322 lines
14 KiB
TypeScript
322 lines
14 KiB
TypeScript
import { GIFT_PACKAGE_TYPE, ACTIVITY_RESOURCES_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../consts';
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import { gameData } from '../../pubUtils/data';
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import { addItems } from '../role/rewardService';
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import { RewardParam } from '../../domain/activityField/rewardField';
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import { CreateHeroParam } from '../../domain/roleField/hero';
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import { DicGiftPackage } from '../../pubUtils/dictionary/DicGiftPackage';
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import { ItemInter, RewardInter } from '../../pubUtils/interface';
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import { decodeArrayListStr, getRandEelmWithWeight, resResult } from '../../pubUtils/util';
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import { createHeroes } from '../role/createHero';
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import { GuildModel } from '../../db/Guild';
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import { pushGuildInfoUpdate } from '../guildService';
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import { combineItems } from '../role/util';
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import { recordGuildFund } from './timeLimitRankService';
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import { filterGoods, isGoodsHidden, isHeroHidden } from '../dataService';
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import { DicGiftPackagePlan } from '../../pubUtils/dictionary/DicGiftPackagePlan';
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import { Floor, GiftPackageFloorModel, GiftPackageFloorType } from '../../db/GiftPackageFloor';
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import { isNumber } from 'underscore';
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/**
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* 兑换礼包
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* @param giftID 礼包id
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* @param roleId 角色id
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* @param roleName 角色名称
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* @param giftCount 一共消耗多少个礼包
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* @param sid
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*/
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export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, guildCode: string, giftID: number, selected: Array<number> = [], giftCount: number) {
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console.log("bbbbbbbb", giftID, selected)
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let result: { goods: {id: number, count: number, seqId?: number|string, isBag?: boolean}[], addHeros: any[]} = { goods: [], addHeros: [] }
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let giftPackageData = gameData.giftPackage.get(giftID);
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if (!giftPackageData) {
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return resResult(STATUS.SUCCESS, result);
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}
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console.log('dddddddddddddd', giftID, JSON.stringify(giftPackageData))
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let giftType = giftPackageData.type;//礼包类型
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let dicGiftPackagePlan = gameData.giftPackagePlan.get(giftPackageData.id)||[];
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switch (giftType) {
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case GIFT_PACKAGE_TYPE.ALL://全部
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{
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let allReward = [];
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for (let obj of dicGiftPackagePlan) {
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allReward.push({ type: obj.contentType, id: obj.content, count: obj.count * giftCount });
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}
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result = await addReward(roleId, roleName, sid, serverId, allReward, ITEM_CHANGE_REASON.USE_GIFT_PACKAGE);
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break;
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}
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case GIFT_PACKAGE_TYPE.SELECTED_X://手选
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{
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let count = giftPackageData.count;//选择个数
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if (selected.length != count) {
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break;
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}
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let pool = dicGiftPackagePlan.filter(cur => cur.contentType == 1? !isHeroHidden(cur.content): !isGoodsHidden(cur.content));
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let selectedReward = getSelectedReward(pool, selected)
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let allReward: { type: number, id: number, count: number }[] = [];
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for (let obj of selectedReward) {
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allReward.push({ type: obj.type, id: obj.id, count: obj.count * giftCount });
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}
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let gids = allReward.filter(cur => cur.type == 2).map(cur => cur.id);
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if(gids.length > 0 && isGoodsHidden(...gids)) return resResult(STATUS.ITEM_IS_HIDDEN);
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let hids = allReward.filter(cur => cur.type == 1).map(cur => cur.id);
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if(hids.length > 0 && isHeroHidden(...gids)) return resResult(STATUS.HERO_IS_HIDDEN);
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result = await addReward(roleId, roleName, sid, serverId, allReward, ITEM_CHANGE_REASON.USE_GIFT_PACKAGE);
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break;
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}
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case GIFT_PACKAGE_TYPE.RANDOM_X://随机
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{
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let count = giftPackageData.count;//随机个数
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let pool = dicGiftPackagePlan.filter(cur => cur.contentType == 1? !isHeroHidden(cur.content): !isGoodsHidden(cur.content));
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if(pool.length <= 0) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let allReward: { type: number, id: number, count: number }[] = [];
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let giftPackage = { giftPackageId: giftID };
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const floorPlans = groupByFloorId(pool);
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let dropHistory = (floorPlans && Object.keys(floorPlans).length > 0) ? await GiftPackageFloorModel.findByGiftPackageId(roleId, giftID): { floors: [], getSum: 0, allSum: 0 };
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for (let i = 0; i < giftCount; i++) {
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let { rewards, floors } = await randomSelectedData(dropHistory, pool, roleId, giftID, count);
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allReward.push(...rewards);
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giftPackage['floors'] = floors;
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}
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await GiftPackageFloorModel.updateByGiftPackageId(roleId, giftID, {
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floors: dropHistory.floors, getSum: dropHistory.getSum, allSum: dropHistory.allSum
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});
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result = await addReward(roleId, roleName, sid, serverId, allReward, ITEM_CHANGE_REASON.USE_GIFT_PACKAGE);
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Object.assign(result, { giftPackage });
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break;
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}
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case GIFT_PACKAGE_TYPE.GUILD_FUND: // 军团资金
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{
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console.log('ccccc',guildCode, giftPackageData.count, giftCount)
