Files
ZYZ/game-server/app/servers/activity/handler/guildPayHandler.ts
2022-03-08 14:50:16 +08:00

72 lines
2.7 KiB
TypeScript

import { Application, BackendSession, HandlerService, pinus, } from 'pinus';
import { isNumber } from 'underscore';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { ActivityGuildPayRecordModel } from '../../../db/ActivityGuildPayRecord';
import { RewardParam } from '../../../domain/activityField/rewardField';
import { resResult } from '../../../pubUtils/util';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getGuildPayDataShow, getGuildPayData } from '../../../services/activity/guildPayService';
export default function (app: Application) {
return new GuildPayHandler(app);
}
export class GuildPayHandler {
constructor(private app: Application) {
}
/**
* @description 获取活动数据
* @param {{ }} msg
* @param {BackendSession} session
* @memberof GuildPayHandler
*/
async getGuildPayData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
let playerData = await getGuildPayDataShow(serverId, activityId, roleId, guildCode);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, { playerData });
}
/**
* @description (一键)领取奖励
* @param {{ }} msg
* @param {BackendSession} session
* @memberof GuildPayHandler
*/
async receiveItems(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if(!isNumber(cellIndex)) return resResult(STATUS.WRONG_PARMS);
let playerData = await getGuildPayData(serverId, activityId, roleId, guildCode);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let items = playerData.receiveItems(cellIndex);
if(!items) return resResult(STATUS.ACTIVITY_ITEM_CANNOT_RECEIVE);
let records: number[] = [], rewards: RewardParam[] = [];
for(let item of items) {
records.push(item.cellIndex);
rewards.push(...stringToRewardParam(item.reward));
}
await ActivityGuildPayRecordModel.receiveItems(serverId, activityId, playerData.roundIndex, roleId, records);
let result = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_GUILD_PAY_REWARD);
return resResult(STATUS.SUCCESS, { items, ...result });
}
}