Files
ZYZ/game-server/app/services/activity/treasureHuntService.ts
2022-11-18 14:46:46 +08:00

143 lines
6.9 KiB
TypeScript

import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, STATUS, TREASURE_HUNT_DATA_TYPE } from '../../consts';
import { ActivityTreasureHuntShopModel } from '../../db/ActivityTreasureHuntShop';
import { ActivityTreasureHuntTaskModel } from '../../db/ActivityTreasureHuntTask';
import { ActivityTreasureHuntTreasureShopModel } from '../../db/ActivityTreasureHuntTreasureShop';
import { ActivityTreasureHuntFirstPageModel } from '../../db/ActivityTreasureHuntFirstPage';
import { TreasureHuntData } from '../../domain/activityField/treasureHuntField';
import { addReward, stringToConsumeParam, stringToRewardParam } from './giftPackageService';
import { RewardParam } from '../../domain/activityField/rewardField';
import { getActivitiesByType, getActivityById, getActivityByServerId } from './activityService';
import { getRoleCreateTime, getServerCreateTime } from '../redisService';
import { handleCost } from '../role/rewardService';
import { ActivityTreasureHuntChallengeModel } from '../../db/ActivityTreasureHuntChallenge';
export async function getPlayerTreasureHuntDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerTreasureHuntData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerTreasureHuntData(activityId: number, serverId: number, roleId: string, dataType: TREASURE_HUNT_DATA_TYPE = TREASURE_HUNT_DATA_TYPE.ALL) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TreasureHuntData(activityData, createTime, serverTime);
if(dataType == TREASURE_HUNT_DATA_TYPE.FIRST_PAGE || dataType == TREASURE_HUNT_DATA_TYPE.ALL) {
let playerTreasureFirstPageRecord = await ActivityTreasureHuntFirstPageModel.findData(serverId, activityId, roleId, playerData.roundIndex);
playerData.firstPage.setPlayerFirstPageRecord(playerTreasureFirstPageRecord);
}
if (dataType == TREASURE_HUNT_DATA_TYPE.SHOP || dataType == TREASURE_HUNT_DATA_TYPE.ALL) {
let playerShopRecord = await ActivityTreasureHuntShopModel.findTreasureData(activityId, roleId, playerData.roundIndex, playerData.todayIndex);
playerData.shop.setPlayerShopRecords(playerShopRecord);
}
if (dataType == TREASURE_HUNT_DATA_TYPE.TASK || dataType == TREASURE_HUNT_DATA_TYPE.ALL) {
let playerTaskRecord = await ActivityTreasureHuntTaskModel.findDataByRoundIndex(serverId, activityId, roleId, playerData.roundIndex);
playerData.tasks.setPlayerTaskRecords(playerTaskRecord);
}
if(dataType == TREASURE_HUNT_DATA_TYPE.TREASURE_SHOP || dataType == TREASURE_HUNT_DATA_TYPE.ALL) {
let playerTreasureShopRecord = await ActivityTreasureHuntTreasureShopModel.findData(activityId, roleId, playerData.roundIndex);
playerData.treasureShop.setPlayerTreasureShopRecords(playerTreasureShopRecord);
}
if(dataType == TREASURE_HUNT_DATA_TYPE.CHALLENGE || dataType == TREASURE_HUNT_DATA_TYPE.ALL) {
let playerRecord = await ActivityTreasureHuntChallengeModel.findData(serverId, activityId, roleId, playerData.roundIndex);
playerData.challenge.setChallengeRecord(playerRecord)
}
return playerData;
}
export async function getPlayerTreasureHuntFirstPageData(activityId: number, serverId: number, roleId: string) {
return await getPlayerTreasureHuntData(activityId, serverId, roleId, TREASURE_HUNT_DATA_TYPE.FIRST_PAGE);
}
export async function getPlayerTreasureHuntShopData(activityId: number, serverId: number, roleId: string) {
return await getPlayerTreasureHuntData(activityId, serverId, roleId, TREASURE_HUNT_DATA_TYPE.SHOP);
}
export async function getPlayerTreasureHuntTaskData(activityId: number, serverId: number, roleId: string) {
return await getPlayerTreasureHuntData(activityId, serverId, roleId, TREASURE_HUNT_DATA_TYPE.TASK);
}
export async function getPlayerTreasureHuntChallengeData(activityId: number, serverId: number, roleId: string) {
return await getPlayerTreasureHuntData(activityId, serverId, roleId, TREASURE_HUNT_DATA_TYPE.CHALLENGE);
}
export async function getPlayerTreasureHuntTreasureShopData(activityId: number, serverId: number, roleId: string) {
return await getPlayerTreasureHuntData(activityId, serverId, roleId, TREASURE_HUNT_DATA_TYPE.TREASURE_SHOP);
}
/**
* 购买每日物资
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
*
*/
export async function makeShop(roleId: string, roleName: string, sid: string, serverId: number,
activityId: number, productID: string) {
// let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = await getPlayerTreasureHuntShopData(activityId, serverId, roleId,);
if (!playerData) {
return {
code: STATUS.ACTIVITY_MISSING,
}
}
let item = playerData.shop.findProductID(productID)
if (!item) {
return {
code: STATUS.ACTIVITY_MISSING,
}
}
if (item.buyCount >= item.countMax) {
return {
code: STATUS.ACTIVITY_MAX_COUNT,
}
}
let cellIndex = item.cellIndex;
//添加购买记录
await ActivityTreasureHuntShopModel.buyShopRecord(activityId, roleId, playerData.roundIndex, playerData.todayIndex, cellIndex, 1);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.TREASURE_HUNT_SHOP_BUY)
item.buyCount += 1;
return {
code: 0,
data: Object.assign(result, { item })
}
}
export async function treasureHuntChallengeConsume(serverId: number, roleId: string, sid: string) {
let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.TREASURE_HUNT);
for(let { activityId } of activities) {
let playerData = await getPlayerTreasureHuntChallengeData(activityId, serverId, roleId,);
if (!playerData) return false;
if(playerData.canShow()) {
let challengeData = playerData.challenge;
//消耗资源
let consumeStr = challengeData.consume;
let consume = stringToConsumeParam(consumeStr)
let resourceResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.TREASURE_HUNT_CHALLENGE);
if (!resourceResult) return false;
let warId = playerData.challenge.randomGK();
await ActivityTreasureHuntChallengeModel.setWarId(serverId, activityId, roleId, playerData.roundIndex, warId);
}
}
return true
}