Files
ZYZ/game-server/app/services/connectorService.ts
2022-08-04 19:33:36 +08:00

323 lines
15 KiB
TypeScript

/**
* entry触发后引起的下发
*/
import { getMails } from './mailService';
import { recentGuildMsgs, recentPrivateChatInfos, recentSysMsgs, recentWorldMsgs } from './chatService';
import { getCurTask, getPvpTask } from './task/taskService';
import { RoleType } from '../db/Role';
import { Application, FrontendOrBackendSession, pinus, RpcClient } from 'pinus';
import { resResult } from '../pubUtils/util';
import { STATUS, PUSH_BATCH, PUSH_INTERVAL, CONSUME_TYPE, HERO_SELECT, ENTERY_ROLE_PICK, JEWEL_SELECT, ITEM_SELECT, SKIN_SELECT, PUSH_ROUTE } from '../consts';
import { getAllShopList } from './shopService';
import { getGeneralRank, getRankFirstReward } from './rankService';
import { getFriendList, getApplyList } from './friendService';
import { getDailyBattleList } from './dailyBattleService';
import { getExpeditionStatus } from './expeditionService';
import { getTowerStatus, getHungupRewards, getTasks } from './battleService';
import { getAllAssistCnt, getComBtlLvByPlayerLv } from './comBattleService';
import { getDungeonData } from './dungeonService';
import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { nowSeconds, getZeroPoint } from '../pubUtils/timeUtil';
import { getGachaList, getVisitedHeroList } from './activity/gachaService';
import { getSchoolList } from './roleService';
import { addRoleToGuildChannel } from './chatChannelService';
import { getMyGuildInfo, getUserGuildWithRefActive, getWishPool, getInvitationList } from './guildService';
import { getAuction } from './auctionService';
import { getGuildTrainInstance, getTrainBoxRewardsResult } from './guildTrainService';
import { getBossInstanceInfo } from './guildBossService';
import { getEvent } from './eventSercive';
import { getBattleListOfMain, getMainChapter } from './normalBattleService';
import { GuildModel, GuildType } from '../db/Guild';
import UserGuild, { UserGuildType } from '../db/UserGuild';
import { getAllGuildActivityStatus } from './guildActivity/guildActivityService';
import { getAllOnlineRoles, getAllServers } from './redisService';
import Item, { ItemModel } from '../db/Item';
import { PvpDefenseModel } from '../db/PvpDefense';
import { getDonation } from './donateService';
import { refChallengeCnt, sendLastSeasonRewardIfNotSent } from './pvpService';
import { HeroModel } from '../db/Hero';
import { JewelModel } from '../db/Jewel';
import { SkinModel } from '../db/Skin';
import { getAp } from './actionPointService';
import { HeroParam } from '../domain/roleField/hero';
import { pick } from 'underscore';
import { sendMessageToAllWithSuc, sendMessageToServerWithSuc, sendMessageToUser, sendMessageToUserWithSuc } from './pushService';
import { getSurvey } from './gmService';
import { ComBattleTeamModel } from '../db/ComBattleTeam';
import { INFO_WINDOW } from '../pubUtils/dicParam';
import { getLadderData } from './ladderService';
/**
* init: 初始的时候是否推送 true-推 false-不推
* refresh: 凌晨5点刷新时是否推送 true-推 false-不推
* guild: 是否一定有了军团才要推送 true-必须要 false-不用
*/
const modules = [
{ id: 1, type: 'role', init: true, refresh: true, guild: false },
{ id: 2, type: 'battle', init: true, refresh: false, guild: false },
{ id: 3, type: 'chapter', init: true, refresh: false, guild: false },
{ id: 4, type: 'rank', init: false, refresh: false, guild: false },
{ id: 5, type: 'mail', init: false, refresh: false, guild: false },
{ id: 6, type: 'friend', init: false, refresh: true, guild: false },
{ id: 7, type: 'daily', init: false, refresh: true, guild: false },
{ id: 8, type: 'expedition', init: false, refresh: true, guild: false },
{ id: 9, type: 'tower', init: false, refresh: true, guild: false },
{ id: 10, type: 'comBattle', init: false, refresh: true, guild: false },
{ id: 11, type: 'dungeon', init: false, refresh: true, guild: false },
{ id: 12, type: 'pvp', init: false, refresh: true, guild: false },
{ id: 13, type: 'gacha', init: false, refresh: true, guild: false },
// { id: 14, type: 'school', init: false, refresh: false, guild: false },
{ id: 15, type: 'task', init: false, refresh: true, guild: false },
{ id: 16, type: 'chat', init: false, refresh: false, guild: false },
// { id: 17, type: 'event', init: false, refresh: true, guild: false },