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if(!guildCode) return resResult(STATUS.ITEM_CANNOT_RECEIVE_NO_GUILD);
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const guild = await GuildModel.updateInfo(guildCode, {}, { fund: giftPackageData.count * giftCount });
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await pushGuildInfoUpdate(guildCode, { fund: guild.fund });
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recordGuildFund(serverId, guild, giftPackageData.count * giftCount);
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break;
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}
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default:
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break;
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}
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return resResult(STATUS.SUCCESS, result);
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}
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//结算奖励的内容
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export async function addReward(roleId: string, roleName: string, sid: string, serverId: number, reward: Array<RewardParam>, reason: number) {
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let giftReward = rewardItemData(reward);
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let goodArray = giftReward.goods;
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let heroArray = giftReward.heroes;
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//兑换物品
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let goods = await addItems(roleId, roleName, sid, goodArray, reason)
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let addHeros = [];
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if (heroArray.length > 0) {
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let heroResult = await createHeroes(roleId, roleName, sid, serverId, heroArray);
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goods = goods.concat(heroResult.goods)
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addHeros = addHeros.concat(heroResult.heroes);
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}
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return { goods: combineItems(goods), addHeros }
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}
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//表中的奖励数据(包括礼包)转换成具体对应奖励物品的实例
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export function rewardItemData(reward: Array<RewardParam>) {
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let goods: Array<RewardInter> = [];
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let heroes: Array<CreateHeroParam> = [];
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for (let obj of reward) {
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switch (obj.type) {
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case ACTIVITY_RESOURCES_TYPE.HERO:
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heroes.push({ hid: obj.id, count: obj.count })
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break;
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case ACTIVITY_RESOURCES_TYPE.GOODS:
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goods.push({ id: obj.id, count: obj.count, expireTime: obj.expireTime })
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break;
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case ACTIVITY_RESOURCES_TYPE.GIFTPACKAGE://配置成礼包会立刻兑换,配置成物品会把礼包放入背包中
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let goodData = gameData.goods.get(obj.id);//礼包物品
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let giftPackageData = gameData.giftPackage.get(goodData.gift);//礼包数据
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let giftReward = rewardItemData(giftPackageData.reward)
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goods = goods.concat(giftReward.goods)
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heroes = heroes.concat(giftReward.heroes)
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break;
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default:
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break;
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}
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}
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return { goods, heroes }
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}
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export function getSelectedReward(plans: DicGiftPackagePlan[], selected: Array<number>): Array<RewardParam> {
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let selectedReward: Array<RewardParam> = [];
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for (let i = 0; i < selected.length; i++) {
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let index = selected[i];
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if (plans.length > index) {
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let { contentType, content, count } = plans[index];
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selectedReward.push({ type: contentType, id: content, count });
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}
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}
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return selectedReward;
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}
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// 根据是否触发保底,更新抽取次数
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function updateFloorCount(floors: Floor[], maxQaulity: number, isTrigger: boolean) {
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for (let floor of floors) {
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if (!isTrigger) {
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floor.count++;
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} else {
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if (floor.quality <= maxQaulity) {
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floor.count = 0;
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} else {
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floor.count++;
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}
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}
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}
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return floors;
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}
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// 将随机池子根据保底 id 进行分组
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function groupByFloorId(plans: DicGiftPackagePlan[]): { [key: number]: DicGiftPackagePlan[] } {
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return plans.reduce((acc, cur) => {
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if (cur.floorId !== 0) {
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if (!acc[cur.floorId]) acc[cur.floorId] = [];
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acc[cur.floorId].push(cur);
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}
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return acc;
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}, {} as { [key: number]: DicGiftPackagePlan[] });
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}
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// 初始化用户某个礼包的保底数据
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async function initFloorData(floors: Floor[], floorPlans: { [key: number]: DicGiftPackagePlan[] }) {
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for (let floorId in floorPlans) {
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let hasFloorFlag = false;
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for (let floor of floors) {
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if (floor.id === parseInt(floorId)) {
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hasFloorFlag = true;
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continue;
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}
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}
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if (!hasFloorFlag) {
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floors.push({ id: parseInt(floorId), count: 0, quality: gameData.giftPackageFloor.get(parseInt(floorId)).quality });
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}
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}
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}
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async function randomSelectedData(dropHistory: {floors: Floor[], getSum: number, allSum: number }, pool: DicGiftPackagePlan[], roleId: string, giftPackageId: number, count: number) {
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let rewards: RewardParam[] = [];
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const floorPlans = groupByFloorId(pool);
