448 lines
15 KiB
TypeScript
448 lines
15 KiB
TypeScript
import { Application, ChannelService, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS, CHANNEL_PREFIX } from '../../../consts';
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import { GuildType } from '../../../db/Guild';
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import { RoleType } from '../../../db/Role';
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import { GuildRecType } from '../../../db/GuildRec';
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import { leaveGuildChannel, groupRoomId } from '../../../services/chatService';
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import { GuildRankParams, WoodenHorse, Event } from '../../../domain/battleField/guildActivity';
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import { MailParam } from '../../../domain/roleField/mail';
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import { pick } from 'underscore';
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import { LotType } from '../../../db/Lot';
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import { DividendType } from '../../../db/Dividend';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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import { errlogger } from '../../../util/logger';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new GuildRemote(app);
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}
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export class GuildRemote {
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constructor(private app: Application) {
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this.app = app;
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this.channelService = app.get('channelService');
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}
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private channelService: ChannelService;
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private MEMBER_QUIT = 'onMemberQuit';
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private DISMISS = 'onDismiss';
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private GUILD_INFO_UPDATE = 'onGuildInfoUpdate';
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private DEMOTION = 'onDemotion';
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private PROMOTION = 'onPromotion';
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private GUILD_REC_ADD = 'onGuildRecAdd';
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private GUILD_BOSS_OPEN = 'onGuildBossStatus';
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private GATE_ACT_RANK = 'onGuildGateRankUpdate'; // 军团活动排行榜
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private CITY_ACT_RANK = 'onGuildCityRankUpdate'; // 军团活动排行榜
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private GUILD_GATE_ACT_HP = 'onGuildGateHpUpdate'; // 军团活动蛮夷入侵排行榜
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private GUILD_ACTIVITY_END = 'onGuildActivityEnd'; // 军团活动结束
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private GUILD_CITY_DECLARE = 'onGuildCityDeclare'; // 有军团对这个城池进行宣战了
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private GUILD_CITY_ACT_HP = 'onGuildCityGateHpUpdate'; // 诸侯入侵城门血条
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private GUILD_RACE_UPDATE = 'onRaceHorseUpdate'; /// 更新木牛流马
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private GUILD_RACE_JOIN = 'onRaceHorseJoin'
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private GUILD_RACE_EVENT = 'onRaceEventUpdate'; /// 更新木牛流马
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private GUILD_POP_UP_ACTIVITY = 'onActivityUpdate'; /// 向军团成员发送弹窗礼包
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private GUILD_TRAIN_RESET = 'onGuildTainReset'; // 试炼场重置
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private GUILD_BOSS_ENCOURAGE = 'onGuildBossEncourage'; // 鼓舞
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private AUCTION_UPDATE = 'onAuctionUpdate'; // 拍卖行更新
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private AUCTION_ADD = 'onAuctionAdd'; // 拍卖行增加
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private DIVIDEND_UPDATE = 'onDividendsUpdate'; // 拍卖行更新
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private DIVIDEND_ADD = 'onDividendsAdd';
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/**
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* 封装,军团相关channel名: 'guild'+guildCode
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* @param guildCode 军团code
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* @param create 是否创建channel
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*/
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private getChannel(guildCode: string, create: boolean = false) {
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let channelName = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
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let channel = this.channelService.getChannel(channelName, create);
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return channel
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}
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/**
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* 封装,向单人发推送
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* @param guildCode 军团code
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* @param path 推送地址
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* @param roleId 玩家id
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* @param message 推送信息
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* @param sid 玩家服
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*/
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private async pushMessageByUids(guildCode: string, path: string, roleId: string, message: { code: string, roleId?: string }, sid?: string) {
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let channel = this.getChannel(guildCode);
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let uids = [];
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if (!sid) {
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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}
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if (sid) {
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uids.push({ uid: roleId, sid });
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this.channelService.pushMessageByUids(path, resResult(STATUS.SUCCESS, message), uids);
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}
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return channel
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}
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/**
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* 封装,向channel发推送
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* @param guildCode 军团code
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* @param path 推送地址
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* @param message 推送信息
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*/
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private pushMessage(guildCode: string, path: string, message: any) {
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let channel = this.getChannel(guildCode);
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if (!!channel) {
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channel.pushMessage(path, resResult(STATUS.SUCCESS, message));
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}
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return channel
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}
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/**
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* 诸侯混战,按城池区分channel
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* @param cityId 城池id
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* @param create 是否创建channel
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*/
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private getCityChannel(cityId: number, create: boolean = false) {
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let channelName = groupRoomId(CHANNEL_PREFIX.CITY, cityId);
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let channel = this.channelService.getChannel(channelName, create);
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return channel
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}
