Files
ZYZ/game-server/app/servers/battle/handler/eventBattleHandler.ts
2020-12-15 16:02:59 +08:00

129 lines
5.3 KiB
TypeScript

import { Application, BackendSession } from 'pinus';
import { getGamedata } from '../../../pubUtils/gamedata';
import { EventRecordModel } from '../../../db/EventRecord';
import { RoleModel } from '../../../db/Role';
import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS } from '../../../consts';
import { checkEvent, checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz } from '../../../services/eventSercive';
import { handleFixedReward } from '../../../services/rewardService';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
export default function(app: Application) {
return new EventBattleHandler(app);
}
export class EventBattleHandler {
constructor(private app: Application) {
}
// 主动获取奇遇事件
async getEvents(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let event = await getEvent(eventStatus, roleId, roleName);
return resResult(STATUS.SUCCESS, { list: event });
}
// 回答问题
async checkAnswer(msg: { eventId: number, eventCode: string, questionId: number, answer: number }, session: BackendSession) {
const {eventId, eventCode, questionId, answer} = msg;
let roleId = session.get('roleId');
// let roleName = session.get('roleName');
// let eventStatus = session.get('eventStatus');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if(!event) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { status, type, eventId: dataEventId, question } = event;
if(status != EVENT_RECORD_STATUS.WAITING) {
return resResult(STATUS.EVENT_STATUS_ERROR);
}
if(dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID);
}
let curQuestion = question.find(cur => cur.id == questionId);
if(!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
let {isCorrect, answerNo} = checkQuiz(questionId, answer);
let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect?EVENT_ANSWER_STATUS.CORRECT:EVENT_ANSWER_STATUS.WRONG);
if(!result) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { question: newQuestion } = result;
let isClear = true, allCorrect = true;
for(let {status} of newQuestion) {
if(status) {
if(status == EVENT_ANSWER_STATUS.WRONG) {
allCorrect = false;
}
}else {
isClear = false; allCorrect = false;
}
}
if(isClear) {
await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect?EVENT_RECORD_STATUS.BATTLE_SUCCESS:EVENT_RECORD_STATUS.BATTLE_FAIL);
}
return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
}
// 获取关卡列表
async receiveEventReward(msg: { eventId: number, eventCode: string }, session: BackendSession) {
const {eventId, eventCode} = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let eventStatus = session.get('eventStatus');
let event = await EventRecordModel.getEventRecordByCode(roleId, eventCode);
if(!event) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status);
if(!flag) {
return resResult(STATUS.EVENT_STATUS_ERROR);
}
let checkResult = getEventSuccessStatus(type, status, question);
if(checkResult.status == -1) {
return resResult(STATUS.EVENT_QUESTION_NO_ANSWER);
}
let isSuccess = checkResult.isSuccess;
if(dataEventId != eventId) {
return resResult(STATUS.EVENT_WRONG_ID);
}
let dicEvent = getGamedata('dic_zyz_event');
let curEvent = dicEvent.find(cur => cur.eventID == eventId);
if(!curEvent) {
return resResult(STATUS.EVENT_INFO_NOT_FOUND);
}
// 保存状态
let result = await EventRecordModel.setStatusByCode(roleId, eventCode, isSuccess?EVENT_RECORD_STATUS.SUCCESS_RECEIVED:EVENT_RECORD_STATUS.FAIL_RECEIVED);
// 保存奖励
let rewardStr = isSuccess?curEvent.winReward:curEvent.loseReward;
let goods = await handleFixedReward(roleId, roleName, rewardStr, 1);
if(eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态
await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN);
// 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来
session.set('eventStatus', EVENT_STATUS.OPEN);
session.push('eventStatus', () => {});
}
// 推送消息刷新
await checkEvent(this.app, session, true);
return resResult(STATUS.SUCCESS, {
isSuccess,
eventCode: result.eventCode,
eventId: result.eventId,
status: result.status,
...goods
});
}
}