88 lines
2.5 KiB
TypeScript
88 lines
2.5 KiB
TypeScript
// 关卡表
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import {decodeArrayListStr, parseNumberList, readWarJsonFileAndParse} from '../util'
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export interface DicWarJson {
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// 关卡id
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readonly warId: number;
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// 武将编号
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readonly actorId: number;
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// 武将名字
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readonly actorName: string;
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// 战场中指向该角色的唯一代码
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readonly dataId: number;
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// 角色属于我方/敌方/友军
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readonly relation: number;
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// 上阵时的方向
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readonly direction: number;
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// 客户端存入数组的顺序
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readonly outIndex: number;
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// x坐标
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readonly x: number;
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// y坐标
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readonly y: number;
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// 剧本中调用角色时的变量
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readonly var: number;
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// 角色等级
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readonly lv: number;
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// 是否隐藏
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readonly hide: number;
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// 角色使用的AI类型
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readonly initial_ai: number;
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// 属性
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readonly attribute: {id: number, val: number}[];
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// 武将技能
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readonly skill: string;
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// 武将被动技能
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readonly seid: string;
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// 角色星级
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readonly star: number;
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// s动画
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readonly spine: string;
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// boss阶段
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readonly bossStage: number;
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// 敌人是小boss还是大boss,和gateActivityPoint的id相对应
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readonly enemyType: number;
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// 召唤技能的召唤物
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readonly callSkillData: string;
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// 敌军数量
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readonly enemyCount: number;
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// pvp中随机敌军
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readonly randomEnemy: number[];
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}
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export const dicWarJson = new Map<number, Array<DicWarJson>>();
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export function loadWarJson() {
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dicWarJson.clear();
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readWarJsonFileAndParse().forEach(arr => {
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let warjson = new Array<DicWarJson>();
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let warid = 0;
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let enemyCount = 0;
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arr.forEach(o => {
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o.attribute = parseAttribute(o.attribute);
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if(o.warId) warid = o.warId;
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if(o.relation == 2) enemyCount++;
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});
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arr.forEach(o => {
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o.randomEnemy = parseNumberList(o.randomEnemy);
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o.enemyCount = enemyCount;
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warjson.push(o);
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});
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dicWarJson.set(warid, warjson);
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})
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}
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export function parseAttribute(str: string) {
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let result = new Array<{ id: number, val: number }>();
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if (!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for (let [id, val] of decodeArr) {
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if (isNaN(parseInt(id)) || isNaN(parseInt(val))) {
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throw new Error('data table format wrong');
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}
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result.push({ id: parseInt(id), val: parseInt(val) });
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}
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return result
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}
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