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/**
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* 封装,向channel发推送
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* @param cityId 城池id
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* @param path 推送地址
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* @param message 推送信息
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*/
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private pushMessageToCity(cityId: number, path: string, message: any) {
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let channel = this.getCityChannel(cityId);
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if (!!channel) {
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channel.pushMessage(path, resResult(STATUS.SUCCESS, message));
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}
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return channel
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}
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/**
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* 踢出某个成员
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* @param guildCode 军团code
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* @param roleId 踢出玩家roleId
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* @param guild 军团信息
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* @param sid 玩家sid
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*/
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public memberQuit(guildCode: string, roleId: string, guild: GuildType, sid?: string) {
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try {
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// 被踢出公会
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this.pushMessageByUids(guildCode, this.MEMBER_QUIT, roleId, {
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code: guildCode,
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roleId
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}, sid);
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// 更新人数减少
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this.updateInfo(guildCode, { memberCnt: guild.memberCnt, guildCe: guild.guildCe });
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leaveGuildChannel(roleId, sid, guildCode);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* 解散军团
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* @param guildCode 军团code
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*/
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public dismiss(guildCode: string) {
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try {
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let channel = this.pushMessage(guildCode, this.DISMISS, { code: guildCode });
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if (!!channel) {
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channel.destroy();
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}
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* 更新军团信息
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* @param guildCode 军团code
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* @param info 军团相关信息
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*/
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public updateInfo(guildCode: string, info: any) {
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try {
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this.pushMessage(guildCode, this.GUILD_INFO_UPDATE, info);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* 更换团长信息
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* @param guildCode 军团code
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* @param managerCnt 管理员人数
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* @param newLeader 新的团长
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* @param oldLeaderId 旧团长
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*/
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public changeLeader(guildCode: string, managerCnt: number, newLeader: RoleType, oldLeaderId: string) {
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try{
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let { roleId, roleName, frame, head, spine, lv, quitTime } = newLeader;
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this.updateInfo(guildCode, { managerCnt, leader: { roleId, roleName, frame, head, spine, lv, quitTime } });
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this.demotion(guildCode, oldLeaderId);
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this.promotion(guildCode, roleId);
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}catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* 向旧团长推送降职信息
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* @param guildCode 军团code
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* @param roleId 旧团长id
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*/
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public demotion(guildCode: string, roleId: string) {
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try {
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this.pushMessageByUids(guildCode, this.DEMOTION, roleId, {
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code: guildCode
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});
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* 向新团长推送升职信息
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* @param guildCode 军团code
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* @param roleId 新团长id
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*/
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public promotion(guildCode: string, roleId: string) {
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try {
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this.pushMessageByUids(guildCode, this.PROMOTION, roleId, {
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code: guildCode
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});
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* 添加动态
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* @param guildRecType 动态
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*/
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public addRec(guildRecType: GuildRecType) {
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try {
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let { guildCode, type, params, createTime } = guildRecType;
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this.pushMessage(guildCode, this.GUILD_REC_ADD, { type, params, createTime });
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* 向军团推送城门血量
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* @param guildCode
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*/
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public pushGateHp(guildCode: string, gateHp: number) {
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try {
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this.pushMessage(guildCode, this.GUILD_GATE_ACT_HP, { gateHp });
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* 向军团推送排行榜名次
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* @param guildCode
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*/
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public pushRank(guildCode: string, msg: GuildRankParams) {
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try {
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this.pushMessage(guildCode, this.GATE_ACT_RANK, msg);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* 向军团推送排行榜名次
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* @param guildCode
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*/
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public pushCityActRank(guildCode: string, msg: GuildRankParams) {
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try {
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this.pushMessage(guildCode, this.CITY_ACT_RANK, msg);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* @description 向军团推送结束活动
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* @param guildCode
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*/
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public async sendGuildActivityEnd(guildCode: string) {
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try {
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console.log("MSG END")
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this.pushMessage(guildCode, this.GUILD_ACTIVITY_END, {});
