116 lines
4.3 KiB
TypeScript
116 lines
4.3 KiB
TypeScript
import { GIFT_PACKAGE_TYPE, ACTIVITY_RESOURCES_TYPE } from '../consts';
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import { gameData } from '../pubUtils/data';
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import { addItems, createHeroes } from './rewardService';
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import { RewardParam } from '../domain/activityField/rewardField';
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import { CreateHeroParam } from '../domain/roleField/hero';
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import { DicGiftPackage } from '../pubUtils/dictionary/DicGiftPackage';
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import { RewardInter } from '../pubUtils/interface';
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/**
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* 兑换礼包
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* @param giftID 礼包id
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* @param roleId 角色id
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* @param roleName 角色名称
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* @param sid
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*/
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export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], giftID: number, selected: Array<number> = []) {
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let result = { goods: [], addHeros: [] }
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let giftPackageData = gameData.giftPackage.get(giftID);
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if (!giftPackageData) {
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return result
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}
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let giftType = giftPackageData.type;//礼包类型
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let reward = giftPackageData.reward;//奖励内容,数组
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switch (giftType) {
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case GIFT_PACKAGE_TYPE.ALL://全部
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{
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result = await addReward(roleId, roleName, sid, serverId, funcs, reward);
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break;
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}
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case GIFT_PACKAGE_TYPE.SELECTED_X://手选
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{
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let count = giftPackageData.count;//选择个数
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if (selected.length != count) {
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break;
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}
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let selectedReward = getSelectedReward(giftPackageData, selected)
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result = await addReward(roleId, roleName, sid, serverId, funcs, selectedReward);
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break;
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}
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case GIFT_PACKAGE_TYPE.RANDOM_X://随机
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{
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let count = giftPackageData.count;//随机个数
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let randomArray = randomSelectedData(count);
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let selectedReward = getSelectedReward(giftPackageData, randomArray)
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result = await addReward(roleId, roleName, sid, serverId, funcs, selectedReward);
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break;
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}
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default:
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break;
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}
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return result;
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}
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//结算奖励的内容
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export async function addReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], reward: Array<RewardParam>) {
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let giftReward = rewardItemData(reward);
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let goodArray = giftReward.goods;
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let heroArray = giftReward.heroes;
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//兑换物品
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let goods = await addItems(roleId, roleName, sid, goodArray)
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let addHeros = [];
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if (heroArray.length > 0) {
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let heroResult = await createHeroes(roleId, roleName, sid, serverId, funcs, heroArray);
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goods = goods.concat(heroResult.goods)
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addHeros = addHeros.concat(heroResult.heroes);
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}
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return { goods, addHeros }
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}
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//表中的奖励数据(包括礼包)转换成具体对应奖励物品的实例
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function rewardItemData(reward: Array<RewardParam>) {
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let goods: Array<RewardInter> = [];
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let heroes: Array<CreateHeroParam> = [];
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for (let obj of reward) {
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switch (obj.type) {
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case ACTIVITY_RESOURCES_TYPE.HERO:
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heroes.push({ hid: obj.id, count: obj.count })
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break;
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case ACTIVITY_RESOURCES_TYPE.GOODS:
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goods.push({ id: obj.id, count: obj.count })
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break;
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case ACTIVITY_RESOURCES_TYPE.GIFTPACKAGE://配置成礼包会立刻兑换,配置成物品会把礼包放入背包中
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let goodData = gameData.goods.get(obj.id);//礼包物品
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let giftPackageData = gameData.giftPackage.get(1)//gameData.giftPackage.get(goodData.gift);//礼包数据
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let giftReward = rewardItemData(giftPackageData.reward)
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goods = goods.concat(giftReward.goods)
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heroes = heroes.concat(giftReward.heroes)
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break;
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default:
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break;
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}
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}
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return { goods, heroes }
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}
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export function getSelectedReward(giftData: DicGiftPackage, selected: Array<number>): Array<RewardParam> {
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let selectedReward: Array<RewardParam> = [];
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for (let i = 0; i < selected.length; i++) {
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let index = selected[i];
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if (giftData.reward.length > index) {
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selectedReward.push(giftData.reward[index]);
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}
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}
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return selectedReward;
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}
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function randomSelectedData(count: number) {
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let arr = [];
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return arr;
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} |