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let { floors = [], getSum = 0, allSum = 0 } = dropHistory;
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for (let i = 0; i < count; i++) {
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let randResult = getRandEelmWithWeight(pool)?.dic;
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if (!randResult) continue;
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// 如果没有保底池子,直接返回
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if (!floorPlans || Object.keys(floorPlans).length === 0) {
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rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
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continue;
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}
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initFloorData(floors, floorPlans);
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// 检查随机结果的 id 是否在 floorPlans 中,是的话抽中保底
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let flag = false;
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for (let floorId in floorPlans) {
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if (floorPlans[floorId].findIndex(cur => cur.id === randResult.id) !== -1) {
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flag = true;
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break;
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}
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}
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// 检查是否达到了保底次数,并且记录最大品质的 floorId
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let maxQaulityFloorId = 0; // 最大品质的 floorId
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let maxQaulity = 0;
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for (let floor of floors) {
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if (floor.count + 1 >= gameData.giftPackageFloor.get(floor.id).times) {
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flag = true;
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if (gameData.giftPackageFloor.get(floor.id).quality > maxQaulity) {
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maxQaulityFloorId = floor.id;
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maxQaulity = gameData.giftPackageFloor.get(floor.id).quality;
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}
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}
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}
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// 更新抽取次数,确定要返回的物品
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if (flag && maxQaulityFloorId == 0) { // 抽到了保底物品
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const quality = gameData.giftPackageFloor.get(randResult.floorId).quality;
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rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
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updateFloorCount(floors, quality, true);
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getSum++;
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console.log('got floorId a: ', randResult.floorId, quality);
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} else if (flag && maxQaulityFloorId > 0) { // 次数保底
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let floorResult = getRandEelmWithWeight(floorPlans[maxQaulityFloorId])?.dic;
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if (!floorResult) continue;
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rewards.push({ type: floorResult.contentType, id: floorResult.content, count: floorResult.count });
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updateFloorCount(floors, maxQaulity, true);
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getSum++;
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console.log('got floorId b: ', maxQaulityFloorId, maxQaulity);
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} else { // 未达到保底次数
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rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
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updateFloorCount(floors, 0, false);
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console.log('got floorId c: ', randResult.floorId, 0);
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}
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allSum++;
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}
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let result;
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result = Object.assign({}, { rewards })
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if(floorPlans && Object.keys(floorPlans).length > 0) {
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dropHistory.floors = floors;
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dropHistory.getSum = getSum;
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dropHistory.allSum = allSum;
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Object.assign(result, { giftPackageId, floors });
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}
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return result;
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}
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//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<RewardParam> 活动奖励
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export function stringToRewardParam(rewardStr: string): Array<RewardParam> {
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let result = new Array<{ type: number, id: number, count: number }>();
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if (!rewardStr) return result;
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let decodeArr = decodeArrayListStr(rewardStr);
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for (let [type, id, count] of decodeArr) {
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if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
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continue;
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}
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result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
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}
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return result
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}
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//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<ItemInter> 资源消耗
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export function stringToConsumeParam(...rewardStrs: string[]) {
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let result = new Array<{ type: number, id: number, count: number }>();
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for(let rewardStr of rewardStrs) {
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if(!rewardStr) continue;
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let decodeArr = decodeArrayListStr(rewardStr);
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for (let [type, id, count] of decodeArr) {
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if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
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throw new Error('data table format wrong');
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}
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result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
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}
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}
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return combineItems(result);
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}
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//数据格式转换'id&数量|id&数量|' ->> Array<RewardInter> 老资源格式
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export function stringToRewardInter(rewardStr: string): Array<RewardInter> {
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let result = new Array<{ id: number, count: number }>();
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if (!rewardStr) return result;
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let decodeArr = decodeArrayListStr(rewardStr);
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for (let [type, id, count] of decodeArr) {
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if (isNaN(parseInt(id)) || isNaN(parseInt(count))) {
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throw new Error('data table format wrong');
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}
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result.push({ id: parseInt(id), count: parseInt(count) });
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}
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return result
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}
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