Files
ZYZ/game-server/app/services/selfServiceShopActivityService.ts
2021-06-09 17:07:35 +08:00

151 lines
6.4 KiB
TypeScript

import { ACTIVITY_RESOURCES_TYPE, ACTIVITY_TYPE, REFRESH_TIME, STATUS } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../db/ActivitySelfServiceGoods';
import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../db/ActivitySelfServiceShop';
import { ActivitySelfServiceModel, ActivitySelfServiceModelType } from '../db/ActivitySelfService';
import { ServerlistModel } from '../db/Serverlist';
import { RewardParam } from '../domain/activityField/rewardField';
import { SelfServiceShopData, SelfServiceShopItem } from '../domain/activityField/selfServiceShopField';
import { gameData } from '../pubUtils/data';
import { addReward, getSelectedReward } from './giftPackageService';
import moment = require('moment');
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getSelfServiceShopActivityData(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.SELF_SERVICE_SHOP, new Date())
activityArray = activityArray.sort((a, b) => {
return b.activityId - a.activityId
});
if (activityArray.length > 0) {
let activityData = activityArray[0];
let playerData = await getPlayerActivityData(activityData.activityId, serverId, roleId);
return playerData;
}
return null;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerActivityData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new SelfServiceShopData(activityData);
let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(serverId, activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecords);
let playerSelfServerData = await ActivitySelfServiceModel.findData(serverId, activityId, roleId, playerData.roundIndex);
let buyCount = (playerSelfServerData && playerSelfServerData.unitBuyCount) ? playerSelfServerData.unitBuyCount : 0;
playerData.unitBuyCount = buyCount;
let challengeBeginTime = null;
let challengeEndTime = null;
let curDate = moment(new Date());
if (curDate.hour() < REFRESH_TIME) {
challengeBeginTime = moment(new Date()).startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').toDate();
challengeEndTime = moment(challengeBeginTime).add(1, 'd').toDate()
} else {
console.log("dddddddddddddddd", curDate.hour(), curDate.hours())
challengeBeginTime = moment(new Date()).startOf('d').add(REFRESH_TIME, 'h').toDate();
challengeEndTime = moment(challengeBeginTime).add(1, 'd').toDate()
}
console.log("dddddddddddddddd", challengeBeginTime, challengeEndTime)
let records = (playerSelfServerData && playerSelfServerData.challengeRecords) ? playerSelfServerData.challengeRecords : [];
for (let record of records) {
console.log(challengeBeginTime, challengeEndTime, record.time)
if (record.time >= challengeBeginTime && record.time <= challengeEndTime) {
playerData.challengeCount++;
}
}
return playerData;
}
/**
* 结算礼包
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {number} roundIndex 周期数
* @param {number} index 货架
* @param {number} price 价格
* @param {number} priceType 价格类型
*
*/
export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], activityId: number, roundIndex: number, index: number) {
let playerGoods: ActivitySelfServiceGoodsModelType[] = await ActivitySelfServiceGoodsModel.findDataByIndex(activityId, roleId, roundIndex, index);
let rewardArray: Array<RewardParam> = [];
for (let obj of playerGoods) {
let giftID = obj.gift;
let selectedIndex = obj.rewardIndex;
let giftPackageData = gameData.giftPackage.get(giftID);
let selectedReward: Array<RewardParam> = getSelectedReward(giftPackageData, [selectedIndex])
rewardArray = rewardArray.concat(selectedReward)
}
let goodsStr = '';
for (let obj of rewardArray) {
goodsStr += `${obj.type}&${obj.id}&${obj.count}|`;
}
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardArray);
//购买记录
console.log('dddddddd', rewardArray.length, serverId, activityId, roleId, roundIndex, index, goodsStr)
await ActivitySelfServiceShopModel.addBuyRecord(serverId, activityId, roleId, roundIndex, index, goodsStr);
return result
}
/**
* 购买自选礼包
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
*
*/
export async function makeSelfServerShop(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
if (!activityData) {
return {
code: STATUS.ACTIVITY_MISSING,
}
}
let playerData = new SelfServiceShopData(activityData);
let item: SelfServiceShopItem = playerData.getItemByProductID(productID);
if (!item) {
return {
code: STATUS.ACTIVITY_DATA_ERROR,
}
}
if (item.countMax > 0) {//限制购买次数
let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByIndex(serverId, activityId, roleId, playerData.roundIndex, item.index);
if (playerRecords.length >= item.countMax) {
return {
code: STATUS.ACTIVITY_MAX_COUNT,
}
}
}
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, funcs, activityId, playerData.roundIndex, item.index);
item.buyCount += 1;
return {
code: 0,
data: Object.assign(result, { item })
}
}