{ id: 18, type: 'guild', init: false, refresh: true, guild: false },
{ id: 19, type: 'auction', init: false, refresh: false, guild: true },
{ id: 20, type: 'train', init: false, refresh: false, guild: true },
{ id: 21, type: 'boss', init: false, refresh: true, guild: true },
{ id: 22, type: 'wishPool', init: false, refresh: true, guild: true },
{ id: 23, type: 'guildActivity', init: false, refresh: true, guild: true },
{ id: 24, type: 'donate', init: false, refresh: true, guild: true },
{ id: 25, type: 'shop', init: false, refresh: true, guild: false },
{ id: 26, type: 'survey', init: false, refresh: true, guild: false },
{ id: 27, type: 'ladder', init: false, refresh: true, guild: false },
]
export async function pushData(hasInit: boolean, role: RoleType, session: FrontendOrBackendSession, pushType: 'entry' | 'refresh' = 'entry') {
try {
const { roleId } = role;
const sid = session.get('sid');
pushEntryStart(roleId, sid);
// 军团
const guildData = await getGuildEntryData(role, sid, session);
for(let { type, init, refresh, guild } of modules) {
if(!hasInit && !init) continue;
if(pushType == 'refresh' && !refresh) continue;
if(!guildData.hasGuild && guild) continue;
let data = await getModuleData(type, { role, session }, guildData);
if (data) {
pushEntryData(type, roleId, sid, data);
}
}
pushEntryEnd(roleId, sid);
} catch (e) {
console.error(e.stack);
}
}
export async function getModuleData(type: string, data: { role: RoleType, session: FrontendOrBackendSession }, guildData: { hasGuild: boolean, guild?: GuildType, userGuild?: UserGuildType, guildResult?: any } = { hasGuild: false }) {
try {
let { role, session } = data;
const { roleId, serverId, roleName, guildCode } = role;
let { hasGuild, guild, userGuild, guildResult } = guildData;
switch (type) {
case 'role':
let heros = await HeroModel.findByRole(role.roleId, [], HERO_SELECT.ENTRY, true);
let jewels = await JewelModel.findbyRole(role.roleId, JEWEL_SELECT.ENTRY);
let items = await ItemModel.findbyRole(role.roleId, ITEM_SELECT.ENTRY);
let skins = await SkinModel.findbyRole(role.roleId, SKIN_SELECT.ENTRY);
role['heros'] = heros.map(hero => new HeroParam(hero));
role['jewels'] = jewels;
role['consumeGoods'] = items;
role['skins'] = skins;
let apJson = await getAp(role.roleId, '', role.lv);
role['apJson'] = apJson;
role['ipLocation'] = role.fixedIpLocation||role.ipLocation||'未知';
if (!role.showLineup) role.showLineup = role.topLineup.map(cur => cur.hid);
role.heads = role.heads.filter(cur => cur.status);
role.frames = role.frames.filter(cur => cur.status);
role.spines = role.spines.filter(cur => cur.status);
return pick(role, ENTERY_ROLE_PICK);
case 'shop': // 商店
return await getAllShopList(roleId, serverId);
case 'rank': // 排名
const rewards = await getRankFirstReward(role, serverId);
return { rewards }
case 'mail': // 邮件
return await getMails(roleId, serverId);
case 'friend': // 好友
const friendList = await getFriendList(role);
const applyList = await getApplyList(roleId);
return { friendList, applyList }
case 'daily': // 每日
return await getDailyBattleList(role);
case 'expedition': // 远征
return await getExpeditionStatus(roleId, roleName, true);
case 'tower': // 镇念塔
return await getTowerEntryData(role);
case 'comBattle': // 寻宝
return await getComBattleEntryData(role);
case 'dungeon': // 秘境
return await getDungeonData(role);
case 'pvp': // pvp
return await getPvpEntryData(roleId);
case 'gacha':
const gachalist = await getGachaList(roleId);
const visitList = await getVisitedHeroList(roleId);
return { hasInit: true, gachalist, visitList }
case 'school':
return await getSchoolList(roleId);
case 'guild':
let invitation = await getInvitationList(roleId, '');
return { ...guildResult, invitation };
case 'auction':
return hasGuild ? await getAuction(guildCode, session) : null;
case 'train':
if (hasGuild) {
let trainInstance = await getGuildTrainInstance(roleId, guild, userGuild);
let trainBoxRewards = await getTrainBoxRewardsResult(guildCode);
return { trainInstance, trainBoxRewards }
}
break;
case 'boss':
if (hasGuild) {
return await getBossInstanceInfo(userGuild, guild);
}
return null;
case 'wishPool':
return hasGuild ? await getWishPool(userGuild) : null;
case 'donate':
if (hasGuild) {
const { guildCode: code, donateCnt, receiveBoxs } = userGuild;
