Files
ZYZ/shared/db/FriendPoint.ts
T

73 lines
3.6 KiB
TypeScript

import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { getZeroPointD } from '../pubUtils/timeUtil';
/**
* 情谊点记录
*/
@index({ roleId: 1, createdAt: -1 })
export default class FriendPoint extends BaseModel {
@prop({ required: true, default: '' })
roleId: string; // 角色 id
@prop({ required: true, default: '' })
roleName: string; // 角色名称
@prop({ required: true, default: 0 })
cnt: number; // 当天获取的点数
@prop({ required: true, default: 0 })
sendCnt: number; // 当天赠送的点数
@prop({ required: true, default: 0 })
comBattleCnt: number; // 今天在寻宝上获得的友情点
@prop({ required: true, default: 0 })
type: number; // 情谊点统计的类型,不同功能都可能有每日获取上限
/**
* @description 更新每天的情谊点获取情况,cnt 有可能超过当日最大值,可根据返回值判断
* @static
* @param {string} roleId 用户 Id
* @param {string} roleName 用户名
* @param {number} cntInc 增长数量
* @param {number} maxPerDay 每日最大数量
* @param {boolean} [lean=true]
* @memberof FriendPoint
*/
public static async updatePointToday(roleId: string, roleName: string, cntInc: number, maxPerDay: number, type: number, lean = true) {
const curTime = getZeroPointD();
// 当 oldCnt + cntInc > maxPerDay 时需计算实际可以获得的点数:cntInc - (newCnt - maxPerDay)
const rec: FriendPointType = await FriendPointModel.findOneAndUpdate({roleId, createdAt: {$gte: curTime}, cnt: {$lt: maxPerDay}, type}, { $setOnInsert: { roleName }, $inc: {cnt: cntInc, sendCnt: 0}}, {upsert: true, new: true}).lean(lean);
return rec;
}
public static async updateSendCntToday(roleId: string, roleName: string, cntInc: number, maxPerDay: number, type: number, lean = true) {
const curTime = getZeroPointD();
// 当 oldCnt + cntInc > maxPerDay 时需计算实际可以获得的点数:cntInc - (newCnt - maxPerDay)
const rec: FriendPointType = await FriendPointModel.findOneAndUpdate({roleId, createdAt: {$gte: curTime}, sendCnt: {$lt: maxPerDay}, type}, {$setOnInsert: { roleName }, $inc: {sendCnt: cntInc, cnt: 0}}, {upsert: true, new: true}).lean(lean);
return rec;
}
public static async updateComBattleCntToday(roleId: string, roleName: string, cntInc: number, maxPerDay: number, type: number, lean = true) {
const curTime = getZeroPointD();
// 当 oldCnt + cntInc > maxPerDay 时需计算实际可以获得的点数:cntInc - (newCnt - maxPerDay)
const rec: FriendPointType = await FriendPointModel.findOneAndUpdate({roleId, createdAt: {$gte: curTime}, comBattleCnt: {$lt: maxPerDay}, type}, {$setOnInsert: { roleName }, $inc: {comBattleCnt: cntInc}}, {upsert: true, new: true}).lean(lean);
return rec;
}
/**
* @description 某个类型当天情谊点获取情况
* @static
* @param {string} roleId 用户 Id
* @param {number} type 掉落情谊点的功能类型 FRIEND_DROP_TYPE
* @param {boolean} [lean=true]
* @returns
* @memberof FriendPoint
*/
public static async getFrdPointRecToday(roleId: string, type: number, lean = true) {
const curTime = getZeroPointD();
const rec: FriendPointType = await FriendPointModel.findOne({roleId, createdAt: {$gte: curTime}, type}).lean(lean);
return rec;
}
}
export const FriendPointModel = getModelForClass(FriendPoint);
export interface FriendPointType extends Pick<DocumentType<FriendPoint>, keyof FriendPoint>{};