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* @description 向城池推送有宣战
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* @param cityId 城池
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* @param declareGuildCode 宣战的军团code
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* @param declareCount 宣战数量
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*/
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public async sendGuildCityDeclare(cityId: number, declareGuildCode: string, declareCount: number) {
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try {
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this.pushMessageToCity(cityId, this.GUILD_CITY_DECLARE, {
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cityId,
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declareGuildCode,
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declareCount
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});
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this.pushMessage(declareGuildCode, this.GUILD_CITY_DECLARE, {
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cityId,
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declareGuildCode,
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declareCount
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});
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* @description 推送城池城门血条
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* @param cityId 城池
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* @param gateHp 血条
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*/
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public async pushCityGateHp(cityId: number, gateHp: number) {
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try {
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this.pushMessageToCity(cityId, this.GUILD_CITY_ACT_HP, {
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cityId,
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gateHp
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});
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* @description 推送木牛流马状态
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* @param guildCode 军团
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* @param woodenHorseList 木马
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* @param ranks 军团排名和自己所在的排名
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*/
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public async pushRaceHorseUpdate(guildCode: string, woodenHorseList: WoodenHorse[], ranks: GuildRankParams, events: Event[]) {
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try {
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this.pushMessage(guildCode, this.GUILD_RACE_UPDATE, {
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timestamp: Date.now(),
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woodenHorseList,
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...ranks,
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events
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});
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* @description 当有人加入这个木牛流马
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* @param guildCode 军团
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* @param woodenHorse 木马
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*/
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public async pushRaceHorseJoin(guildCode: string, woodenHorse: WoodenHorse) {
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try {
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this.pushMessage(guildCode, this.GUILD_RACE_JOIN, {
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timestamp: Date.now(),
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woodenHorse
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});
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* @description 向军团推送事件
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* @param guildCode
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*/
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public async sendRaceEvent(guildCode: string, events: Event[]) {
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try {
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this.pushMessage(guildCode, this.GUILD_RACE_EVENT, { timestamp: Date.now(), events });
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* @description 当团长开启演武台时
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* @param guildCode
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* @param warId
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* @param bossHp
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* @param status
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*/
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public async pushBossStatus(guildCode: string, result: any) {
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try {
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this.pushMessage(guildCode, this.GUILD_BOSS_OPEN, pick(result, ['status', 'bossInfo', 'leaderOpenCnt']));
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* @description 向军团推送弹窗礼包数据活动
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* @param guildCode
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*/
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public async sendPopUpActivity(guildCode: string, data: any[]) {
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try {
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console.log("sendPopUpActivity")
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this.pushMessage(guildCode, this.GUILD_POP_UP_ACTIVITY, data);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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/**
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* @description 军团邮件
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* @param guildCode 军团code
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* @param path 推送地址
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* @param data 军团内容
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*/
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public async sendMailToGuild(guildCode: string, path: string, data: { mails: MailParam[] }) {
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try {
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this.pushMessage(guildCode, path, data);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public async sendTrainReset(guildCode: string) {
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try {
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this.pushMessage(guildCode, this.GUILD_TRAIN_RESET, {});
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public async pushEncourage(guildCode: string, param: {encourageCnt: number; encourageMax: number; myEncourageCnt: number;}) {
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try {
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this.pushMessage(guildCode, this.GUILD_BOSS_ENCOURAGE, param);
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public async pushAuctionUpdate(guildCode: string, param: { lots: LotType[]; dividends: DividendType[] }) {
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try {
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if(param.lots) this.pushMessage(guildCode, this.AUCTION_UPDATE, { lots: param.lots });
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if(param.dividends) this.pushMessage(guildCode, this.DIVIDEND_UPDATE, { dividends: param.dividends });
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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public async pushAuctionAdd(guildCode: string, param: { lots: LotType[]; dividends: DividendType[] }) {
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try {
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if(param.lots) this.pushMessage(guildCode, this.AUCTION_ADD, { lots: param.lots });
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if(param.dividends) this.pushMessage(guildCode, this.DIVIDEND_ADD, { dividends: param.dividends });
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} catch(e) {
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errlogger.error(`remote ${__filename} \n ${e.stack}`);
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}
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}
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} |