let { donateFund, reports, donationLv } = await getDonation(code, guild);
return { receiveBoxs, donateFund, reports, donateCnt: donateCnt || 0, donationLv };
}
break;
case 'task':
let tasks = await getCurTask(role.roleId, session);
let pvpTask = await getPvpTask(role.roleId);
return {...tasks, pvpTask}
case 'chat':
const worldMsgs = await recentWorldMsgs(serverId);
const sysMsgs = await recentSysMsgs(serverId);
const guildMsgs = await recentGuildMsgs(guildCode);
const recentPrivateChats = await recentPrivateChatInfos(roleId, roleName);
return { worldMsgs, sysMsgs, guildMsgs, recentPrivateChats };
case 'event':
return await getEvent(role.eventStatus, roleId, roleName);
case 'battle':
return await getBattleListOfMain(role);
case 'guildActivity':
return getAllGuildActivityStatus(role.guildCode, role.serverId);
case 'chapter':
return getMainChapter(role);
case 'survey':
return await getSurvey(role.roleId, role.lv);
case 'ladder':
return await getLadderData(role.roleId, false);
default:
return null;
}
} catch (e) {
console.error(e.stack);
return false
}
}
function pushEntryData<T>(type: string, roleId: string, sid: string, param: T) {
let data = { type };
data[type] = param;
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.ENTRY_DATA, data, sid);
}
function pushEntryStart(roleId: string, sid: string) {
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.ENTRY_DATA_START, {}, sid);
}
function pushEntryEnd(roleId: string, sid: string) {
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.ENTRY_DATA_END, {}, sid);
}
/**
* 镇念塔初始数据
* @param role
*/
async function getTowerEntryData(role: RoleType) {
const { roleId } = role;
const status = await getTowerStatus(role);
const hungUp = await getHungupRewards(roleId);
const tasks = await getTasks(role);
if (!hungUp) {
return { status, hungUp: {}, tasks }
} else {
return { status, hungUp: hungUp, tasks }
}
}
/**
* 获取是否存在pvp赛季奖励
* @param roleId
*/
async function getPvpEntryData(roleId: string) {
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
if (pvpDefense) {
pvpDefense = await sendLastSeasonRewardIfNotSent(pvpDefense);
let seasonNum: number = pinus.app.get('pvpSeasonNum');
let seasonEndTime: number = pinus.app.get('pvpSeasonEndTime');
let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId);
let { challengeCnt } = refChallengeObj;
let { receivedBox, score, seasonWinNum } = pvpDefense;
return { challengeCnt, score, seasonWinNum, receivedBox, seasonNum, seasonEndTime }
} else {
return null
}
}
/**
* 获取军团信息,并加入军团频道
* @param role
* @param sid
* @param session
*/
async function getGuildEntryData(role: RoleType, sid: string, session: FrontendOrBackendSession) {
if (role.hasGuild) {
let userGuild = await getUserGuildWithRefActive(role.roleId);
if (userGuild) {
let guild = await GuildModel.findByCode(userGuild.guildCode, role.serverId);
if (guild) {
addRoleToGuildChannel(role.roleId, sid, userGuild.guildCode);
let result = await getMyGuildInfo(role.roleId, sid, userGuild, guild, role.serverId, session);
return { hasGuild: true, guild, userGuild, guildResult: result };
}
}
}
return { hasGuild: false }
}
async function getComBattleEntryData(role: RoleType) {
let { roleId, lv, topLineupCe } = role;
const assistCnt = await getAllAssistCnt(roleId);
const blueprts = await Item.findByRoleAndType(roleId, CONSUME_TYPE.BLUEPRT);
let { minLv, maxLv } = getComBtlLvByPlayerLv(lv);
let refreshTime = nowSeconds() - INFO_WINDOW.TEAM_INFORMATION_TIME;
const invitations = await ComBattleTeamModel.findInvitations(roleId, minLv, maxLv, topLineupCe, refreshTime, 1);
return { assistCnt, blueprts, hasInvitation: invitations.length > 0, invitationTime: invitations.length > 0?invitations[0].inviteTime: 0 }
}
export async function pushRefreshTime() {
let todayZeroPoint = getZeroPoint();
await sendMessageToAllWithSuc(PUSH_ROUTE.REFRESH_TIME, { todayZeroPoint });
}
export async function kickUser(app: Application, uid: string, message = STATUS.LOGIN_ERR) {
let sessionService = app.get('sessionService');
let sessions = sessionService.getByUid(uid);
if (!!sessions) {
sessions.forEach(session => {
let roleId = session.get('roleId');
let sid = session.get('sid');
sendMessageToUser(roleId, PUSH_ROUTE.REMOTE_LOGIN, resResult(message), sid);
});
}
await sessionService.akick(uid);
}