends Controller {
public async getRegions() {
const { ctx } = this;
ctx.body = await ctx.service.game.getRegions();
return
}
public async createRegion() {
const { ctx } = this;
const { values } = ctx.request.body;
ctx.body = await ctx.service.game.createRegion(values);
return
}
public async getRegionStategy() {
const { ctx } = this;
const { id } = ctx.request.body;
ctx.body = await ctx.service.game.getRegionStategy(id);
return
}
public async getWhiteList() {
const { ctx } = this;
const { id } = ctx.request.body;
ctx.body = await ctx.service.game.getWhiteList(id);
return
}
public async updateWhiteList() {
const { ctx } = this;
const { id, code, type, content } = ctx.request.body;
ctx.body = await ctx.service.game.updateWhiteList(id, code, type, content);
return
}
public async deleteWhiteList() {
const { ctx } = this;
const { id, code } = ctx.request.body;
ctx.body = await ctx.service.game.deleteWhiteList(id, code);
return
}
public async getServers() {
const { ctx } = this;
ctx.body = await ctx.service.game.getServers();
return
}
public async stopServerRegister() {
const { ctx } = this;
const { id } = ctx.request.body;
ctx.body = await ctx.service.game.stopServerRegister(id);
return
}
public async switchServerStatus() {
const { ctx } = this;
const { id, status } = ctx.request.body;
ctx.body = await ctx.service.game.switchServerStatus(id, status);
return
}
public async getOrderlist() {
const { ctx } = this;
const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
ctx.body = await ctx.service.game.getOrderlist(page, pageSize, sortField, sortOrder, form);
return
}
public async getNoticeList() {
const { ctx } = this;
const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
ctx.body = await ctx.service.game.getNoticeList(page, pageSize, sortField, sortOrder, form);
return
}
public async updateNotice() {
const {ctx} = this;
const { id, values } = ctx.request.body;
ctx.body = await ctx.service.game.updateNotice(id, values);
return
}
public async delNotice() {
const {ctx} = this;
const { id } = ctx.request.body;
ctx.body = await ctx.service.game.delNotice(id);
return
}
public async getMarqueeList() {
const { ctx } = this;
const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
ctx.body = await ctx.service.game.getMarqueeList(page, pageSize, sortField, sortOrder, form);
return
}
public async updateMarquee() {
const { ctx } = this;
const { code, values } = ctx.request.body;
ctx.body = await ctx.service.game.updateMarquee(code, values);
return
}
public async getSurveylist() {
const { ctx } = this;
const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
ctx.body = await ctx.service.game.getSurveylist(page, pageSize, sortField, sortOrder, form);
return
}
public async updateSurvey() {
const { ctx } = this;
const param = ctx.request.body;
ctx.body = await ctx.service.game.updateSurvey(param);
return
}
public async deleteSurvey() {
const { ctx } = this;
const param = ctx.request.body;
ctx.body = await ctx.service.game.deleteSurvey(param.code);
return
}
public async getAccuse() {
const { ctx } = this;
const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
ctx.body = await ctx.service.game.getAccuse(page, pageSize, sortField, sortOrder, form);
return
}
public async getDicHero() {
const { ctx } = this;
ctx.body = await ctx.service.game.getDicHero();
return
}
public async getDicGoods() {
const { ctx } = this;
ctx.body = await ctx.service.game.getDicGoods();
return
}
public async getDicRMB() {
const { ctx } = this;
ctx.body = await ctx.service.game.getDicRmb();
console.log('******', ctx.body)
return
}
public async getDicActivityType() {
const { ctx } = this;
ctx.body = await ctx.service.game.getDicActivityType();
return
}
public async getDicTaskType() {
const { ctx } = this;
ctx.body = await ctx.service.game.getDicTaskType();
return
}
public async getServerName() {
const { ctx } = this;
ctx.body = await ctx.service.game.getServerName();
return
}
}