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ZYZ/shared/pubUtils/data.ts
2020-12-15 15:13:39 +08:00

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import { dicHero } from "./dictionary/DicHero";
import { dicGoods, blueprt } from "./dictionary/DicGoods";
import { dicBlueprtCompose } from "./dictionary/DicBlueprtCompose";
import { dicBlueprtPossibility } from "./dictionary/DicBlueprtPossibility";
import { dicDaily } from "./dictionary/DicDaily";
import { dicEvent } from "./dictionary/DicEvent";
import { dicExpedition } from "./dictionary/DicExpedition";
import { dicExpeditionPoint } from "./dictionary/DicExpeditionPoint";
import { dicFuncSwitch } from "./dictionary/DicFuncSwitch";
import { dicHeroSkill } from "./dictionary/DicHeroSkill";
import { dicJob, jobClassAndgrades, jobClassMaxGrades } from "./dictionary/DicJob";
import { dicKingExp } from "./dictionary/DicKingExp";
import { dicCharExp } from "./dictionary/DicCharExp";
import { dicQuestion } from "./dictionary/DicQuestion";
import { dicSe } from "./dictionary/DicSe";
import { dicTower } from "./dictionary/DicTower";
import { dicTowerTask } from "./dictionary/DicTowerTask";
import { dicWar } from "./dictionary/DicWar";
import { dicWarJson } from "./dictionary/DicWarJson";
import { dicXunbao } from "./dictionary/DicXunbao";
import { SPECIAL_ATTR } from "../consts/consts";
import { dicFashions } from "./dictionary/DicFashions";
import { friendShips, friendShipHidAandIds } from "./dictionary/DicFriendShip";
import { dicFriendShipLevel } from "./dictionary/DicFriendShipLevel";
import { dicHeroQualityUp } from "./dictionary/DicHeroQualityUp";
import { dicHeroStar } from "./dictionary/DicHeroStar";
import { dicHeroWake } from "./dictionary/DicHeroWake";
export const gameData = {
blurprtCompose: dicBlueprtCompose,
blueprtPossibility: dicBlueprtPossibility,
daily: dicDaily,
event: dicEvent,
expedition: dicExpedition,
expeditionPoint: dicExpeditionPoint,
funcsSwitch: dicFuncSwitch,
goods: dicGoods,
hero: dicHero,
heroQualityUp: dicHeroQualityUp,
heroSkill: dicHeroSkill,
heroStar: dicHeroStar,
heroWake: dicHeroWake,
job: dicJob,
jobClassMaxGrades: jobClassMaxGrades,
jobClassAndgrades: jobClassAndgrades,
kingexp: dicKingExp,
charexp: dicCharExp,
question: dicQuestion,
se: dicSe,
tower: dicTower,
towerTask: dicTowerTask,
war: dicWar,
warJson: dicWarJson,
xunbao: dicXunbao,
btlBossHpSum: new Map<number, number>(),
btlBossHp: new Map<number, Array<{dataId: number, hp: number, actorId: number}>>(),
blueprtToWar: new Map<number, number>(),
blueprt: blueprt,
fashion: dicFashions,
friendShips: friendShips,
friendShipHidAandIds: friendShipHidAandIds,
friendShipLevel: dicFriendShipLevel
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
/**
* 根据主公当前经验获得当前等级
* @param exp 累积经验
*/
export function getLvByExp(exp: number) {
let curLv = 0;
let entries = gameData.kingexp.entries();
for (let [lv, {sum}] of entries) {
curLv = lv;
if(exp < sum) break;
}
return curLv;
}
/**
* 根据主公当前等级获得累积经验1=> 1级满经验
* @param lv 等级
*/
export function getExpByLv(lv: number) {
return gameData.kingexp.get(lv);
}
/**
* 根据武将当前经验获得当前等级
* @param exp 累积经验
*/
export function getHeroLvByExp(exp: number) {
let curLv = 0;
let entries = gameData.charexp.entries();
for (let [lv, sum] of entries) {
curLv = lv;
if(exp < sum) break;
}
return curLv;
}
/**
* 根据武将当前等级获得累积经验1=> 1级满经验
* @param lv
*/
export function getHeroExpByLv(lv: number) {
return gameData.charexp.get(lv);
}
export function getBossHpByWarId(warId: number) {
let bossHpSum = gameData.btlBossHpSum.get(warId) || 0;
let bossHpArr = gameData.btlBossHp.get(warId) || [];
if (!bossHpSum || !bossHpArr) {
const warInfo = dicWarJson.get(warId);
if (warInfo && warInfo.length) {
warInfo.forEach(hero => {
let { attribute, dataId, relation, actorId } = hero;
if (relation === 2) {
const hp = attribute.hp||0;
if (hp > 0) {
bossHpArr.push({dataId, hp, actorId});
bossHpSum += hp;
}
}
})
gameData.btlBossHp.set(warId, bossHpArr);
gameData.btlBossHpSum.set(warId, bossHpSum);
}
}
return { bossHpSum, bossHpArr };
}
export function getWarIdByBlueprtId(blueprtId: number) {
let warId = gameData.blueprtToWar.get(blueprtId);
if (!warId) {
let blueprt = gameData.goods.get(blueprtId);
if(blueprt) {
const { specialAttr } = blueprt;
warId = specialAttr.get(SPECIAL_ATTR.WAR_ID);
if(warId)
gameData.blueprtToWar.set(blueprtId, warId);
}
}
return warId;
}
export function getHeroStarByQuality(quality: number, star: number) {
return gameData.heroStar.get(`${quality}_${star}`);
}
export function getHeroWakeByQuality(quality: number, star: number) {
return gameData.heroWake.get(`${quality}_${star}`);
}
export function getMaxGradeByjobClass(jobClass: number) {
const job = gameData.jobClassMaxGrades.get(jobClass);
return job?.jobid;
}
export function getJobByGradeAndClass(jobClass: number, grade: number) {
return gameData.jobClassAndgrades.get(jobClass +'_' + grade);
}
export function getFriendShipById(shipId: number, level: number) {
return gameData.friendShips.get(shipId +'_' + level);
}