Files
ZYZ/game-server/app/servers/activity/handler/rechargeMoneyHandler.ts

82 lines
3.1 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { STATUS } from '../../../consts';
import { getPlayerRechargeMoneyData } from '../../../services/activity/rechargeMoneyService';
import { RechargeMoneyItem } from '../../../domain/activityField/rechargeMoneyField';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
import { ActivityRechargeMoneyModel } from '../../../db/ActivityRechargeMoney';
export default function (app: Application) {
new HandlerService(app, {});
return new RechargeMoneyHandler(app);
}
export class RechargeMoneyHandler {
constructor(private app: Application) {
}
/************************每日累计充值****************************/
/**
* @description 获取活动数据
* @param {BackendSession} session
* @memberof RechargeMoneyHandler
*/
async getRechargeMoneyActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
delete playerData.recordArray;
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 获取奖励
* @param {BackendSession} session
* @memberof RechargeMoneyHandler
*/
async getRechargeMoneyReward(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
let playerData = await getPlayerRechargeMoneyData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.totalCount <= playerData.receiveCount) {
return resResult(STATUS.ACTIVITY_RECHARGE_MONEY_NO_REWARD);
}
let item: RechargeMoneyItem = playerData.randomReward();
if (!item) {
return resResult(STATUS.ACTIVITY_RECHARGE_MONEY_ERROR);
}
let recordArray = playerData.recordArray.filter(obj => { return obj && !obj.rewardTime })
let rechargeItem = recordArray[0];
console.log(JSON.stringify(recordArray));
await ActivityRechargeMoneyModel.addRecord(rechargeItem._id, item.id, item.reward)
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
if (playerData.isLast()) {
let _ids = playerData.recordArray.map(a => a._id)
await ActivityRechargeMoneyModel.setEndState(serverId, roleId, _ids);
}
item.rewardTime = new Date();
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId },
item: item
}));
}
}